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GameSquare Holdings Inc. (GAME)

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Upturn Advisory Summary
02/20/2026: GAME (1-star) is currently NOT-A-BUY. Pass it for now.
1 Year Target Price $2.25
1 Year Target Price $2.25
| 1 | Strong Buy |
| 1 | Buy |
| 0 | Hold |
| 0 | Sell |
| 0 | Strong Sell |
Key Highlights
Company Size Small-Cap Stock | Market Capitalization 28.06M USD | Price to earnings Ratio - | 1Y Target Price 2.25 |
Price to earnings Ratio - | 1Y Target Price 2.25 | ||
Volume (30-day avg) 2 | Beta 0.75 | 52 Weeks Range 0.27 - 2.87 | Updated Date 02/20/2026 |
52 Weeks Range 0.27 - 2.87 | Updated Date 02/20/2026 | ||
Dividends yield (FY) - | Basic EPS (TTM) -1.24 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -34.41% | Operating Margin (TTM) -25.04% |
Management Effectiveness
Return on Assets (TTM) -13.62% | Return on Equity (TTM) -70.7% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 29028848 | Price to Sales(TTM) 0.27 |
Enterprise Value 29028848 | Price to Sales(TTM) 0.27 | ||
Enterprise Value to Revenue 0.28 | Enterprise Value to EBITDA -1.73 | Shares Outstanding 94845193 | Shares Floating 90104977 |
Shares Outstanding 94845193 | Shares Floating 90104977 | ||
Percent Insiders 13.51 | Percent Institutions 18 |
Upturn AI SWOT
GameSquare Holdings Inc.
Company Overview
History and Background
GameSquare Holdings Inc. is a publicly traded company focused on the esports and gaming industry. It has grown through a series of strategic acquisitions of companies operating within the esports ecosystem. The company aims to build a comprehensive esports and gaming platform, integrating talent agencies, media, and gaming organizations.
Core Business Areas
- Talent & Media: Includes representation for professional gamers and content creators, as well as media production and distribution related to esports and gaming. This segment focuses on building and monetizing personal brands within the gaming community.
- Esports Organizations & Teams: Involves the ownership and operation of professional esports teams that compete in various game titles. This segment generates revenue through sponsorships, prize money, and merchandise.
- Gaming Technology & Infrastructure: While less defined as a standalone segment, the company invests in or acquires entities that provide supporting technology and infrastructure for esports events and online gaming platforms.
Leadership and Structure
GameSquare Holdings Inc. has a management team comprised of individuals with experience in media, gaming, and finance. The company operates with a holding company structure, overseeing its various acquired subsidiaries.
Top Products and Market Share
Key Offerings
- Description: FaZe Clan, a major subsidiary, offers various levels of fan engagement and brand experiences. Revenue is generated through merchandise sales, content creation partnerships, sponsorships, and brand integrations. Competitors include other large esports organizations and influencer marketing platforms.
- Product Name 1: FaZe Clan Membership/Brand Monetization
- Description: Operating esports teams across popular titles like Call of Duty, Valorant, and others. Revenue streams include tournament winnings, team sponsorships, and media rights. Competitors are all professional esports organizations worldwide.
- Product Name 2: Professional Esports Team Competitions
- Description: Producing and distributing gaming-related content, including esports broadcasts, documentaries, and social media content. Revenue comes from advertising, subscription models, and licensing deals. Competitors include traditional media companies, streaming platforms, and independent content creators.
- Product Name 3: Content Creation and Media Services
Market Dynamics
Industry Overview
The esports and gaming industry is experiencing rapid growth, driven by increasing viewership, professionalization of competitive gaming, and advancements in technology. The market is characterized by high engagement among younger demographics and significant investment from non-endemic brands.
Positioning
GameSquare Holdings Inc. aims to be a leading, integrated esports and gaming company by acquiring and consolidating various components of the industry. Its strategy leverages the popularity of its acquired brands, particularly FaZe Clan, to create a multifaceted revenue model.
Total Addressable Market (TAM)
The global esports market is projected to reach tens of billions of dollars in the coming years. GameSquare Holdings Inc. is positioned to capture a portion of this TAM through its diverse business segments, though its current market share is a fraction of the total.
Upturn SWOT Analysis
Strengths
- Strong brand recognition through subsidiaries like FaZe Clan.
- Diversified revenue streams from content, talent, and team operations.
- Experienced leadership team with industry connections.
- Acquisition strategy for rapid expansion and consolidation.
Weaknesses
- Reliance on a few key brands for a significant portion of revenue.
- Profitability challenges inherent in the esports industry.
- High operational costs associated with managing esports teams and talent.
- Potential for brand dilution or reputational risk through controversies.
Opportunities
- Growing mainstream acceptance and investment in esports.
- Expansion into new game titles and emerging markets.
- Development of new monetization strategies (e.g., Web3, metaverse integrations).
- Partnerships with major non-endemic brands looking to reach gaming audiences.
Threats
- Intense competition from established and emerging esports organizations.
- Changes in game popularity or publisher policies affecting team viability.
- Economic downturns impacting advertising and sponsorship spending.
- Difficulty in consistently monetizing content and talent.
Competitors and Market Share
Key Competitors
- FaZe Holdings Inc. (FAZE)
- Nexa Technologies Inc. (NXTC)
- Enthusiast Gaming Holdings Inc. (EGLX.TO)
Competitive Landscape
GameSquare operates in a highly competitive and fragmented market. Its advantages lie in its diversified portfolio and the established brands it owns. However, it faces challenges in achieving consistent profitability and distinguishing itself in a crowded space. Competitors often have specialized focuses or larger established user bases.
Major Acquisitions
FaZe Holdings Inc.
- Year: 2023
- Acquisition Price (USD millions):
- Strategic Rationale: Acquisition aimed at consolidating a leading esports brand into GameSquare's ecosystem, creating significant synergies in content creation, talent management, and brand partnerships.
Reciprocity Corp.
- Year: 2021
- Acquisition Price (USD millions):
- Strategic Rationale: This acquisition was a key step in building GameSquare's esports infrastructure, including talent management and brand partnerships.
Growth Trajectory and Initiatives
Historical Growth: GameSquare's historical growth has been largely driven by strategic acquisitions of esports and gaming-related companies, expanding its operational footprint and brand portfolio. Revenue growth has been a key focus.
Future Projections: Future growth projections would depend on analyst expectations for the esports industry, the success of its integrated platform strategy, and the effectiveness of its monetization efforts. Specific projections are subject to change and would be found in analyst reports.
Recent Initiatives: Recent initiatives likely involve further integration of acquired companies, exploration of new revenue streams, optimization of existing brands, and strategic partnerships to enhance market reach and monetization.
Summary
GameSquare Holdings Inc. is strategically positioned within the rapidly growing esports and gaming sector through its acquisition-driven model. Its core strength lies in consolidating popular brands and talent, notably with FaZe Clan. However, the company faces significant challenges in achieving consistent profitability within this competitive industry and must navigate high operational costs. Continued focus on innovative monetization strategies and efficient integration of its subsidiaries will be crucial for its future success.
Similar Stocks
Sources and Disclaimers
Data Sources:
- Company filings (SEC Edgar)
- Financial news websites
- Industry analysis reports
- Company press releases
Disclaimers:
This analysis is based on publicly available information and is for informational purposes only. It does not constitute investment advice. Financial data and market share figures are estimates and subject to change. Investors should conduct their own due diligence before making any investment decisions.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About GameSquare Holdings Inc.
Exchange NASDAQ | Headquaters Frisco, TX, United States | ||
IPO Launch date 2018-01-26 | President, CEO & Chairman Mr. Justin Kenna | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 132 | Website https://www.gamesquare.com |
Full time employees 132 | Website https://www.gamesquare.com | ||
GameSquare Holdings, Inc. operates as a media, entertainment, and technology company. The company transforms brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. Its platform covers creative services, advanced analytics, and FaZe Clan The company also operates a blockchain-native Ethereum treasury management program to generate onchain yield and enhance capital efficiency. GameSquare Holdings, Inc. is headquartered in Frisco, Texas.

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