GAME
GAME 1-star rating from Upturn Advisory

GameSquare Holdings Inc. (GAME)

GameSquare Holdings Inc. (GAME) 1-star rating from Upturn Advisory
$0.46
Last Close (24-hour delay)
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PASS
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  • SELL Advisory (Loss)
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Upturn Stock price based on last close icon Stock price based on last close
*as per simulation
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Time period over
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Upturn Advisory Summary

12/18/2025: GAME (1-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

Upturn 1 star rating for performance

Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

Number of Analysts

1 star rating from financial analysts

2 Analysts rated it

Very few follow this stock; limited insights, higher-risk early investing.

1 Year Target Price $3

1 Year Target Price $3

Analysts Price Target For last 52 week
$3 Target price
52w Low $0.42
Current$0.46
52w High $2.87

Analysis of Past Performance

Type Stock
Historic Profit 1%
Avg. Invested days 25
Today’s Advisory PASS
Upturn Star Rating upturn star rating icon
Upturn Advisory Performance Upturn Advisory Performance icon 2.0
Stock Returns Performance Upturn Returns Performance icon 1.0
Upturn Profits based on simulation icon Profits based on simulation
Upturn last close icon Last Close 12/18/2025

Key Highlights

Company Size Small-Cap Stock
Market Capitalization 44.37M USD
Price to earnings Ratio -
1Y Target Price 3
Price to earnings Ratio -
1Y Target Price 3
Volume (30-day avg) 2
Beta 0.66
52 Weeks Range 0.42 - 2.87
Updated Date 12/19/2025
52 Weeks Range 0.42 - 2.87
Updated Date 12/19/2025
Dividends yield (FY) -
Basic EPS (TTM) -1.24

Analyzing Revenue: Products, Geography and Growth

Revenue by Products

Product revenue - Year on Year

Earnings Date

Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin -34.41%
Operating Margin (TTM) -25.04%

Management Effectiveness

Return on Assets (TTM) -13.62%
Return on Equity (TTM) -70.7%

Valuation

Trailing PE -
Forward PE -
Enterprise Value 43957051
Price to Sales(TTM) 0.43
Enterprise Value 43957051
Price to Sales(TTM) 0.43
Enterprise Value to Revenue 0.43
Enterprise Value to EBITDA -1.73
Shares Outstanding 95388250
Shares Floating 90904813
Shares Outstanding 95388250
Shares Floating 90904813
Percent Insiders 15.19
Percent Institutions 16.6

Icon representing Upturn AI-generated SWOT analysis summary Upturn AI SWOT

GameSquare Holdings Inc.

GameSquare Holdings Inc.(GAME) company logo displayed in Upturn AI summary

Company Overview

Company history and background logo History and Background

GameSquare Holdings Inc. is a digital media and gaming company focused on building a portfolio of companies within the gaming and esports ecosystem. The company has evolved through strategic acquisitions and integrations to establish a presence in various aspects of the gaming industry, including content creation, esports organization management, and gaming-related technology.

Company business area logo Core Business Areas

  • Content Creation and Media: Development and distribution of gaming-related content across various platforms, including social media, streaming, and digital publications. This segment aims to engage the gaming community and build brand awareness.
  • Esports Operations: Management and operation of professional esports teams and tournaments. This includes player recruitment, event organization, and brand partnerships within the competitive gaming space.
  • Gaming Technology and Services: Development and provision of technology solutions and services that support the gaming industry, potentially including analytics, platform development, or marketing tools.

leadership logo Leadership and Structure

GameSquare Holdings Inc. has a leadership team comprising individuals with experience in media, gaming, and business management. The organizational structure is likely a holding company model, overseeing its various acquired subsidiaries and operating segments.

Top Products and Market Share

Product Key Offerings logo Key Offerings

  • Competitors: IGN, GamesRadar+, Kotaku, Twitch streamers, YouTube content creators.
  • Description: A diverse range of video content, articles, and social media posts tailored to gaming enthusiasts. This includes highlights, news, interviews, and lifestyle content. Competitors include major gaming media outlets and individual content creators.
  • Market Share Data: Not publicly disclosed as a standalone metric.
  • Product Name 1: Digital Content Library (Various Platforms)
  • Revenue Data: Not publicly disclosed as a standalone metric.
  • Competitors: FaZe Clan, 100 Thieves, Cloud9, Riot Games (organizer), ESL (organizer).
  • Description: Management of professional esports teams across popular game titles, including participation in leagues and tournaments. This also includes the organization and execution of esports events. Competitors range from other esports organizations to tournament organizers.
  • Market Share Data: Not publicly disclosed as a standalone metric.
  • Product Name 2: Esports Team Management & Tournaments
  • Revenue Data: Not publicly disclosed as a standalone metric.

Market Dynamics

industry overview logo Industry Overview

The gaming and esports industry is a rapidly growing sector characterized by increasing engagement across all age demographics, significant technological advancements, and the rise of competitive gaming as a mainstream entertainment form. The industry is highly dynamic, with constant shifts in popular games, platforms, and consumer preferences.

Positioning

GameSquare Holdings Inc. aims to position itself as a comprehensive entity within the gaming and esports ecosystem, leveraging its diversified portfolio to capture value across content, competition, and community. Its competitive advantage lies in its integrated approach, potentially allowing for cross-promotion and synergy between its various brands and offerings.

Total Addressable Market (TAM)

The global gaming market is valued in the hundreds of billions of dollars and is projected to continue growing. GameSquare Holdings Inc. is positioned to capture a portion of this TAM by targeting specific segments within content creation, esports, and gaming-related services.

Upturn SWOT Analysis

Strengths

  • Diversified business model within the gaming and esports sector.
  • Potential for synergy between acquired entities.
  • Focus on engaging a growing and passionate audience.
  • Agility to adapt to evolving gaming trends.

Weaknesses

  • Relatively young company with a history of acquisitions and integrations.
  • Profitability and scalability challenges common in the startup phase.
  • Dependence on the volatile gaming and esports market.
  • Brand recognition may be less established than larger competitors.

Opportunities

  • Continued growth in esports viewership and participation.
  • Emerging technologies like the metaverse and Web3 gaming.
  • Expansion into new geographic markets.
  • Strategic partnerships with game developers and hardware manufacturers.
  • Monetization through diverse revenue streams (advertising, sponsorships, merchandise, etc.).

Threats

  • Intense competition from established media companies and esports organizations.
  • Changes in game popularity and player preferences.
  • Regulatory changes impacting the gaming industry.
  • Economic downturns affecting consumer spending on entertainment.
  • Difficulty in retaining top talent (players, creators, executives).

Competitors and Market Share

Key competitor logo Key Competitors

  • FaZe Holdings Inc. (FAZE)
  • Enthusiast Gaming Holdings Inc. (EGLX)
  • Astralis Group A/S (ASTA.CO) - *Note: Primarily listed on Nasdaq Copenhagen, but a significant competitor in the esports space.*

Competitive Landscape

GameSquare Holdings Inc. faces competition from established esports organizations and gaming media companies. Its ability to compete effectively relies on its strategic integration of different facets of the gaming industry and its capacity to build strong brands and communities within its various ventures.

Major Acquisitions

Complexity Gaming

  • Year: 2021
  • Acquisition Price (USD millions):
  • Strategic Rationale: To enhance its esports presence and brand recognition through an established esports organization.

Streamline Media Group

  • Year: 2022
  • Acquisition Price (USD millions):
  • Strategic Rationale: To expand its content creation capabilities and access to talent within the gaming and entertainment space.

Growth Trajectory and Initiatives

Historical Growth: GameSquare Holdings Inc.'s historical growth has been largely driven by its strategy of acquiring and integrating companies within the gaming and esports landscape. This has led to an expansion of its operational footprint and service offerings.

Future Projections: Future growth is expected to be fueled by further strategic acquisitions, organic growth within its existing business segments, and capitalizing on the expanding esports and gaming market. Analyst projections would focus on revenue diversification and potential profitability improvements.

Recent Initiatives: Recent initiatives have likely involved the integration of acquired companies, the launch of new content initiatives, expansion of esports team presence, and the development of strategic partnerships.

Summary

GameSquare Holdings Inc. is a dynamic player in the burgeoning gaming and esports industry, pursuing a growth strategy through strategic acquisitions. Its diversified approach across content creation and esports offers potential synergies, but faces intense competition and market volatility. The company's success hinges on effective integration of its acquired assets, scalable monetization strategies, and its ability to adapt to the rapidly evolving digital entertainment landscape.

Similar Stocks

Sources and Disclaimers

Data Sources:

  • Company press releases and investor relations materials
  • Financial news outlets (e.g., Bloomberg, Reuters)
  • Industry analysis reports
  • SEC filings (for publicly traded aspects of the company)

Disclaimers:

This JSON output is based on publicly available information and is intended for informational purposes only. It does not constitute financial advice. Investors should conduct their own due diligence and consult with a qualified financial advisor before making any investment decisions. Market share data for smaller companies and specific product lines is often not precisely disclosed and may be estimated or based on industry perception.

Information icon for Upturn AI Summarization accuracy disclaimer AI Summarization is directionally correct and might not be accurate.

Information icon for Upturn AI Summarization data freshness disclaimer Summarized information shown could be a few years old and not current.

Information icon warning about Upturn AI Fundamental Rating based on potentially old data Fundamental Rating based on AI could be based on old data.

Information icon warning about potential inaccuracies or hallucinations in Upturn AI-generated summaries AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About GameSquare Holdings Inc.

Exchange NASDAQ
Headquaters Frisco, TX, United States
IPO Launch date 2018-01-26
CEO & Executive Director Mr. Justin Kenna
Sector Communication Services
Industry Electronic Gaming & Multimedia
Full time employees 132
Full time employees 132

GameSquare Holdings, Inc. operates as a media, entertainment, and technology company. The company transforms brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. Its platform covers creative services, advanced analytics, and FaZe Clan The company also operates a blockchain-native Ethereum treasury management program to generate onchain yield and enhance capital efficiency. GameSquare Holdings, Inc. is headquartered in Frisco, Texas.