BHAT
BHAT 1-star rating from Upturn Advisory

Blue Hat Interactive Entertainment  (BHAT)

Blue Hat Interactive Entertainment  (BHAT) 1-star rating from Upturn Advisory
$1.36
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Upturn Advisory Summary

12/24/2025: BHAT (1-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

Upturn 1 star rating for performance

Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

Analysis of Past Performance

Type Stock
Historic Profit -77.2%
Avg. Invested days 21
Today’s Advisory PASS
Upturn Star Rating upturn star rating icon
Upturn Advisory Performance Upturn Advisory Performance icon 1.0
Stock Returns Performance Upturn Returns Performance icon 1.0
Upturn Profits based on simulation icon Profits based on simulation
Upturn last close icon Last Close 12/24/2025

Key Highlights

Company Size Small-Cap Stock
Market Capitalization 13.04M USD
Price to earnings Ratio -
1Y Target Price -
Price to earnings Ratio -
1Y Target Price -
Volume (30-day avg) -
Beta 0.65
52 Weeks Range 1.62 - 145.00
Updated Date 06/29/2025
52 Weeks Range 1.62 - 145.00
Updated Date 06/29/2025
Dividends yield (FY) -
Basic EPS (TTM) -16290

Earnings Date

Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin -50.87%
Operating Margin (TTM) -57.21%

Management Effectiveness

Return on Assets (TTM) -4.47%
Return on Equity (TTM) -26.18%

Valuation

Trailing PE -
Forward PE -
Enterprise Value 15778744
Price to Sales(TTM) 0.7
Enterprise Value 15778744
Price to Sales(TTM) 0.7
Enterprise Value to Revenue 0.84
Enterprise Value to EBITDA -6.55
Shares Outstanding 7243930
Shares Floating 4531252
Shares Outstanding 7243930
Shares Floating 4531252
Percent Insiders 0.01
Percent Institutions 0.53

Icon representing Upturn AI-generated SWOT analysis summary Upturn AI SWOT

Blue Hat Interactive Entertainment 

Blue Hat Interactive Entertainment (BHAT) company logo displayed in Upturn AI summary

Company Overview

Company history and background logo History and Background

Blue Hat Interactive Entertainment Inc. (NASDAQ: BHAT) was incorporated in 2000. The company has undergone significant shifts in its business focus. Initially, it was involved in interactive entertainment products and services. More recently, its primary focus has shifted towards the development and sale of smart toys and related educational products, particularly leveraging augmented reality (AR) technology. Key milestones include its IPO on NASDAQ and its strategic pivot towards AR-enabled educational toys.

Company business area logo Core Business Areas

  • AR-Enabled Smart Toys and Educational Products: Development, manufacturing, and sale of smart toys that integrate with augmented reality applications. These products aim to provide educational and entertaining experiences for children.
  • AR Platform and Content Development: Creation and maintenance of the augmented reality platform and associated content that powers their smart toys, including mobile applications.

leadership logo Leadership and Structure

Information regarding the current leadership team and detailed organizational structure of Blue Hat Interactive Entertainment Inc. is not readily available in public filings for granular breakdown. As a publicly traded company, it is subject to board oversight and executive management, but specific names and roles are not consistently updated in accessible public summaries.

Top Products and Market Share

Product Key Offerings logo Key Offerings

  • AR-Enabled Smart Toy Products: Blue Hat Interactive Entertainment offers a range of smart toys designed to engage children with augmented reality. These products typically involve physical toys that interact with a companion mobile application to deliver AR experiences, often with an educational component. Market share data specific to individual products is not publicly disclosed, and competitors are numerous and varied, including major toy companies and emerging tech-focused toy brands.

Market Dynamics

industry overview logo Industry Overview

The interactive toy and educational technology markets are dynamic and rapidly evolving. There's a growing demand for products that blend physical play with digital experiences, particularly those incorporating emerging technologies like augmented reality and artificial intelligence. The market is characterized by innovation, short product lifecycles, and competition from both established players and agile startups. The educational technology sector also sees increasing investment, driven by parents and institutions seeking engaging learning tools.

Positioning

Blue Hat Interactive Entertainment positions itself as an innovator in the AR-enabled educational toy space, aiming to provide unique interactive experiences. Its competitive advantage lies in its focus on integrating AR technology into physical toys to create immersive learning and play environments. However, it faces intense competition from larger, well-established toy manufacturers and other technology companies entering the educational toy market.

Total Addressable Market (TAM)

The global market for smart toys and educational toys is substantial and projected to grow significantly. Estimates for the global smart toy market vary, but reports suggest it could reach tens of billions of dollars in the coming years. Blue Hat Interactive Entertainment aims to capture a segment of this market with its specialized AR-focused offerings. Its positioning is that of a niche player with a specific technological focus within this larger TAM.

Upturn SWOT Analysis

Strengths

  • Niche focus on AR-enabled educational toys, potentially differentiating it from traditional toy makers.
  • Potential for innovative product development leveraging AR technology.
  • Established presence on NASDAQ, providing a platform for capital raising.

Weaknesses

  • Limited brand recognition and market penetration compared to major toy companies.
  • Reliance on technological adoption and consumer acceptance of AR in toys.
  • Potential challenges in scaling manufacturing and distribution.
  • Historically inconsistent financial performance.

Opportunities

  • Growing consumer interest in educational technology and STEM products.
  • Increasing adoption of AR/VR technologies across various consumer sectors.
  • Potential for strategic partnerships with educational institutions or content creators.
  • Expansion into new geographic markets.

Threats

  • Intense competition from established toy giants and tech companies.
  • Rapid technological obsolescence and the need for continuous innovation.
  • Economic downturns impacting discretionary consumer spending on toys.
  • Potential regulatory changes or privacy concerns related to children's data and technology.

Competitors and Market Share

Key competitor logo Key Competitors

  • LEGO
  • Mattel
  • Hasbro
  • VTech
  • LeapFrog

Competitive Landscape

Blue Hat Interactive Entertainment operates in a highly competitive toy and educational technology market dominated by large, well-established players with significant R&D budgets, global distribution networks, and strong brand loyalty. Its primary disadvantage is its smaller scale and limited brand recognition. However, its focused approach on AR integration offers a potential niche advantage if it can execute effectively on product innovation and market penetration. Competitors have broader product portfolios and can leverage economies of scale in manufacturing and marketing.

Growth Trajectory and Initiatives

Historical Growth: Blue Hat Interactive Entertainment's historical growth trajectory has been marked by shifts in its business focus and product offerings. While it has aimed for growth through innovation in interactive entertainment and educational toys, consistent and sustained revenue growth has been a challenge. The company has sought to capitalize on emerging technologies like AR, but scaling these initiatives into significant revenue streams has been complex.

Future Projections: Future projections for Blue Hat Interactive Entertainment are speculative and would depend on the success of its current product lines, market reception of new AR innovations, and its ability to secure funding and expand its market reach. Analyst coverage and specific projections may vary. The company's ability to navigate a competitive landscape and effectively monetize its AR technology will be key determinants of its future growth.

Recent Initiatives: Recent strategic initiatives by Blue Hat Interactive Entertainment have likely focused on the development and marketing of its AR-enabled smart toys and educational products. This includes efforts to build out its content library, enhance its AR platform, and establish distribution channels for its products. The company may also be exploring new partnerships or product extensions to drive future growth.

Summary

Blue Hat Interactive Entertainment Inc. operates in the growing AR-enabled educational toy market. While it has a niche focus and potential for innovation, it faces significant challenges due to intense competition, limited brand recognition, and historical financial inconsistencies. Its success hinges on its ability to execute on product development, secure market adoption for its AR technology, and navigate the competitive landscape effectively. Strengthening its financial performance and expanding its market reach are critical areas for future improvement.

Similar Stocks

Sources and Disclaimers

Data Sources:

  • Company SEC Filings (e.g., 10-K, 10-Q)
  • Financial News Websites (e.g., Yahoo Finance, Bloomberg)
  • Market Research Reports (general industry data)

Disclaimers:

This analysis is based on publicly available information and should not be considered financial advice. Market share and financial data can fluctuate and may require direct consultation of company filings for the most up-to-date figures. Competitor analysis is illustrative and not exhaustive. The AI-based rating is an automated assessment and should be used in conjunction with independent research.

Information icon for Upturn AI Summarization accuracy disclaimer AI Summarization is directionally correct and might not be accurate.

Information icon for Upturn AI Summarization data freshness disclaimer Summarized information shown could be a few years old and not current.

Information icon warning about Upturn AI Fundamental Rating based on potentially old data Fundamental Rating based on AI could be based on old data.

Information icon warning about potential inaccuracies or hallucinations in Upturn AI-generated summaries AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About Blue Hat Interactive Entertainment 

Exchange NASDAQ
Headquaters -
IPO Launch date 2019-07-26
Co-CEO & Director Mr. Xiaodong Chen
Sector Communication Services
Industry Electronic Gaming & Multimedia
Full time employees 14
Full time employees 14

Blue Hat Interactive Entertainment Technology engages in bulk commodity trading business in the People's Republic of China. It operates through three segments: Diamond Trading, Commodity Trading, and Information Services. The company engages in the commodity trading business, such as chemicals products primarily ethanol; and jewelry, which includes diamonds, gold, etc. It also provides gold supply chain services, intelligent trading platforms, gold derivatives trading, and gold real world assets tokenization services. It serves gold refineries, wholesalers, and retailers, as well as diamond wholesalers and retailers. Blue Hat Interactive Entertainment Technology was incorporated in 2010 and is based in Xiamen, China.