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Inspired Entertainment Inc (INSE)



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Upturn Advisory Summary
06/30/2025: INSE (1-star) is currently NOT-A-BUY. Pass it for now.
1 Year Target Price $12
1 Year Target Price $12
3 | Strong Buy |
1 | Buy |
1 | Hold |
0 | Sell |
0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -48.95% | Avg. Invested days 23 | Today’s Advisory PASS |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 214.22M USD | Price to earnings Ratio 3.26 | 1Y Target Price 12 |
Price to earnings Ratio 3.26 | 1Y Target Price 12 | ||
Volume (30-day avg) 5 | Beta 1.65 | 52 Weeks Range 6.50 - 11.61 | Updated Date 06/30/2025 |
52 Weeks Range 6.50 - 11.61 | Updated Date 06/30/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) 2.44 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 24.08% | Operating Margin (TTM) 3.97% |
Management Effectiveness
Return on Assets (TTM) 8.35% | Return on Equity (TTM) - |
Valuation
Trailing PE 3.26 | Forward PE 12.95 | Enterprise Value 535990241 | Price to Sales(TTM) 0.73 |
Enterprise Value 535990241 | Price to Sales(TTM) 0.73 | ||
Enterprise Value to Revenue 1.82 | Enterprise Value to EBITDA 6.19 | Shares Outstanding 26912200 | Shares Floating 22337934 |
Shares Outstanding 26912200 | Shares Floating 22337934 | ||
Percent Insiders 6.76 | Percent Institutions 81.9 |
Analyst Ratings
Rating 3 | Target Price 12 | Buy 1 | Strong Buy 3 |
Buy 1 | Strong Buy 3 | ||
Hold 1 | Sell - | Strong Sell - | |
Strong Sell - |
Upturn AI SWOT
Inspired Entertainment Inc

Company Overview
History and Background
Inspired Entertainment Inc. was founded in 2001. It initially focused on the UK gaming market and has since expanded globally through organic growth and acquisitions, becoming a leading provider of gaming content, technology, hardware, and services.
Core Business Areas
- Gaming: Provides server-based gaming (SBG), video lottery terminals (VLTs), and digital gaming content to land-based and online operators.
- Virtual Sports: Develops and supplies ultra-realistic virtual sports games for retail, online, and mobile channels.
- Interactive: Creates online and mobile casino games, including slots, table games, and other interactive content.
- Leisure: Provides amusement with prizes (AWP) and skill with prizes (SWP) machines to pubs, arcades, and other leisure venues in the UK.
Leadership and Structure
Lorne Weil serves as the Executive Chairman. Brooks Pierce is the President and Chief Executive Officer. The company has a board of directors overseeing its operations and strategic direction.
Top Products and Market Share
Key Offerings
- Virtual Sports: Inspired's Virtual Sports products are a core revenue driver. While specific market share data is not readily available, they are a leading provider in this space with a strong presence globally. Competitors include Highlight Games, Kiron Interactive, and Leap Gaming.
- Server-Based Gaming (SBG) / Video Lottery Terminals (VLTs): Inspired provides SBG/VLT solutions primarily in Europe. Specific market share varies by region, but they compete with companies like IGT, Scientific Games (now Light & Wonder), and Novomatic.
- Online and Mobile Casino Games: Inspired provides a wide range of online games through aggregators. The revenue and market share is not known, but other competitors include, Evolution Gaming, NetEnt and Playtech.
Market Dynamics
Industry Overview
The gaming industry is experiencing growth in both land-based and online sectors, with increasing demand for digital content and virtual sports. The sector is highly regulated and competitive.
Positioning
Inspired Entertainment is positioned as a provider of a diverse range of gaming products and services, targeting both land-based and online operators. Their competitive advantage lies in their integrated portfolio and focus on innovation.
Total Addressable Market (TAM)
The global gaming market is estimated to be worth hundreds of billions of dollars. The digital component of the market makes up a significant and growing share. Inspired is positioned to capture a part of this TAM through its diverse product line, with an emphasis on virtual gaming. The TAM for virtual sports alone is estimated to be in the billions, growing strongly and fastly, while the global gaming market (including online and retail sectors) is approximately 750B in 2024 and is expected to reach around 900B by 2029.
Upturn SWOT Analysis
Strengths
- Diverse product portfolio
- Strong presence in virtual sports
- Established relationships with gaming operators
- Global reach
Weaknesses
- High debt levels
- Dependence on regulatory approvals
- Intense competition
- Variable performance across different business segments
Opportunities
- Expansion into new geographic markets
- Growth in online gaming
- Strategic acquisitions
- Development of innovative gaming technologies
Threats
- Increased competition
- Changes in gaming regulations
- Economic downturns
- Technological disruptions
Competitors and Market Share
Key Competitors
- IGT (IGT)
- Light & Wonder (LNW)
- PlayAGS, Inc. (AGS)
- Aristocrat Leisure (ALL.AX) (Indirect)
Competitive Landscape
Inspired's advantages include their diverse product portfolio and strong presence in virtual sports. However, they face intense competition from larger players with greater resources.
Major Acquisitions
Sportech Racing, Digital, and Venues Business
- Year: 2021
- Acquisition Price (USD millions): 15.5
- Strategic Rationale: Expanded Inspired's footprint in the lottery and gaming markets and strengthened their technology portfolio.
Growth Trajectory and Initiatives
Historical Growth: Inspired Entertainment's growth has been driven by organic expansion and acquisitions. They have focused on expanding their virtual sports offerings and entering new markets.
Future Projections: Analyst projections vary but generally anticipate continued growth in revenue and profitability, driven by the increasing popularity of online gaming and virtual sports.
Recent Initiatives: Recent initiatives include expanding their virtual sports content library, partnering with new gaming operators, and investing in new technologies.
Summary
Inspired Entertainment shows strengths in a diverse product portfolio and strong presence in the Virtual Sports market. However, the company struggles with high debt and has a reliance on regulatory approvals. Expansion into new geographic markets could be a great opportunity, but they need to watch out for increasing competition and the changes in gaming regulations. Their integrated portfolio provides a stable edge in the market.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Inspired Entertainment Inc. Investor Relations
- Company Filings (SEC)
- Industry Reports
- Financial News Sources
Disclaimers:
This analysis is based on publicly available information and does not constitute financial advice. Market conditions and company performance are subject to change. Consult with a financial professional before making investment decisions.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Inspired Entertainment Inc
Exchange NASDAQ | Headquaters New York, NY, United States | ||
IPO Launch date 2016-12-29 | President & CEO Mr. Brooks Harrison Pierce | ||
Sector Consumer Cyclical | Industry Gambling | Full time employees 1420 | Website https://inseinc.com |
Full time employees 1420 | Website https://inseinc.com |
Inspired Entertainment, Inc., a gaming technology company, supplies content, platform, and other products and services to online and land-based regulated lottery, betting, and gaming operators in the United Kingdom, Greece, and internationally. It operates in four segments: Gaming, Virtual Sports, Interactive, and Leisure. The Gaming segment supplies gaming terminals and software to licensed betting offices, casinos, gaming halls, and adult gaming centers; a portfolio of games through its digital terminals under the Gold Cash Free Spins, Big Fishing Fortune, and Reel King names; and a range of traditional casino games, such as roulette, blackjack, and number games. Its Virtual Sports segment designs, develops, markets, and distributes games, including greyhound racing, tennis, motor racing, cycling, cricket, speedway, golf, and darts games under the V-Play Soccer, V-Play Women's Soccer, V-Play Football, V-Play Basketball, and V-Play Baseball brands. The Interactive segment provides a range of random number generated casino content from feature-rich bonus games to European-style casino free spins and table games. Its Leisure segment supplies gaming terminals and amusement machines in pubs, bingo halls, and adult gaming centers, as well as family entertainment centers, bowling centers, and other entertainment venues. Inspired Entertainment, Inc. was founded in 2002 and is headquartered in New York, New York.
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