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BHAT
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Blue Hat Interactive Entertainment  (BHAT)

Upturn stock ratingUpturn stock rating
$1.75
Last Close (24-hour delay)
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PASS
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  • SELL Advisory (Loss)​
  • Profit
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Upturn Advisory Summary

09/15/2025: BHAT (1-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

rating

Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

Analysis of Past Performance

Type Stock
Historic Profit -73.09%
Avg. Invested days 22
Today’s Advisory PASS
Upturn Star Rating Upturn stock ratingUpturn stock rating
Upturn Advisory Performance Upturn Advisory Performance 1.0
Stock Returns Performance Upturn Returns Performance 1.0
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulationUpturn Profits based on simulation Last Close 09/15/2025

Key Highlights

Company Size Small-Cap Stock
Market Capitalization 13.04M USD
Price to earnings Ratio -
1Y Target Price -
Price to earnings Ratio -
1Y Target Price -
Volume (30-day avg) -
Beta 0.65
52 Weeks Range 1.62 - 145.00
Updated Date 06/29/2025
52 Weeks Range 1.62 - 145.00
Updated Date 06/29/2025
Dividends yield (FY) -
Basic EPS (TTM) -16290

Earnings Date

Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin -50.87%
Operating Margin (TTM) -57.21%

Management Effectiveness

Return on Assets (TTM) -4.47%
Return on Equity (TTM) -26.18%

Valuation

Trailing PE -
Forward PE -
Enterprise Value 15778744
Price to Sales(TTM) 0.7
Enterprise Value 15778744
Price to Sales(TTM) 0.7
Enterprise Value to Revenue 0.84
Enterprise Value to EBITDA -6.55
Shares Outstanding 7243930
Shares Floating 4531252
Shares Outstanding 7243930
Shares Floating 4531252
Percent Insiders 0.01
Percent Institutions 0.53

ai summary icon Upturn AI SWOT

Blue Hat Interactive Entertainment 

stock logo

Company Overview

overview logo History and Background

Blue Hat Interactive Entertainment is a technology company focused on the creation, development, and operation of augmented reality interactive entertainment games, educational content, and virtual reality experiences in China. Founded to capitalize on the growing demand for engaging interactive experiences, particularly in the children's education and entertainment sectors.

business area logo Core Business Areas

  • Augmented Reality (AR) Interactive Games: Develops and operates AR-based games that combine digital content with the real world environment, offering interactive and immersive experiences.
  • Educational Content: Creates educational products that utilize AR technology to enhance learning and engagement for children.
  • Virtual Reality (VR) Experiences: Designs and develops VR applications and experiences for entertainment and educational purposes.

leadership logo Leadership and Structure

Information about specific leaders and structure is not readily available in public sources.

Top Products and Market Share

overview logo Key Offerings

  • AR Educational Content: AR-enhanced learning materials focused on early childhood education. Specific market share data is unavailable. Competitors include NetEase Youdao, TAL Education Group in the broader education sector, but AR-specific comparisons are limited.
  • AR Interactive Games: Augmented reality games designed for children and families. Specific market share data is unavailable. Competitors include Tencent Games and other mobile game developers but AR-specific comparisons are limited.

Market Dynamics

industry overview logo Industry Overview

The AR/VR market is experiencing rapid growth, particularly in entertainment, education, and enterprise applications. China is a significant market with increasing adoption rates. Mobile gaming and digital learning are also growth areas.

Positioning

Blue Hat Interactive Entertainment focuses on AR/VR in education and entertainment. Due to the limited data, it's difficult to determine if Blue Hat has any advantages.

Total Addressable Market (TAM)

The global AR/VR market is projected to reach hundreds of billions of dollars. Blue Hat's position within this TAM depends on their ability to capture market share through product innovation and effective marketing.

Upturn SWOT Analysis

Strengths

  • Focus on AR/VR niche in education and entertainment
  • Potential for innovative interactive content
  • Targeting a growing market segment in China

Weaknesses

  • Limited market visibility
  • Small company size compared to major competitors
  • Dependence on a single market (China)
  • Lack of readily available market share or financial data

Opportunities

  • Expansion into new AR/VR applications
  • Partnerships with educational institutions
  • Increased adoption of AR/VR technology in China
  • Development of new and engaging content for children

Threats

  • Intense competition from larger tech companies
  • Rapid technological advancements
  • Changing consumer preferences
  • Regulatory risks in the Chinese market

Competitors and Market Share

competitor logo Key Competitors

  • TCEHY
  • NTES
  • EDU

Competitive Landscape

Blue Hat Interactive Entertainment faces intense competition. Larger companies have more resources and brand recognition. The competitive advantage is based on the product being unique.

Growth Trajectory and Initiatives

Historical Growth: Not available due to the lack of financial data.

Future Projections: Not available due to the lack of analyst coverage.

Recent Initiatives: Recent initiatives are hard to find.

Summary

Blue Hat Interactive Entertainment is a small company operating in the competitive AR/VR space. The company targets education and entertainment sectors in China. The company has limited available data. Blue Hat's success will depend on its ability to innovate and differentiate its products in a crowded market.

Peer Comparison

Sources and Disclaimers

Data Sources:

  • Company website (where available)
  • Market research reports (where available)
  • Financial news articles (where available)
  • SEC filings (where available)

Disclaimers:

This analysis is based on limited available information. Market share and financial data are estimated where official figures are unavailable. This is not financial advice.

Upturn AI SummarizationUpturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI SummarizationUpturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI SummarizationUpturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI SummarizationUpturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About Blue Hat Interactive Entertainment 

Exchange NASDAQ
Headquaters -
IPO Launch date 2019-07-26
Co-CEO & Director Mr. Xiaodong Chen
Sector Communication Services
Industry Electronic Gaming & Multimedia
Full time employees 14
Full time employees 14

Blue Hat Interactive Entertainment Technology engages in bulk commodity trading business in the People's Republic of China. It operates through three segments: Diamond Trading, Commodity Trading, and Information Services. The company engages in the commodity trading business, such as chemicals products primarily ethanol; and jewelry, which includes diamonds, gold, etc. It also provides gold supply chain services, intelligent trading platforms, gold derivatives trading, and gold real world assets tokenization services. It serves gold refineries, wholesalers, and retailers, as well as diamond wholesalers and retailers. Blue Hat Interactive Entertainment Technology was incorporated in 2010 and is based in Xiamen, China.