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Mattel Inc (MAT)



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Upturn Advisory Summary
06/27/2025: MAT (1-star) has a low Upturn Star Rating. Not recommended to BUY.
Year Target Price $23.58
Year Target Price $23.58
9 | Strong Buy |
2 | Buy |
3 | Hold |
0 | Under performing |
0 | Sell |
Analysis of Past Performance
Type Stock | Historic Profit -5.15% | Avg. Invested days 47 | Today’s Advisory Consider higher Upturn Star rating |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Mid-Cap Stock | Market Capitalization 6.39B USD | Price to earnings Ratio 12.86 | 1Y Target Price 23.64 |
Price to earnings Ratio 12.86 | 1Y Target Price 23.64 | ||
Volume (30-day avg) - | Beta 0.67 | 52 Weeks Range 13.95 - 22.07 | Updated Date 06/29/2025 |
52 Weeks Range 13.95 - 22.07 | Updated Date 06/29/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) 1.54 |
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 9.82% | Operating Margin (TTM) -2.27% |
Management Effectiveness
Return on Assets (TTM) 7.52% | Return on Equity (TTM) 25.5% |
Valuation
Trailing PE 12.86 | Forward PE 11.89 | Enterprise Value 7830230399 | Price to Sales(TTM) 1.18 |
Enterprise Value 7830230399 | Price to Sales(TTM) 1.18 | ||
Enterprise Value to Revenue 1.45 | Enterprise Value to EBITDA 8.12 | Shares Outstanding 322912992 | Shares Floating 319435283 |
Shares Outstanding 322912992 | Shares Floating 319435283 | ||
Percent Insiders 0.78 | Percent Institutions 102.64 |
Analyst Ratings
Rating 4.43 | Target Price 23.58 | Buy 2 | Strong Buy 9 |
Buy 2 | Strong Buy 9 | ||
Hold 3 | Sell - | Strong Sell - | |
Strong Sell - |
Upturn AI SWOT
Mattel Inc

Company Overview
History and Background
Mattel Inc. was founded in 1945 by Harold Matson, Ruth Handler, and Elliot Handler. Initially, it focused on picture frames before transitioning to dollhouse furniture and then dolls, most notably Barbie in 1959. Over the years, Mattel expanded its portfolio through acquisitions and internal product development, becoming a global leader in the toy industry.
Core Business Areas
- North America: This segment focuses on designing, manufacturing, and selling toys and consumer products within the North American market. This is Mattel's biggest market.
- International: This segment deals with sales of toys and consumer products outside North America. It is a very important segment and is focused on strategic international markets for future growth.
- Mattel Films: Mattel Films produces motion pictures based on Mattel's brands. The recent success of the Barbie movie is a major driver of growth. This segment looks at creating more films based on Mattel's brand portfolio.
Leadership and Structure
Ynon Kreiz is the Chairman and CEO. The company is structured around business segments, with functional teams supporting product design, manufacturing, marketing, and sales.
Top Products and Market Share
Key Offerings
- Barbie: Barbie is Mattel's flagship brand and one of the most recognizable toys in the world. It has a significant market share in the fashion doll category. The Barbie movie increased Barbie's brand recognition and sales. Competitors include MGA Entertainment (Bratz), Hasbro (My Little Pony Equeatria Girls).
- Hot Wheels: Hot Wheels is a leading brand in the die-cast car market. Competitors include Matchbox (owned by Mattel), and other die-cast brands.
- Fisher-Price: Fisher-Price specializes in toys and products for infants and preschool children. Competitors include VTech, LeapFrog, and Hasbro.
Market Dynamics
Industry Overview
The toy industry is competitive and influenced by factors such as consumer trends, economic conditions, and technological advancements. The rise of digital entertainment and e-commerce have reshaped the industry landscape.
Positioning
Mattel is a leading global toy company with a strong brand portfolio. It competes with other major players like Hasbro. Mattel is positioned to take the lead in combining physical toys with media and film for enhanced value.
Total Addressable Market (TAM)
The global toy market is estimated to be several hundred billion dollars. Mattel's ability to leverage its brand portfolio and adapt to digital trends positions it well to capture a significant portion of this TAM.
Upturn SWOT Analysis
Strengths
- Strong brand portfolio
- Global distribution network
- Established manufacturing capabilities
- Recent success of Barbie movie
- Increased focus on digital entertainment
Weaknesses
- Dependence on a few key brands
- Exposure to economic cycles
- Challenges in adapting to digital disruption
- Past instances of product recalls or safety concerns
Opportunities
- Expansion into emerging markets
- Leveraging brands for content creation
- Developing innovative digital and hybrid toys
- Partnerships with other media companies
Threats
- Intense competition
- Changing consumer preferences
- Economic downturns
- Supply chain disruptions
- Product safety regulations
Competitors and Market Share
Key Competitors
- HAS
- JAKK
- MLP
Competitive Landscape
Mattel faces competition from Hasbro (HAS) across multiple categories. Mattel has had success making film content for its products where Hasbro lags. This is an advantage.
Major Acquisitions
HIT Entertainment
- Year: 2011
- Acquisition Price (USD millions): 680
- Strategic Rationale: Acquisition of brands like Thomas & Friends to expand Mattel's preschool portfolio.
Growth Trajectory and Initiatives
Historical Growth: Historical growth has been moderate, with periods of both expansion and contraction influenced by economic cycles and brand performance.
Future Projections: Analyst estimates suggest moderate growth driven by expansion into emerging markets, successful content creation, and innovative product development.
Recent Initiatives: Recent initiatives include leveraging brands for content creation (e.g., the Barbie movie), focusing on digital entertainment, and expanding into emerging markets.
Summary
Mattel is a strong brand with a legacy in the toy industry. The company is positioned to continue being a major market player. The company is improving but depends on its core brands. The company needs to continue innovating and create successful content based on its brands to sustain growth.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Company Filings
- Industry Reports
- Analyst Estimates
- Public News Sources
Disclaimers:
This analysis is based on available data and estimates and should not be considered financial advice. Market conditions and company performance can change rapidly.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Mattel Inc
Exchange NASDAQ | Headquaters El Segundo, CA, United States | ||
IPO Launch date 1982-01-04 | Executive Chairman & CEO Mr. Ynon Kreiz | ||
Sector Consumer Cyclical | Industry Leisure | Full time employees 34000 | Website https://www.mattel.com |
Full time employees 34000 | Website https://www.mattel.com |
Mattel, Inc., a toy and family entertainment company, designs, manufactures, and markets toys and consumer products in North America, Latin America, Europe, the Middle East, Africa, and the Asia Pacific. It operates through North America, International, and American Girl segments. The company offers dolls and accessories, as well as books, content, gaming, and lifestyle products for children under the Barbie, American Girl, Disney Princess and Disney Frozen, Monster High, and Polly Pocket brands; die-cast vehicles, tracks, playsets, and accessories for kids, adults, and collectors under the Hot Wheels, Hot Wheels Monster Trucks, Hot Wheels Mario Kart, Matchbox, and Cars brand names; and infant, toddler, and preschool products comprising content, toys, live events, and other consumer products under the Fisher-Price, Little People and Imaginext, and Thomas & Friends, and Power wheels brands. It also provides action figures, building sets, games, and other products under the Masters of the Universe, MEGA, UNO, Jurassic World, Minecraft, WWE, Lightyear, and Star Wars; and licensor partner brands, including Disney Pixar, Microsoft, NBCUniversal, and WWE. It sells its products directly to consumers through its catalog, website, and proprietary retail stores; retailers, including omnichannel retailers, discount and free-standing toy stores, chain stores, department stores, and other retail outlets; and wholesalers, as well as through agents and distributors. Additionally, it manufactures AI-powered products. Mattel, Inc. was founded in 1945 and is headquartered in El Segundo, California.
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