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Blue Hat Interactive Entertainment (BHAT)



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Upturn Advisory Summary
09/15/2025: BHAT (1-star) is currently NOT-A-BUY. Pass it for now.
Analysis of Past Performance
Type Stock | Historic Profit -73.09% | Avg. Invested days 22 | Today’s Advisory PASS |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 13.04M USD | Price to earnings Ratio - | 1Y Target Price - |
Price to earnings Ratio - | 1Y Target Price - | ||
Volume (30-day avg) - | Beta 0.65 | 52 Weeks Range 1.62 - 145.00 | Updated Date 06/29/2025 |
52 Weeks Range 1.62 - 145.00 | Updated Date 06/29/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -16290 |
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -50.87% | Operating Margin (TTM) -57.21% |
Management Effectiveness
Return on Assets (TTM) -4.47% | Return on Equity (TTM) -26.18% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 15778744 | Price to Sales(TTM) 0.7 |
Enterprise Value 15778744 | Price to Sales(TTM) 0.7 | ||
Enterprise Value to Revenue 0.84 | Enterprise Value to EBITDA -6.55 | Shares Outstanding 7243930 | Shares Floating 4531252 |
Shares Outstanding 7243930 | Shares Floating 4531252 | ||
Percent Insiders 0.01 | Percent Institutions 0.53 |
Upturn AI SWOT
Blue Hat Interactive Entertainment
Company Overview
History and Background
Blue Hat Interactive Entertainment is a technology company focused on the creation, development, and operation of augmented reality interactive entertainment games, educational content, and virtual reality experiences in China. Founded to capitalize on the growing demand for engaging interactive experiences, particularly in the children's education and entertainment sectors.
Core Business Areas
- Augmented Reality (AR) Interactive Games: Develops and operates AR-based games that combine digital content with the real world environment, offering interactive and immersive experiences.
- Educational Content: Creates educational products that utilize AR technology to enhance learning and engagement for children.
- Virtual Reality (VR) Experiences: Designs and develops VR applications and experiences for entertainment and educational purposes.
Leadership and Structure
Information about specific leaders and structure is not readily available in public sources.
Top Products and Market Share
Key Offerings
- AR Educational Content: AR-enhanced learning materials focused on early childhood education. Specific market share data is unavailable. Competitors include NetEase Youdao, TAL Education Group in the broader education sector, but AR-specific comparisons are limited.
- AR Interactive Games: Augmented reality games designed for children and families. Specific market share data is unavailable. Competitors include Tencent Games and other mobile game developers but AR-specific comparisons are limited.
Market Dynamics
Industry Overview
The AR/VR market is experiencing rapid growth, particularly in entertainment, education, and enterprise applications. China is a significant market with increasing adoption rates. Mobile gaming and digital learning are also growth areas.
Positioning
Blue Hat Interactive Entertainment focuses on AR/VR in education and entertainment. Due to the limited data, it's difficult to determine if Blue Hat has any advantages.
Total Addressable Market (TAM)
The global AR/VR market is projected to reach hundreds of billions of dollars. Blue Hat's position within this TAM depends on their ability to capture market share through product innovation and effective marketing.
Upturn SWOT Analysis
Strengths
- Focus on AR/VR niche in education and entertainment
- Potential for innovative interactive content
- Targeting a growing market segment in China
Weaknesses
- Limited market visibility
- Small company size compared to major competitors
- Dependence on a single market (China)
- Lack of readily available market share or financial data
Opportunities
- Expansion into new AR/VR applications
- Partnerships with educational institutions
- Increased adoption of AR/VR technology in China
- Development of new and engaging content for children
Threats
- Intense competition from larger tech companies
- Rapid technological advancements
- Changing consumer preferences
- Regulatory risks in the Chinese market
Competitors and Market Share
Key Competitors
- TCEHY
- NTES
- EDU
Competitive Landscape
Blue Hat Interactive Entertainment faces intense competition. Larger companies have more resources and brand recognition. The competitive advantage is based on the product being unique.
Growth Trajectory and Initiatives
Historical Growth: Not available due to the lack of financial data.
Future Projections: Not available due to the lack of analyst coverage.
Recent Initiatives: Recent initiatives are hard to find.
Summary
Blue Hat Interactive Entertainment is a small company operating in the competitive AR/VR space. The company targets education and entertainment sectors in China. The company has limited available data. Blue Hat's success will depend on its ability to innovate and differentiate its products in a crowded market.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Company website (where available)
- Market research reports (where available)
- Financial news articles (where available)
- SEC filings (where available)
Disclaimers:
This analysis is based on limited available information. Market share and financial data are estimated where official figures are unavailable. This is not financial advice.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Blue Hat Interactive Entertainment
Exchange NASDAQ | Headquaters - | ||
IPO Launch date 2019-07-26 | Co-CEO & Director Mr. Xiaodong Chen | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 14 | Website https://www.bluehatgroup.com |
Full time employees 14 | Website https://www.bluehatgroup.com |
Blue Hat Interactive Entertainment Technology engages in bulk commodity trading business in the People's Republic of China. It operates through three segments: Diamond Trading, Commodity Trading, and Information Services. The company engages in the commodity trading business, such as chemicals products primarily ethanol; and jewelry, which includes diamonds, gold, etc. It also provides gold supply chain services, intelligent trading platforms, gold derivatives trading, and gold real world assets tokenization services. It serves gold refineries, wholesalers, and retailers, as well as diamond wholesalers and retailers. Blue Hat Interactive Entertainment Technology was incorporated in 2010 and is based in Xiamen, China.

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