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Scienjoy Holding Corp (SJ)

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Upturn Advisory Summary
01/08/2026: SJ (1-star) has a low Upturn Star Rating. Not recommended to BUY.
1 Year Target Price $4.05
1 Year Target Price $4.05
| 1 | Strong Buy |
| 0 | Buy |
| 0 | Hold |
| 0 | Sell |
| 0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -74.24% | Avg. Invested days 14 | Today’s Advisory Consider higher Upturn Star rating |
Upturn Star Rating ![]() | Upturn Advisory Performance | Stock Returns Performance |
Key Highlights
Company Size Small-Cap Stock | Market Capitalization 27.52M USD | Price to earnings Ratio 16.25 | 1Y Target Price 4.05 |
Price to earnings Ratio 16.25 | 1Y Target Price 4.05 | ||
Volume (30-day avg) 1 | Beta 0.89 | 52 Weeks Range 0.45 - 1.06 | Updated Date 11/13/2025 |
52 Weeks Range 0.45 - 1.06 | Updated Date 11/13/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) 0.04 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 0.85% | Operating Margin (TTM) 6.67% |
Management Effectiveness
Return on Assets (TTM) 1.71% | Return on Equity (TTM) 0.02% |
Valuation
Trailing PE 16.25 | Forward PE - | Enterprise Value -8620125 | Price to Sales(TTM) 0.02 |
Enterprise Value -8620125 | Price to Sales(TTM) 0.02 | ||
Enterprise Value to Revenue 0.03 | Enterprise Value to EBITDA 1.02 | Shares Outstanding 39412710 | Shares Floating 15147224 |
Shares Outstanding 39412710 | Shares Floating 15147224 | ||
Percent Insiders 60.32 | Percent Institutions 0.36 |
Upturn AI SWOT
Scienjoy Holding Corp

Company Overview
History and Background
Scienjoy Holding Corp. (NASDAQ: SJ) is a Chinese company primarily engaged in the live streaming and online entertainment industry. Founded in 2011, it has grown to become a significant player in its niche. The company has focused on developing and operating platforms that facilitate real-time social interaction and entertainment. Key milestones include its initial public offering (IPO) on the Nasdaq stock exchange, which provided capital for expansion and product development. Over time, Scienjoy has adapted to the evolving digital landscape by integrating new features and content formats.
Core Business Areas
- Live Streaming Entertainment Platforms: Scienjoy operates and manages various live streaming platforms where users can interact with broadcasters, purchase virtual gifts, and enjoy a wide range of entertainment content, including singing, dancing, and conversation. These platforms are central to its revenue generation.
- Virtual Gifting and Monetization: A core component of Scienjoy's business model is the sale of virtual gifts within its live streaming applications. Users purchase these virtual items with real money to show appreciation or support to their favorite broadcasters, which then generates revenue for the company and the broadcasters.
- Social Networking Features: The platforms incorporate social networking elements, allowing users to connect with each other, form communities, and share experiences. This fosters user engagement and retention.
Leadership and Structure
Scienjoy Holding Corp. is led by a management team responsible for strategic direction and operational execution. The exact composition of the leadership team and a detailed organizational chart are typically found in the company's investor relations materials, such as SEC filings (e.g., 10-K, 10-Q). The company operates primarily through its subsidiaries, which manage the different platform operations and technologies.
Top Products and Market Share
Key Offerings
- Product Name 1: A variety of live streaming mobile applications. These platforms are the primary revenue generators, driven by virtual gift sales. Competitors include other Chinese live streaming platforms and social media giants with live streaming capabilities. Specific market share data for individual apps is not publicly detailed, but the company is a notable player in its segment of the Chinese market.
Market Dynamics
Industry Overview
Scienjoy operates within the rapidly expanding global and Chinese online entertainment and live streaming market. This industry is characterized by high user engagement, significant growth in mobile internet penetration, and evolving monetization strategies. The market is competitive, with a constant demand for fresh content and interactive experiences.
Positioning
Scienjoy is positioned as a provider of live streaming entertainment platforms, primarily targeting the Chinese market. Its competitive advantages lie in its established user base, its experience in operating live streaming services, and its ability to monetize through virtual gifts. However, it faces intense competition from larger, more diversified tech companies.
Total Addressable Market (TAM)
The TAM for live streaming and online social entertainment in China is substantial and continues to grow, driven by increasing internet penetration and disposable income. While specific TAM figures vary, it is in the tens of billions of USD annually. Scienjoy occupies a niche within this larger market and competes for a portion of this TAM through its specialized platforms.
Upturn SWOT Analysis
Strengths
- Established user base and brand recognition within its target market.
- Proven monetization model through virtual gifting.
- Experience in operating live streaming platforms.
- Focus on engaging and interactive content.
Weaknesses
- High dependence on a single monetization strategy (virtual gifts).
- Intense competition from larger tech players in China.
- Regulatory risks associated with the online entertainment industry in China.
- Limited diversification beyond live streaming.
Opportunities
- Expansion into new content categories or demographic segments.
- Development of new monetization features or services.
- International market expansion, though challenging.
- Strategic partnerships with content creators or brands.
Threats
- Increasing competition and market saturation.
- Changes in regulatory policies impacting live streaming content and operations.
- Economic downturns affecting consumer spending on virtual gifts.
- Evolving user preferences and the emergence of new entertainment trends.
Competitors and Market Share
Key Competitors
- DouYu International Holdings Limited (DOYU)
- Huya Inc. (HUYA)
- Bilibili Inc. (BILI)
- Tencent Holdings Ltd. (TCEHY) - Operates significant entertainment platforms.
Competitive Landscape
Scienjoy faces a highly competitive landscape dominated by larger players with more resources. Its advantage lies in its niche focus and established operational expertise. However, it struggles to compete with the scale, content breadth, and user acquisition capabilities of giants like Tencent and Bilibili. Its market share is relatively small compared to the leading platforms.
Growth Trajectory and Initiatives
Historical Growth: Scienjoy has experienced periods of growth, particularly during the rapid expansion of the live streaming market. However, growth can be inconsistent due to market dynamics and competitive pressures. Recent historical performance may reflect market saturation and increasing operational costs.
Future Projections: Future growth projections for Scienjoy would depend on its ability to innovate, attract and retain users, and navigate the competitive and regulatory landscape. Analyst estimates, if available, would be a key source for these projections, focusing on revenue and earnings growth.
Recent Initiatives: Recent initiatives might include efforts to diversify content, improve user engagement features, explore new monetization avenues, or optimize operational efficiency. Specific details would be found in their investor communications.
Summary
Scienjoy Holding Corp. operates in the dynamic Chinese live streaming market, relying on virtual gifting for revenue. While it has an established user base, it faces intense competition from larger players and is exposed to regulatory risks. Its future growth depends on innovation and effective user engagement strategies, but market saturation and platform scale remain significant challenges. The company needs to focus on diversification and adapting to evolving entertainment trends to sustain its position.
Similar Stocks
Sources and Disclaimers
Data Sources:
- Scienjoy Holding Corp. SEC Filings (10-K, 10-Q, 8-K)
- Financial news and data providers (e.g., Bloomberg, Refinitiv, Yahoo Finance)
- Industry reports on the online entertainment and live streaming markets.
Disclaimers:
This JSON output is generated based on publicly available information and AI analysis. It is for informational purposes only and does not constitute financial advice. Numerical data for financial metrics and market share are illustrative and require up-to-date verification from official sources. Users should conduct their own due diligence before making any investment decisions.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Scienjoy Holding Corp
Exchange NASDAQ | Headquaters - | ||
IPO Launch date 2019-03-07 | CEO & Chairman Mr. Xiaowu He | ||
Sector Communication Services | Industry Internet Content & Information | Full time employees 280 | Website https://www.scienjoy.com |
Full time employees 280 | Website https://www.scienjoy.com | ||
Scienjoy Holding Corporation engages in the provision of mobile live streaming platforms in the People's Republic of China. The company focuses on interactive show live streaming from broadcasters to users. Its platforms enable users to view and interact with broadcasters through online chat, virtual items, and playing games. The company operates live streaming platforms under the Showself Live Streaming, Lehai Live Streaming, Haixiu Live Streaming, BeeLive Live Streaming, and Hongle Live Streaming brand names. It also offers technical development and advisory services. The company was founded in 2011 and is based in Hangzhou, the People's Republic of China.

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