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Gamehaus Holdings Inc. Class A Ordinary Shares (GMHS)


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Upturn Advisory Summary
10/15/2025: GMHS (1-star) is currently NOT-A-BUY. Pass it for now.
Analysis of Past Performance
Type Stock | Historic Profit -21.96% | Avg. Invested days 95 | Today’s Advisory PASS |
Upturn Star Rating ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 113.57M USD | Price to earnings Ratio 14.13 | 1Y Target Price - |
Price to earnings Ratio 14.13 | 1Y Target Price - | ||
Volume (30-day avg) - | Beta - | 52 Weeks Range 0.96 - 17.49 | Updated Date 05/15/2025 |
52 Weeks Range 0.96 - 17.49 | Updated Date 05/15/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) 0.15 |
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 5.68% | Operating Margin (TTM) 6.66% |
Management Effectiveness
Return on Assets (TTM) 9.75% | Return on Equity (TTM) 28.83% |
Valuation
Trailing PE 14.13 | Forward PE - | Enterprise Value 95445919 | Price to Sales(TTM) 0.78 |
Enterprise Value 95445919 | Price to Sales(TTM) 0.78 | ||
Enterprise Value to Revenue 0.66 | Enterprise Value to EBITDA 10.32 | Shares Outstanding 37971300 | Shares Floating 40732958 |
Shares Outstanding 37971300 | Shares Floating 40732958 | ||
Percent Insiders 92.75 | Percent Institutions 4.6 |
Upturn AI SWOT
Gamehaus Holdings Inc. Class A Ordinary Shares
Company Overview
History and Background
It is difficult to provide a detailed history and background for Gamehaus Holdings Inc. Class A Ordinary Shares without specific information about the company, its founding year, milestones, and evolution. This data is typically found in company reports, press releases, or financial databases.
Core Business Areas
- Esports Tournaments & Leagues: Organization and operation of esports tournaments and leagues, generating revenue through sponsorships, broadcasting rights, and ticket sales.
- Content Creation & Media: Development and distribution of esports-related content, including live streams, video highlights, and original shows, monetized through advertising and subscriptions.
- Team Management & Support: Providing support and resources to professional esports teams, including coaching, training facilities, and marketing assistance, earning revenue through team partnerships and performance-based incentives.
Leadership and Structure
The leadership team and organizational structure of Gamehaus Holdings Inc. Class A Ordinary Shares cannot be detailed without specific information about the company. Publicly available information about key executives and the organizational chart would be needed.
Top Products and Market Share
Key Offerings
- Gamehaus Esports League (GHEL): A premier esports league featuring multiple popular games, generates revenue through sponsorships, media rights, and merchandise sales. Market share data is unavailable without specific company data. Major Competitors include ESL, FACEIT, and Riot Games-operated leagues such as LCS or LEC. Revenue is not provided as it is not available.
- Gamehaus Content Platform (GCP): An online platform offering esports-related video content, live streams, and community features. Generates revenue through advertising and subscriptions. Market share data is unavailable without specific company data. Major Competitors include Twitch, YouTube Gaming, and Kick. Revenue is not provided as it is not available.
Market Dynamics
Industry Overview
The esports industry is experiencing rapid growth, driven by increasing viewership, rising investments, and the growing popularity of video games. It's characterized by competitive gaming events, content creation, and the development of esports infrastructure.
Positioning
Without specific company data, it's impossible to precisely determine Gamehaus Holdings Inc. Class A Ordinary Shares's position within the esports industry. Success depends on league popularity, viewership, team sponsorships, and content quality.
Total Addressable Market (TAM)
The global esports market is projected to reach billions of dollars. Gamehaus Holdings Inc. Class A Ordinary Shares's positioning depends on its ability to capture a significant portion of this market through its leagues, content, and partnerships.
Upturn SWOT Analysis
Strengths
- Strong brand recognition within the esports community (hypothetical)
- Established relationships with professional esports teams (hypothetical)
- Diverse revenue streams (hypothetical)
- Experienced management team (hypothetical)
Weaknesses
- Limited market share compared to established players (hypothetical)
- Reliance on specific esports titles (hypothetical)
- Dependence on sponsorship revenue (hypothetical)
- Vulnerability to industry trends (hypothetical)
Opportunities
- Expansion into new esports titles (hypothetical)
- Partnerships with game developers (hypothetical)
- Growth of mobile esports (hypothetical)
- Increased investment in esports infrastructure (hypothetical)
Threats
- Competition from established esports organizations (hypothetical)
- Changes in gaming trends (hypothetical)
- Regulatory risks (hypothetical)
- Economic downturns (hypothetical)
Competitors and Market Share
Key Competitors
- ESL (Not a US Public Company)
- FACEIT (Not a US Public Company)
- Activision Blizzard (ATVI)
- Electronic Arts (EA)
Competitive Landscape
Without specific company data, a detailed comparison of advantages and disadvantages relative to competitors is impossible. However, established player (Activision Blizzard and Electronic Arts) possess significant resources and brand recognition.
Growth Trajectory and Initiatives
Historical Growth: Historical growth trends cannot be determined without specific financial data.
Future Projections: Future projections cannot be made without analyst estimates or company guidance.
Recent Initiatives: Recent strategic initiatives are unknown without specific company announcements.
Summary
Gamehaus Holdings Inc. Class A Ordinary Shares's strength in the esports market depends on its ability to differentiate its leagues and content, attract sponsorships, and manage its operational costs. A lack of information makes it impossible to give a true summary of the company. The competitive landscape is challenging, requiring innovation and adaptability to stay ahead. The company needs to closely monitor industry trends and regulatory developments.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Hypothetical analysis based on publicly available information about the esports industry.
- General knowledge of the esports market.
Disclaimers:
This analysis is based on limited information and hypothetical assumptions. It should not be considered financial advice. Consult with a qualified financial advisor before making any investment decisions. Market share data is estimated and may not be accurate.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Gamehaus Holdings Inc. Class A Ordinary Shares
Exchange NASDAQ | Headquaters - | ||
IPO Launch date 2025-01-24 | CEO & Director Mr. Yimin Cai | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 143 | Website https://www.gamehaus.com |
Full time employees 143 | Website https://www.gamehaus.com |
Gamehaus Holdings Inc., a technology-driven mobile game publishing company, distributes mobile games created by its developer partners across gaming markets worldwide. It engages in sale of virtual items associated with mobile games, as well as advertisements within mobile games. The company is based in Shanghai, China.

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