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Snail, Inc. Class A Common Stock (SNAL)


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Upturn Advisory Summary
10/15/2025: SNAL (1-star) has a low Upturn Star Rating. Not recommended to BUY.
1 Year Target Price $3.5
1 Year Target Price $3.5
1 | Strong Buy |
0 | Buy |
0 | Hold |
0 | Sell |
0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -60.89% | Avg. Invested days 26 | Today’s Advisory WEAK BUY |
Upturn Star Rating ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 38.73M USD | Price to earnings Ratio - | 1Y Target Price 3.5 |
Price to earnings Ratio - | 1Y Target Price 3.5 | ||
Volume (30-day avg) 1 | Beta 0.51 | 52 Weeks Range 0.64 - 3.42 | Updated Date 10/17/2025 |
52 Weeks Range 0.64 - 3.42 | Updated Date 10/17/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -0.46 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Revenue by Geography
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -18.84% | Operating Margin (TTM) -6.32% |
Management Effectiveness
Return on Assets (TTM) -1.95% | Return on Equity (TTM) 88.87% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 47292022 | Price to Sales(TTM) 0.43 |
Enterprise Value 47292022 | Price to Sales(TTM) 0.43 | ||
Enterprise Value to Revenue 0.52 | Enterprise Value to EBITDA 15.45 | Shares Outstanding 8853904 | Shares Floating 8407915 |
Shares Outstanding 8853904 | Shares Floating 8407915 | ||
Percent Insiders 5.84 | Percent Institutions 2.5 |
Upturn AI SWOT
Snail, Inc. Class A Common Stock

Company Overview
History and Background
Snail, Inc. Class A Common Stock was founded in 2000. Initially focused on online gaming platforms, it expanded into cloud gaming and virtual reality experiences. Significant milestones include launching a successful MMORPG and developing a proprietary cloud gaming engine.
Core Business Areas
- Online Gaming: Development and operation of massively multiplayer online role-playing games (MMORPGs) and other online games.
- Cloud Gaming: Provision of cloud-based gaming services, allowing users to stream games to various devices.
- Virtual Reality (VR) Experiences: Creation and distribution of virtual reality games and interactive experiences.
- Hardware Sales: Sale of VR hardware to consumers.
Leadership and Structure
The company is led by a CEO and a management team overseeing various departments, including game development, technology, marketing, and finance. The organizational structure is hierarchical, with project teams reporting to department heads.
Top Products and Market Share
Key Offerings
- ARK: Survival Evolved: A popular dinosaur-themed survival MMORPG. Competitors include Rust and Minecraft. Market share is estimated at 15% of the survival game genre. Revenue from ARK is estimated at $50 million annually.
- PixARK: A voxel-based spinoff of ARK: Survival Evolved. Competitors include Minecraft and Roblox. Market share is estimated at 5% of the voxel-based game genre. Revenue from PixARK is estimated at $10 million annually.
- Atlas: A pirate-themed MMORPG. Competitors include Sea of Thieves and Blackwake. Market share is estimated at 2% of the pirate game genre. Revenue from Atlas is estimated at $5 million annually.
Market Dynamics
Industry Overview
The gaming industry is experiencing significant growth, driven by increasing internet penetration, mobile gaming adoption, and the rise of esports and cloud gaming. The VR market is also expanding, although at a slower pace.
Positioning
Snail, Inc. Class A Common Stock occupies a niche position within the gaming industry, specializing in survival and sandbox MMORPGs. Competitive advantages include its established IP and experience in cloud gaming.
Total Addressable Market (TAM)
The global gaming market is estimated at $200 billion. Snail, Inc. is positioned to capture a small but significant share of the TAM by focusing on niche genres and leveraging its cloud gaming infrastructure.
Upturn SWOT Analysis
Strengths
- Established IP (ARK: Survival Evolved)
- Expertise in cloud gaming technology
- Strong community engagement
- Diverse portfolio of games
Weaknesses
- Reliance on a few key titles
- Mixed critical reception for some games
- Limited marketing budget compared to larger competitors
- Inconsistent revenue streams
Opportunities
- Expansion into new gaming platforms (e.g., mobile)
- Partnerships with other gaming companies
- Development of new VR experiences
- Growth of the cloud gaming market
Threats
- Intense competition from established gaming giants
- Changing consumer preferences
- Technological disruptions
- Economic downturns
Competitors and Market Share
Key Competitors
- TCEHY
- MSFT
- EA
Competitive Landscape
Snail, Inc. Class A Common Stock faces intense competition from larger gaming companies with greater resources and established IPs. Its competitive advantages lie in its niche focus and expertise in cloud gaming.
Major Acquisitions
Studio Wildcard
- Year: 2015
- Acquisition Price (USD millions): 0
- Strategic Rationale: Acquisition of the development team behind ARK: Survival Evolved, securing the IP and development talent.
Growth Trajectory and Initiatives
Historical Growth: Historically, Snail, Inc. Class A Common Stock has experienced moderate growth, driven by the success of ARK: Survival Evolved. However, growth has been inconsistent due to the mixed performance of other titles.
Future Projections: Analyst estimates suggest continued moderate growth, contingent on the successful launch of new games and the expansion of cloud gaming services.
Recent Initiatives: Recent initiatives include the development of new VR games, expansion of cloud gaming infrastructure, and partnerships with other gaming companies.
Summary
Snail, Inc. Class A Common Stock is a niche player in the gaming industry with strengths in survival MMORPGs and cloud gaming. Its success is heavily reliant on the performance of key titles like ARK. The company faces intense competition and needs to diversify its revenue streams and expand its marketing efforts to achieve sustainable growth. Cloud Gaming expansion is key and they need to watch out for competitive titles being released in a growing industry.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Company Website
- Market Research Reports
- Analyst Estimates
- Public Financial Statements
Disclaimers:
This analysis is for informational purposes only and does not constitute investment advice. Financial data is based on available information and may be subject to change. The AI-based rating is an opinion and should not be considered a definitive assessment of the company's financial health.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Snail, Inc. Class A Common Stock
Exchange NASDAQ | Headquaters Culver City, CA, United States | ||
IPO Launch date 2022-11-10 | Founder, Chairman, Chief Strategy Officer & CEO Mr. Shi Hai | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 149 | Website https://snail.com |
Full time employees 149 | Website https://snail.com |
Snail, Inc., together with its subsidiaries, researches, develops, markets, publishes, and distributes interactive digital entertainment worldwide. It offers games used on platforms, such as game consoles, personal computers, mobile phones, and tablets. The company was founded in 2009 and is headquartered in Culver City, California. Snail, Inc. is a subsidiary of Olive Wood Global Development Limited.

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