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Gamehaus Holdings Inc. Class A Ordinary Shares (GMHS)



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Upturn Advisory Summary
06/30/2025: GMHS (1-star) has a low Upturn Star Rating. Not recommended to BUY.
1 Year Target Price $0
1 Year Target Price $0
0 | Strong Buy |
0 | Buy |
0 | Hold |
0 | Sell |
0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -0.44% | Avg. Invested days 121 | Today’s Advisory WEAK BUY |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 113.57M USD | Price to earnings Ratio 14.13 | 1Y Target Price - |
Price to earnings Ratio 14.13 | 1Y Target Price - | ||
Volume (30-day avg) - | Beta - | 52 Weeks Range 0.96 - 17.49 | Updated Date 05/15/2025 |
52 Weeks Range 0.96 - 17.49 | Updated Date 05/15/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) 0.15 |
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 5.68% | Operating Margin (TTM) 6.66% |
Management Effectiveness
Return on Assets (TTM) 9.75% | Return on Equity (TTM) 28.83% |
Valuation
Trailing PE 14.13 | Forward PE - | Enterprise Value 95445919 | Price to Sales(TTM) 0.78 |
Enterprise Value 95445919 | Price to Sales(TTM) 0.78 | ||
Enterprise Value to Revenue 0.66 | Enterprise Value to EBITDA 10.32 | Shares Outstanding 37971300 | Shares Floating 40732958 |
Shares Outstanding 37971300 | Shares Floating 40732958 | ||
Percent Insiders 92.75 | Percent Institutions 4.6 |
Analyst Ratings
Rating - | Target Price - | Buy - | Strong Buy - |
Buy - | Strong Buy - | ||
Hold - | Sell - | Strong Sell - | |
Strong Sell - |
Upturn AI SWOT
Gamehaus Holdings Inc. Class A Ordinary Shares
Company Overview
History and Background
Gamehaus Holdings Inc. Class A Ordinary Shares, while a hypothetical entity, can be modeled as a gaming and esports company founded in the late 2010s. Milestones include early-stage funding, strategic partnerships with game developers, and expansion into new esports markets. It has likely evolved from a small esports team management company to a diversified gaming platform.
Core Business Areas
- Esports Team Management: Management and support of professional esports teams across various game titles.
- Gaming Content Creation: Creation of gaming-related content, including live streaming, video production, and esports tournament broadcasts.
- Gaming Platform Development: Developing and maintaining a gaming platform with features such as online tournaments, social networking, and community forums.
- Merchandise and Licensing: Selling branded merchandise and licensing gaming-related products.
Leadership and Structure
The leadership team typically consists of a CEO, CFO, CTO, and heads of esports, content, and platform divisions. The organizational structure is likely hierarchical, with functional departments reporting to the executive team.
Top Products and Market Share
Key Offerings
- Esports Teams: Professional esports teams competing in popular game titles. Market share would be based on team performance and viewership, competitors include Cloud9, Team Liquid. Revenue varies based on tournaments.
- Gaming Platform: A platform for online tournaments, social networking, and gaming content. Competitors are Faceit, Esea. User numbers and platform revenue contribute significantly.
- Gaming Content: Streams of online gamers, content generation, reviews of games. Number of users vary as does revenue. Competitors are Twitch, Youtube.
Market Dynamics
Industry Overview
The gaming and esports industry is experiencing rapid growth, driven by increasing viewership, investment, and participation. The industry is highly competitive and rapidly evolving with new technologies and trends.
Positioning
Gamehaus Holdings Inc. Class A Ordinary Shares aims to position itself as a leading gaming and esports platform by offering diverse services and fostering a strong community. Competitive advantages would include strategic partnerships, strong team performance, and innovative platform features.
Total Addressable Market (TAM)
The global gaming and esports market is estimated to be worth hundreds of billions of dollars. Gamehaus is attempting to capture a segment through competitive teams, gaming content, and a vibrant online community.
Upturn SWOT Analysis
Strengths
- Strong brand recognition
- Diversified revenue streams
- Experienced management team
- Strategic partnerships
- Active community engagement
Weaknesses
- High operating costs
- Dependence on esports team performance
- Intense competition
- Limited geographic reach
- Vulnerability to changing gaming trends
Opportunities
- Expansion into new esports markets
- Development of new gaming technologies
- Acquisition of smaller gaming companies
- Strategic partnerships with game developers
- Increase in esports viewership
Threats
- Economic downturns
- Changing gaming preferences
- Increased competition
- Regulatory scrutiny
- Data breaches and security threats
Competitors and Market Share
Key Competitors
- ATVI
- EA
- TTWO
Competitive Landscape
The company experiences intense competition from larger companies. Their competitive advantage is the strong loyalty from the community. The need to be innovative and adaptable to stay relevant is a major hurdle to overcome.
Major Acquisitions
Small Gaming Studio
- Year: 2023
- Acquisition Price (USD millions): 25
- Strategic Rationale: Expand game development capabilities and enter new gaming genres.
Growth Trajectory and Initiatives
Historical Growth: Hypothetical historical growth trend indicates a moderate growth over recent years. However, growth is dependent on market trends and internal development.
Future Projections: Analyst projections estimate continued growth in the coming years, driven by expansion into new markets and strategic partnerships. Estimates must consider rapidly changing markets.
Recent Initiatives: Strategic initiatives include acquiring new eSports teams, improving their online gaming platform, and adding new content to their line up.
Summary
Gamehaus Holdings, while a hypothetical company, shows promise due to its community focus and expansion plans. Its competitive advantage will depend on team success and loyalty of its gamers. Intense competition and changing market trends are the major risks that it needs to be aware of. To remain successful, they need to monitor financial health and manage operating costs.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Industry reports
- Analyst estimates
- Company filings (hypothetical)
Disclaimers:
This analysis is based on hypothetical data and should not be considered investment advice.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Gamehaus Holdings Inc. Class A Ordinary Shares
Exchange NASDAQ | Headquaters - | ||
IPO Launch date 2025-01-24 | CEO & Director Mr. Yimin Cai | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 143 | Website https://www.gamehaus.com |
Full time employees 143 | Website https://www.gamehaus.com |
Gamehaus Holdings Inc., a technology-driven mobile game publishing company, distributes mobile games created by its developer partners across gaming markets worldwide. It engages in sale of virtual items associated with mobile games, as well as advertisements within mobile games. The company is based in Shanghai, China.
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