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Gravity Co Ltd (GRVY)



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Upturn Advisory Summary
06/30/2025: GRVY (1-star) has a low Upturn Star Rating. Not recommended to BUY.
1 Year Target Price $0
1 Year Target Price $0
0 | Strong Buy |
0 | Buy |
0 | Hold |
0 | Sell |
0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit 0.38% | Avg. Invested days 36 | Today’s Advisory WEAK BUY |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 433.47M USD | Price to earnings Ratio 7.36 | 1Y Target Price - |
Price to earnings Ratio 7.36 | 1Y Target Price - | ||
Volume (30-day avg) - | Beta 1.26 | 52 Weeks Range 53.12 - 82.56 | Updated Date 06/29/2025 |
52 Weeks Range 53.12 - 82.56 | Updated Date 06/29/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) 8.48 |
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 16.01% | Operating Margin (TTM) 16.05% |
Management Effectiveness
Return on Assets (TTM) 6.34% | Return on Equity (TTM) 14.78% |
Valuation
Trailing PE 7.36 | Forward PE - | Enterprise Value 4922816 | Price to Sales(TTM) - |
Enterprise Value 4922816 | Price to Sales(TTM) - | ||
Enterprise Value to Revenue 0.01 | Enterprise Value to EBITDA 0.06 | Shares Outstanding 6948900 | Shares Floating 2827160 |
Shares Outstanding 6948900 | Shares Floating 2827160 | ||
Percent Insiders 59.31 | Percent Institutions 15.91 |
Analyst Ratings
Rating - | Target Price - | Buy - | Strong Buy - |
Buy - | Strong Buy - | ||
Hold - | Sell - | Strong Sell - | |
Strong Sell - |
Upturn AI SWOT
Gravity Co Ltd

Company Overview
History and Background
Gravity Co., Ltd. was founded in April 2000 in South Korea. Initially focused on online game development, its breakthrough came with 'Ragnarok Online.' It has since expanded into mobile games, IP licensing, and related businesses, experiencing periods of rapid growth and adaptation to changing gaming trends.
Core Business Areas
- Online Games: Development and operation of PC online games, primarily 'Ragnarok Online' and its variations.
- Mobile Games: Development and publishing of mobile games, leveraging the Ragnarok IP and creating new IPs.
- IP Licensing: Licensing of the Ragnarok IP for various merchandise, animations, and other entertainment products.
- Publishing and Distribution: Publishing games developed by other studios and distributing them in various regions.
Leadership and Structure
The leadership team consists of executives with experience in the gaming industry. The organizational structure is typical of a game development and publishing company, with divisions for development, marketing, operations, and finance. The CEO is usually appointed by the parent company.
Top Products and Market Share
Key Offerings
- Ragnarok Online: A classic MMORPG that remains Gravity's flagship product. It has a loyal player base and generates revenue through subscriptions, in-game purchases, and licensing. Competitors include World of Warcraft and Final Fantasy XIV. Revenue not publicly available.
- Ragnarok M: Eternal Love: A mobile MMORPG based on the Ragnarok Online IP. It has been successful in Asian markets. Competitors include Genshin Impact and Lineage M. Market share and number of users not publicly available.
- Ragnarok X: Next Generation: A more recent mobile adaptation of Ragnarok, targeting a broader audience with updated graphics and gameplay. Competitors include Genshin Impact and Diablo Immortal. Revenue not publicly available.
Market Dynamics
Industry Overview
The global gaming industry is experiencing continued growth, driven by mobile gaming, esports, and new technologies like cloud gaming. The market is highly competitive, with numerous developers and publishers vying for market share.
Positioning
Gravity Co., Ltd. is positioned as a mid-sized game developer and publisher, primarily known for its Ragnarok IP. Its competitive advantage lies in the established brand recognition of Ragnarok and its ability to leverage this IP across various platforms.
Total Addressable Market (TAM)
The global gaming market is estimated to be worth hundreds of billions of dollars annually. Gravity Co Ltd is positioned to capture a portion of this TAM by expanding its mobile game offerings and licensing its IP. Revenue figures not publicly available.
Upturn SWOT Analysis
Strengths
- Strong IP (Ragnarok)
- Established presence in Asian markets
- Diversification into mobile gaming
- Experienced development teams
Weaknesses
- Reliance on a single IP
- Limited presence in Western markets
- Competition from larger game publishers
- Dependence on third-party platforms for mobile distribution
Opportunities
- Expansion into new gaming platforms (e.g., cloud gaming)
- Development of new IPs
- Strategic partnerships with other game companies
- Increased focus on esports
Threats
- Changing gaming trends
- Increased competition
- Piracy and unauthorized use of IP
- Economic downturns
Competitors and Market Share
Key Competitors
- NCSoft (NCSoft.KS)
- Nexon (3659.TO)
- Netmarble (251270.KS)
Competitive Landscape
Gravity's advantages include its established Ragnarok IP and loyal player base. Its disadvantages include its smaller size and limited resources compared to larger competitors.
Growth Trajectory and Initiatives
Historical Growth: Gravity's growth has been driven by the success of its Ragnarok Online franchise and its expansion into mobile gaming. However, growth has been uneven, with periods of rapid expansion followed by periods of stagnation.
Future Projections: Future growth is expected to be driven by new mobile game releases, IP licensing, and expansion into new markets. Analyst estimates are not readily available due to limited financial data for US investors.
Recent Initiatives: Recent initiatives include the release of new Ragnarok mobile games, partnerships with other game companies, and investments in new technologies like blockchain gaming.
Summary
Gravity Co., Ltd. is a mid-sized game developer with a strong IP in Ragnarok. Its strength lies in its brand recognition and expansion into mobile gaming. Challenges include reliance on a single IP and competition from larger publishers. Future growth depends on successful new game releases and expansion into new markets.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Company Website
- Industry Reports
- Market Analysis Reports
Disclaimers:
This analysis is based on publicly available information and should not be considered financial advice. Market data and financial figures are approximate and may vary. This analysis assumes a ticker symbol GRVY for illustrative purposes and should not be taken as the actual stock ticker.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Gravity Co Ltd
Exchange NASDAQ | Headquaters - | ||
IPO Launch date 2005-02-08 | CEO & Executive Director Mr. Hyun Chul Park | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 414 | Website https://www.gravity.co.kr |
Full time employees 414 | Website https://www.gravity.co.kr |
Gravity Co., Ltd. develops and publishes online and mobile games worldwide. It offers massively multiplayer online role-playing games, including Ragnarok Online, Dragonica, Ragnarok Online II, and Ragnarok Landverse. Its mobile games portfolio includes Ragnarok M; Eternal Love; Ragnarok Origin; Ragnarok X: Next Generation; Ragnarok Arena; WITH ISLAND; the Labyrinth of Ragnarok; Ragnarok Poring; Tera Classic; NBA: Rise To Stardom; Generation Zombie; Ragnarok Idle Adventure; Ragnarok 20 Heroes; White Chord; WITH: Whale In The High; Ragnarok Lost Memories; and Paladog Tactics. It also provides console games, such as Ragnarok DS for Nintendo DS; Ragnarok: The Princess of Light and Darkness for PlayStation Portable; Ragnarok Odyssey for PlayStation Vita; Double Dragon II for Xbox 360; Ragnarok Odyssey Ace for PlayStation Vita and PlayStation 3; Pigromance for Steam, Stove, Nintendo Switch, Xbox One, Xbox Series X|S; ALTF4 11 for Steam and Stove; Wetory for Steam, Stove, Nintedo Switch; and GRANDIA HD Collection for Nintendo Switch. In addition, it offers games for IPTV, including Haunted House and Pororo: The Little Penguin, and Kongsuni; and markets dolls, stationery, food, and other character-based merchandise, as well as game manuals, monthly magazines, and other publications; PC games, including Puzzle, Platformer, ALTF4 II, Ragnarok ZERO, KAMiBAKO-Mythology of Cube, Psychodemic, and FINAL KNIGHT; social network games and mobile games, such as Ragnarok V: Returns, Ragnarok: The Lost Memories and Ragnrok Begins in-house; and web-browser-based games, such as Ragnarok Prequel and Ragnarok Prequel II. Further, the company provides system development and maintenance services, as well as system integration services to third parties. The company was incorporated in 2000 and is headquartered in Seoul, South Korea. Gravity Co., Ltd. is a subsidiary of GungHo Online Entertainment, Inc.
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