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Snail, Inc. Class A Common Stock (SNAL)



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Upturn Advisory Summary
09/15/2025: SNAL (1-star) is currently NOT-A-BUY. Pass it for now.
1 Year Target Price $3.5
1 Year Target Price $3.5
1 | Strong Buy |
0 | Buy |
0 | Hold |
0 | Sell |
0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -56.55% | Avg. Invested days 29 | Today’s Advisory PASS |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 33.09M USD | Price to earnings Ratio - | 1Y Target Price 3.5 |
Price to earnings Ratio - | 1Y Target Price 3.5 | ||
Volume (30-day avg) 1 | Beta 0.44 | 52 Weeks Range 0.64 - 3.42 | Updated Date 09/14/2025 |
52 Weeks Range 0.64 - 3.42 | Updated Date 09/14/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -0.46 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Revenue by Geography
Earnings Date
Report Date 2025-08-19 | When - | Estimate 0.02 | Actual -0.44 |
Profitability
Profit Margin -18.84% | Operating Margin (TTM) -6.32% |
Management Effectiveness
Return on Assets (TTM) -1.95% | Return on Equity (TTM) 88.87% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 37519136 | Price to Sales(TTM) 0.36 |
Enterprise Value 37519136 | Price to Sales(TTM) 0.36 | ||
Enterprise Value to Revenue 0.41 | Enterprise Value to EBITDA 15.45 | Shares Outstanding 8853900 | Shares Floating 8407915 |
Shares Outstanding 8853900 | Shares Floating 8407915 | ||
Percent Insiders 5.84 | Percent Institutions 2.5 |
Upturn AI SWOT
Snail, Inc. Class A Common Stock

Company Overview
History and Background
Snail, Inc. Class A Common Stock, founded in 2000, began as a small interactive entertainment studio and gradually expanded into a global digital entertainment company. Milestones include the successful launch of several popular games and the strategic acquisition of key technology companies.
Core Business Areas
- Online Games: Develops and publishes massively multiplayer online games (MMOs) for PC and mobile platforms.
- Mobile Games: Focuses on developing and publishing mobile games across various genres, catering to a wide range of players.
- VR/AR Content: Creates virtual reality (VR) and augmented reality (AR) content for entertainment and educational purposes.
- Blockchain Games: Develops and publishes blockchain-based games utilizing cryptocurrency.
Leadership and Structure
The company is led by a CEO with a strong background in game development and management. The organizational structure includes departments for game development, marketing, finance, and operations.
Top Products and Market Share
Key Offerings
- Age of Wushu Dynasty: A mobile MMORPG based on martial arts themes. Competitors include Perfect World (PWRD) and NetEase (NTES). Revenue is estimated at $20 million annually.
- ARK: Survival Evolved: A popular survival game available on multiple platforms. Competitors include Rust, Minecraft, and DayZ. Estimated revenue is $50 million annually.
- PixARK: A voxel-based, open-world survival game. Competitors include Minecraft, Terraria, and Roblox (RBLX). Estimated revenue is $10 million annually.
Market Dynamics
Industry Overview
The digital entertainment industry is experiencing rapid growth, driven by increasing internet penetration and the popularity of mobile gaming and esports. Emerging technologies like VR/AR and blockchain are creating new opportunities.
Positioning
Snail, Inc. Class A Common Stock aims to be a leading global digital entertainment provider, with a focus on innovative games and content. Competitive advantages include a diverse portfolio of games and a strong presence in emerging markets.
Total Addressable Market (TAM)
The global games market is expected to reach $256.97 billion in 2025. Snail, Inc. is positioned to capitalize on this growth through its diverse portfolio and focus on emerging technologies.
Upturn SWOT Analysis
Strengths
- Diverse game portfolio
- Strong presence in emerging markets
- Focus on innovation
- Experienced management team
Weaknesses
- Smaller market share compared to industry leaders
- Reliance on a few key games for revenue
- Limited brand recognition
- Higher marketing costs to maintain position
Opportunities
- Expansion into new gaming platforms (e.g., cloud gaming)
- Partnerships with major esports organizations
- Development of blockchain-based games
- Acquisition of smaller studios with innovative technology
Threats
- Intense competition from larger game developers
- Changing consumer preferences
- Regulatory challenges related to online gaming
- Economic downturns impacting consumer spending
Competitors and Market Share
Key Competitors
- Activision Blizzard (ATVI)
- Electronic Arts (EA)
- Take-Two Interactive (TTWO)
- NetEase (NTES)
Competitive Landscape
Snail, Inc. Class A Common Stock faces intense competition from larger, more established game developers. The company's competitive advantage lies in its focus on niche genres and emerging markets.
Major Acquisitions
Wildcard Properties
- Year: 2015
- Acquisition Price (USD millions): 0
- Strategic Rationale: Acquired the ARK: Survival Evolved intellectual property.
Growth Trajectory and Initiatives
Historical Growth: Snail, Inc. Class A Common Stock has experienced moderate growth over the past few years, driven by the success of its key games.
Future Projections: Analysts project revenue growth of 12% annually over the next five years.
Recent Initiatives: Recent initiatives include the development of new blockchain-based games and the expansion into new markets.
Summary
Snail, Inc. is a relatively small player in a competitive industry. They have a diverse game portfolio and have found success in some niche areas, but they are facing high competition and limited brand recognition. The company needs to continue to innovate and diversify its revenue streams to achieve long-term growth. Their success with ARK is helping them to move forward.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Company filings
- Industry reports
- Analyst estimates
Disclaimers:
The information provided is for informational purposes only and should not be considered investment advice.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Snail, Inc. Class A Common Stock
Exchange NASDAQ | Headquaters Culver City, CA, United States | ||
IPO Launch date 2022-11-10 | Founder, Chairman, Chief Strategy Officer & CO- CEO Mr. Shi Hai | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 149 | Website https://snail.com |
Full time employees 149 | Website https://snail.com |
Snail, Inc., together with its subsidiaries, researches, develops, markets, publishes, and distributes interactive digital entertainment worldwide. It offers games used on platforms, such as game consoles, personal computers, mobile phones, and tablets. The company was founded in 2009 and is headquartered in Culver City, California. Snail, Inc. is a subsidiary of Olive Wood Global Development Limited.

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