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Snail, Inc. Class A Common Stock (SNAL)

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Upturn Advisory Summary
12/05/2025: SNAL (1-star) is currently NOT-A-BUY. Pass it for now.
1 Year Target Price $3
1 Year Target Price $3
| 1 | Strong Buy |
| 0 | Buy |
| 0 | Hold |
| 0 | Sell |
| 0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -61.62% | Avg. Invested days 27 | Today’s Advisory PASS |
Upturn Star Rating ![]() | Upturn Advisory Performance | Stock Returns Performance |
Key Highlights
Company Size Small-Cap Stock | Market Capitalization 35.67M USD | Price to earnings Ratio - | 1Y Target Price 3 |
Price to earnings Ratio - | 1Y Target Price 3 | ||
Volume (30-day avg) 1 | Beta 0.56 | 52 Weeks Range 0.64 - 3.42 | Updated Date 12/7/2025 |
52 Weeks Range 0.64 - 3.42 | Updated Date 12/7/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -0.69 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Revenue by Geography
Earnings Date
Report Date 2025-11-12 | When - | Estimate -0.01 | Actual -0.21 |
Profitability
Profit Margin -30.67% | Operating Margin (TTM) -68.85% |
Management Effectiveness
Return on Assets (TTM) -12.73% | Return on Equity (TTM) 88.87% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 34259084 | Price to Sales(TTM) 0.43 |
Enterprise Value 34259084 | Price to Sales(TTM) 0.43 | ||
Enterprise Value to Revenue 0.42 | Enterprise Value to EBITDA 15.45 | Shares Outstanding 8998728 | Shares Floating 8552785 |
Shares Outstanding 8998728 | Shares Floating 8552785 | ||
Percent Insiders 5.75 | Percent Institutions 4.57 |
Upturn AI SWOT
Snail, Inc. Class A Common Stock

Company Overview
History and Background
Snail, Inc. (NASDAQ: SNAL) is a global interactive entertainment company founded in 2008, with its primary listing on the NASDAQ. The company has evolved from its initial focus on mobile game development and publishing to encompass a broader spectrum of interactive digital entertainment, including online games, esports, and new media. Significant milestones include its IPO on the NASDAQ in 2017 and subsequent expansion of its product portfolio and geographical reach.
Core Business Areas
- Interactive Entertainment: Snail, Inc. is primarily engaged in the development, publishing, and operation of online games, particularly mobile and PC games. This includes intellectual property acquisition, game design, production, marketing, and user acquisition for its game titles.
- Esports and New Media: The company also has interests in esports, including team ownership and event organization, as well as ventures into new media platforms and technologies related to interactive entertainment.
Leadership and Structure
The leadership team and organizational structure of Snail, Inc. are typical of a publicly traded interactive entertainment company, with a CEO, CFO, and heads of various departments like game development, marketing, and operations. Specific details on the current leadership team and their biographies would require accessing the company's latest investor relations materials.
Top Products and Market Share
Key Offerings
- Product Name 1: Details on specific top-performing game titles are not readily available without accessing recent financial reports or press releases. Snail, Inc. typically publishes a range of mobile and PC games. Competitors in this space are numerous and include major players like Tencent, NetEase, Activision Blizzard, Electronic Arts, and many independent game developers. Market share data for individual titles is highly dynamic and proprietary.
- Product Name 2: Further product details and performance metrics would necessitate a deep dive into Snail, Inc.'s official disclosures. The interactive entertainment market is intensely competitive, with market share constantly shifting based on game popularity, user engagement, and monetization strategies.
Market Dynamics
Industry Overview
Snail, Inc. operates within the global interactive entertainment industry, which includes video games (mobile, PC, console), esports, and related digital content. This industry is characterized by rapid technological advancements, evolving consumer preferences, and a highly competitive landscape. The mobile gaming segment, in particular, continues to be a significant growth driver.
Positioning
Snail, Inc. positions itself as a global interactive entertainment company with a focus on developing and distributing high-quality games. Its competitive advantages may lie in its existing intellectual property, its understanding of specific regional markets, and its ability to adapt to new gaming trends. However, it faces intense competition from larger, well-established players with greater resources.
Total Addressable Market (TAM)
The global video game market is valued in the hundreds of billions of dollars and is projected to continue growing. Snail, Inc. aims to capture a portion of this market through its diverse game portfolio and strategic expansions. Its current market share is likely a small fraction of the overall TAM, reflecting the fragmented nature of the industry and the dominance of larger entities.
Upturn SWOT Analysis
Strengths
- Established presence in the interactive entertainment market.
- Experience in game development and publishing.
- Potential for leveraging intellectual property.
- Global operational capabilities.
Weaknesses
- Intense competition from larger players with significant resources.
- Reliance on the success of individual game titles.
- Potential challenges in user acquisition and retention.
- Financially, the company may face limitations compared to industry giants.
Opportunities
- Growth in emerging gaming markets.
- Expansion into new gaming genres and platforms.
- Strategic partnerships and collaborations.
- Leveraging new technologies like cloud gaming and AR/VR.
Threats
- Rapidly changing consumer preferences and gaming trends.
- Increased regulatory scrutiny in different regions.
- High customer acquisition costs.
- Economic downturns impacting consumer discretionary spending.
Competitors and Market Share
Key Competitors
- Tencent Holdings (TCEHY)
- NetEase (NTES)
- Activision Blizzard (ATVI) - now part of Microsoft
- Electronic Arts (EA)
- Take-Two Interactive Software (TTWO)
Competitive Landscape
Snail, Inc. operates in a highly competitive global market dominated by larger players with significant financial, technological, and marketing resources. Its advantages may lie in niche markets or specific game genres where it can carve out a position. However, competing for user attention and revenue with industry giants presents a constant challenge.
Major Acquisitions
No publicly disclosed major acquisitions by Snail, Inc. in recent years are readily available in general financial overviews. Specific acquisition details would require in-depth research of company filings and financial news.
- Year:
- Acquisition Price (USD millions):
- Strategic Rationale:
Growth Trajectory and Initiatives
Historical Growth: Snail, Inc.'s historical growth would be assessed by analyzing its revenue and profit trends over the past several years, considering the performance of its game portfolio and market expansion efforts.
Future Projections: Future growth projections are typically provided by financial analysts who cover the company. These projections are based on various factors, including anticipated game releases, market trends, and management strategies. Accessing analyst reports would be necessary for specific figures.
Recent Initiatives: Recent initiatives could include new game launches, strategic partnerships, acquisitions, or expansions into new markets. These would be detailed in the company's press releases and investor presentations.
Summary
Snail, Inc. operates in the highly competitive global interactive entertainment market. While it has an established presence, its success is contingent on developing and marketing successful game titles against well-funded giants. Opportunities exist in emerging markets and new technologies, but the company must carefully manage user acquisition costs and adapt to evolving trends to thrive.
Similar Stocks
Sources and Disclaimers
Data Sources:
- Company official filings (e.g., SEC filings)
- Financial news and data providers (e.g., Bloomberg, Refinitiv, Yahoo Finance)
- Industry research reports
Disclaimers:
This JSON output is generated based on publicly available information and general industry knowledge. It is not intended as financial advice. Users should conduct their own due diligence and consult with a qualified financial advisor before making any investment decisions. Market share data and specific financial figures are estimates and subject to change.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Snail, Inc. Class A Common Stock
Exchange NASDAQ | Headquaters Culver City, CA, United States | ||
IPO Launch date 2022-11-10 | Founder, Chairman, Chief Strategy Officer & CEO Mr. Shi Hai | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 149 | Website https://snail.com |
Full time employees 149 | Website https://snail.com | ||
Snail, Inc., together with its subsidiaries, researches, develops, markets, publishes, and distributes interactive digital entertainment worldwide. It offers games used on platforms, such as game consoles, personal computers, mobile phones, and tablets. The company was founded in 2009 and is headquartered in Culver City, California. Snail, Inc. is a subsidiary of Olive Wood Global Development Limited.

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