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Gravity Co Ltd (GRVY)


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Upturn Advisory Summary
10/15/2025: GRVY (1-star) is currently NOT-A-BUY. Pass it for now.
Analysis of Past Performance
Type Stock | Historic Profit -3.39% | Avg. Invested days 47 | Today’s Advisory PASS |
Upturn Star Rating ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 433.47M USD | Price to earnings Ratio 7.36 | 1Y Target Price - |
Price to earnings Ratio 7.36 | 1Y Target Price - | ||
Volume (30-day avg) - | Beta 1.26 | 52 Weeks Range 53.12 - 82.56 | Updated Date 06/29/2025 |
52 Weeks Range 53.12 - 82.56 | Updated Date 06/29/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) 8.48 |
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 16.01% | Operating Margin (TTM) 16.05% |
Management Effectiveness
Return on Assets (TTM) 6.34% | Return on Equity (TTM) 14.78% |
Valuation
Trailing PE 7.36 | Forward PE - | Enterprise Value 4922816 | Price to Sales(TTM) - |
Enterprise Value 4922816 | Price to Sales(TTM) - | ||
Enterprise Value to Revenue 0.01 | Enterprise Value to EBITDA 0.06 | Shares Outstanding 6948900 | Shares Floating 2827160 |
Shares Outstanding 6948900 | Shares Floating 2827160 | ||
Percent Insiders 59.31 | Percent Institutions 15.91 |
Upturn AI SWOT
Gravity Co Ltd

Company Overview
History and Background
Gravity Co., Ltd. was founded in South Korea in April 2000. Initially focused on online game development, it gained international recognition with the release of 'Ragnarok Online,' a massively multiplayer online role-playing game (MMORPG). Gravity has since expanded into various entertainment sectors, including mobile games, animation, and merchandising.
Core Business Areas
- Online Games: Development and operation of online games, primarily MMORPGs. This includes maintaining existing titles and creating new online game content.
- Mobile Games: Development and publishing of mobile games based on their popular IPs and new IPs.
- Animation and Merchandising: Production of animation content based on its games, along with the development and sale of related merchandise.
- Publishing: Publishing of online games and mobile games developed by other companies
Leadership and Structure
The leadership structure consists of a Board of Directors and executive management. Key positions include the CEO, CFO, and heads of various business divisions (e.g., game development, publishing). The company structure is organized around core business areas with functional departments supporting these areas.
Top Products and Market Share
Key Offerings
- Ragnarok Online: A classic MMORPG that remains Gravity's flagship product. It has a significant global player base, particularly in Southeast Asia and South America. Market share data for specific MMORPG titles is difficult to obtain precisely; however, Ragnarok Online is a significant player in these regions. Competitors include other MMORPGs like World of Warcraft, Final Fantasy XIV, Black Desert Online, and mobile MMORPG titles.
- Ragnarok M: Eternal Love: A mobile MMORPG adaptation of Ragnarok Online. Successfully captured a large mobile gaming audience, particularly in Asia. Similar to Ragnarok Online, specific market share data is hard to pinpoint but estimates place this mobile title within top 10 MMORPG mobile titles in Asia by revenue. Competitors include Lineage M, MU Origin, and other mobile MMORPGs.
- Ragnarok Origin: Another mobile MMORPG in the Ragnarok franchise with updated gameplay. Aims to capture a new audience while retaining Ragnarok's identity. Competitors include similar mobile MMORPGs. It's revenue is substantial and competes at top of the mobile MMORPG charts.
Market Dynamics
Industry Overview
The online and mobile gaming industry is a dynamic and highly competitive sector experiencing continuous growth. Key trends include the rise of mobile gaming, the popularity of free-to-play models, and the increasing importance of live services and in-game monetization.
Positioning
Gravity Co., Ltd. holds a strong position within the MMORPG market, particularly in Southeast Asia and South America, due to the enduring popularity of its 'Ragnarok' franchise. Competitive advantages include a well-established brand, a loyal player base, and experience in developing and operating MMORPGs.
Total Addressable Market (TAM)
The global games market is projected to reach hundreds of billions of USD. Gravity Co Ltd is positioned to capture a share of the market through its existing titles and new game development, especially in the mobile sector.
Upturn SWOT Analysis
Strengths
- Strong brand recognition with 'Ragnarok'
- Loyal player base
- Experience in MMORPG development and operation
- Diversified revenue streams (online, mobile, merchandise)
- Strong presence in Asian markets
Weaknesses
- Over-reliance on the 'Ragnarok' franchise
- Limited presence in Western markets
- Competition from larger gaming companies
- Slow pace of innovation in some areas
- Difficulty adapting to new gaming platforms
Opportunities
- Expansion into new gaming platforms (e.g., cloud gaming)
- Development of new IPs
- Partnerships with other gaming companies
- Expansion into Western markets
- Leveraging blockchain technology in games
Threats
- Intense competition in the gaming industry
- Changing player preferences
- Economic downturns affecting consumer spending
- Regulatory changes impacting the gaming industry
- Piracy and unauthorized distribution of games
Competitors and Market Share
Key Competitors
- NCSOFT (NCSoft Corporation)
- Nexon Co Ltd
- Pearl Abyss Corp
Competitive Landscape
Gravity Co Ltd maintains its competitive advantages through its Ragnarok franchise and strong presence in the Asian markets. It needs to innovate and branch out to grow and compete globally with larger companies.
Growth Trajectory and Initiatives
Historical Growth: Historical growth trends depend on the past financial performance of the company and the gaming sector overall.
Future Projections: Future projections would depend on analyst forecasts and estimates.
Recent Initiatives: Requires up-to-date information from press releases and company updates.
Summary
Gravity Co Ltd holds a strong position in certain Asian markets due to the popularity of its Ragnarok franchise. While the company benefits from a loyal player base and experience in MMORPG development, it faces intense competition and relies heavily on one IP. To secure long-term growth, Gravity Co Ltd needs to diversify its IP portfolio, expand into new markets, and embrace new gaming platforms. Success will rely on innovation and strategic partnerships.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Company Website
- Industry Reports
- Financial News Outlets
Disclaimers:
The information provided is for informational purposes only and should not be considered investment advice. Market share data is based on estimates and may vary. Financial data requires specific up-to-date information from the company's financials.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Gravity Co Ltd
Exchange NASDAQ | Headquaters - | ||
IPO Launch date 2005-02-08 | CEO & Executive Director Mr. Hyun Chul Park | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 414 | Website https://www.gravity.co.kr |
Full time employees 414 | Website https://www.gravity.co.kr |
Gravity Co., Ltd. develops and publishes online and mobile games worldwide. It offers massively multiplayer online role-playing games, including Ragnarok Online, Dragonica, Ragnarok Online II, and Ragnarok Landverse. Its mobile games portfolio includes Ragnarok M; Eternal Love; Ragnarok Origin; Ragnarok X: Next Generation; Ragnarok Arena; WITH ISLAND; the Labyrinth of Ragnarok; Ragnarok Poring; Tera Classic; NBA: Rise To Stardom; Generation Zombie; Ragnarok Idle Adventure; Ragnarok 20 Heroes; White Chord; WITH: Whale In The High; Ragnarok Lost Memories; and Paladog Tactics. It also provides console games, such as Ragnarok DS for Nintendo DS; Ragnarok: The Princess of Light and Darkness for PlayStation Portable; Ragnarok Odyssey for PlayStation Vita; Double Dragon II for Xbox 360; Ragnarok Odyssey Ace for PlayStation Vita and PlayStation 3; Pigromance for Steam, Stove, Nintendo Switch, Xbox One, Xbox Series X|S; ALTF4 11 for Steam and Stove; Wetory for Steam, Stove, Nintedo Switch; and GRANDIA HD Collection for Nintendo Switch. In addition, it offers games for IPTV, including Haunted House and Pororo: The Little Penguin, and Kongsuni; and markets dolls, stationery, food, and other character-based merchandise, as well as game manuals, monthly magazines, and other publications; PC games, including Puzzle, Platformer, ALTF4 II, Ragnarok ZERO, KAMiBAKO-Mythology of Cube, Psychodemic, and FINAL KNIGHT; social network games and mobile games, such as Ragnarok V: Returns, Ragnarok: The Lost Memories and Ragnrok Begins in-house; and web-browser-based games, such as Ragnarok Prequel and Ragnarok Prequel II. Further, the company provides system development and maintenance services, as well as system integration services to third parties. The company was incorporated in 2000 and is headquartered in Seoul, South Korea. Gravity Co., Ltd. is a subsidiary of GungHo Online Entertainment, Inc.

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