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Immersion Corporation (IMMR)

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Upturn Advisory Summary
01/07/2026: IMMR (1-star) is currently NOT-A-BUY. Pass it for now.
1 Year Target Price $13.5
1 Year Target Price $13.5
| 1 | Strong Buy |
| 1 | Buy |
| 0 | Hold |
| 0 | Sell |
| 0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -25.15% | Avg. Invested days 32 | Today’s Advisory PASS |
Upturn Star Rating ![]() | Upturn Advisory Performance | Stock Returns Performance |
Key Highlights
Company Size Small-Cap Stock | Market Capitalization 216.13M USD | Price to earnings Ratio 3.59 | 1Y Target Price 13.5 |
Price to earnings Ratio 3.59 | 1Y Target Price 13.5 | ||
Volume (30-day avg) 2 | Beta 0.88 | 52 Weeks Range 5.65 - 8.70 | Updated Date 11/13/2025 |
52 Weeks Range 5.65 - 8.70 | Updated Date 11/13/2025 | ||
Dividends yield (FY) 2.45% | Basic EPS (TTM) 1.8 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 40.62% | Operating Margin (TTM) 4.07% |
Management Effectiveness
Return on Assets (TTM) 5% | Return on Equity (TTM) 19.55% |
Valuation
Trailing PE 3.59 | Forward PE 15.48 | Enterprise Value 381435815 | Price to Sales(TTM) 1.29 |
Enterprise Value 381435815 | Price to Sales(TTM) 1.29 | ||
Enterprise Value to Revenue 2.34 | Enterprise Value to EBITDA 6.93 | Shares Outstanding 33405607 | Shares Floating 26865065 |
Shares Outstanding 33405607 | Shares Floating 26865065 | ||
Percent Insiders 9.81 | Percent Institutions 33.5 |
Upturn AI SWOT
Immersion Corporation

Company Overview
History and Background
Immersion Corporation was founded in 1987. It is a pioneer in the field of haptics, the sense of touch. The company has been instrumental in developing and licensing haptic technologies that enhance user experiences across a wide range of devices and applications, from gaming to mobile phones and automotive systems. Significant milestones include key patent grants and the widespread adoption of its technology in consumer electronics.
Core Business Areas
- Licensing and Technology Development: Immersion Corporation's primary business model revolves around developing and licensing its patented haptic technologies to other companies. This includes creating software and hardware solutions that enable realistic touch feedback.
- Product Integration and Support: The company also provides support and integration services to its licensees, ensuring their products effectively implement Immersion's haptic solutions.
Leadership and Structure
Immersion Corporation is led by a management team responsible for its strategic direction, technology development, and business operations. The organizational structure is typically designed around R&D, licensing, sales, and support functions.
Top Products and Market Share
Key Offerings
- Haptic Technologies (e.g., TouchSense, HapticWave): Immersion develops and licenses a suite of haptic technologies that enable various tactile effects, such as vibrations, textures, and force feedback. These technologies are integrated into a wide array of consumer electronics and automotive systems. Market share is difficult to quantify as it's embedded in other companies' products, but Immersion is a leading patent holder and licensor in the haptic space. Key competitors in the broader touch feedback market include companies that develop their own haptic solutions or offer alternative sensory feedback mechanisms.
Market Dynamics
Industry Overview
The market for haptic technology is growing, driven by the increasing demand for more immersive and interactive digital experiences. This includes gaming, virtual and augmented reality, mobile devices, and automotive interiors. The industry is characterized by rapid innovation and the need for robust intellectual property.
Positioning
Immersion Corporation is a leading player in the haptic technology market, primarily through its extensive patent portfolio and licensing agreements. Its competitive advantage lies in its deep expertise and established intellectual property, allowing it to license its technology to a broad range of manufacturers.
Total Addressable Market (TAM)
The TAM for haptic technologies is substantial and growing, encompassing consumer electronics, automotive, gaming, and industrial applications. While specific TAM figures vary by report, estimates range in the billions of dollars. Immersion is positioned to capture a portion of this TAM through its licensing model, enabling various device manufacturers to integrate its technology.
Upturn SWOT Analysis
Strengths
- Extensive patent portfolio in haptic technology.
- Established relationships with major device manufacturers.
- Deep technical expertise in touch feedback.
- Pioneer status in the haptic industry.
Weaknesses
- Reliance on licensing revenue can lead to revenue volatility.
- Limited direct consumer brand recognition.
- Potential for litigation over patent infringements.
- Competition from in-house haptic development by larger companies.
Opportunities
- Growth of VR/AR markets demanding advanced haptics.
- Increasing integration of haptics in automotive interiors.
- Expansion into new applications like healthcare and industrial equipment.
- Further development of AI-driven haptic experiences.
Threats
- Patent challenges and litigation.
- Emergence of competing touch feedback technologies.
- Economic downturns impacting consumer electronics spending.
- Shifts in licensing agreements and intellectual property landscapes.
Competitors and Market Share
Key Competitors
- Qualcomm Incorporated (QCOM)
- Apple Inc. (AAPL)
- Sony Group Corporation (SONY)
- Microsoft Corporation (MSFT)
Competitive Landscape
Immersion's advantage lies in its deep IP portfolio and established licensing model. However, larger competitors like Apple and Qualcomm have significant R&D resources and can integrate haptic technologies directly into their hardware, potentially reducing reliance on third-party licensors or developing proprietary solutions. Sony, as a major gaming console manufacturer, is a significant user and developer of haptic technologies.
Growth Trajectory and Initiatives
Historical Growth: Immersion's historical growth has been closely tied to the adoption of its haptic technologies in various consumer electronics markets. Growth has been influenced by licensing agreements and new product integrations.
Future Projections: Future growth is expected to be driven by the expansion of haptic technology into new markets like automotive, AR/VR, and potentially other industrial applications. Analyst estimates would provide quantitative projections.
Recent Initiatives: Recent initiatives likely include continued R&D into advanced haptic solutions, strategic partnerships, and efforts to expand licensing into emerging technology sectors.
Summary
Immersion Corporation is a strong player in the haptic technology market, leveraging its extensive patent portfolio. Its licensing model provides a steady revenue stream, with significant growth potential in emerging markets like AR/VR and automotive. However, the company faces risks from patent litigation and competition from larger tech giants developing in-house solutions.
Similar Stocks
Sources and Disclaimers
Data Sources:
- Company filings (e.g., SEC 10-K, 10-Q)
- Financial data providers (e.g., Bloomberg, Refinitiv)
- Industry research reports
Disclaimers:
This analysis is based on publicly available information and is for informational purposes only. It does not constitute investment advice. Financial data and market share figures are estimates and subject to change.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Immersion Corporation
Exchange NASDAQ | Headquaters Aventura, FL, United States | ||
IPO Launch date 1999-11-12 | CEO, President & Chairperson Mr. Eric Brandon Singer | ||
Sector Technology | Industry Software - Application | Full time employees 14 | Website https://www.immersion.com |
Full time employees 14 | Website https://www.immersion.com | ||
Immersion Corporation, together with its subsidiaries, engages in the business of intellectual property (IP) that engages users' sense of touch when operating digital devices in North America, Europe, and Asia. The company offers software, related tools and technical assistance related to integrating its patented technology; educational content and general merchandise, and digital and physical textbooks through its bookstore locations, including virtual bookstores, and bookstore-affiliated e-commerce websites; and marketing services, including promotional activities and advertisements, as well as operates as a textbook wholesaler, and bookstore management hardware and software provider. It serves various markets, such as mobile devices, wearables, consumer, mobile entertainment, and other content; console gaming; automotive; medical; and commercial. Immersion Corporation was incorporated in 1993 and is headquartered in Aventura, Florida.

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