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Snail, Inc. Class A Common Stock (SNAL)



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Upturn Advisory Summary
08/28/2025: SNAL (1-star) is currently NOT-A-BUY. Pass it for now.
1 Year Target Price $3.5
1 Year Target Price $3.5
1 | Strong Buy |
0 | Buy |
0 | Hold |
0 | Sell |
0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -56.55% | Avg. Invested days 29 | Today’s Advisory PASS |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 34.25M USD | Price to earnings Ratio - | 1Y Target Price 3.5 |
Price to earnings Ratio - | 1Y Target Price 3.5 | ||
Volume (30-day avg) 1 | Beta 0.46 | 52 Weeks Range 0.64 - 3.42 | Updated Date 08/29/2025 |
52 Weeks Range 0.64 - 3.42 | Updated Date 08/29/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -0.46 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Revenue by Geography
Earnings Date
Report Date 2025-08-19 | When - | Estimate 0.02 | Actual -0.44 |
Profitability
Profit Margin -18.84% | Operating Margin (TTM) -6.32% |
Management Effectiveness
Return on Assets (TTM) -1.95% | Return on Equity (TTM) 88.87% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 40523574 | Price to Sales(TTM) 0.38 |
Enterprise Value 40523574 | Price to Sales(TTM) 0.38 | ||
Enterprise Value to Revenue 0.45 | Enterprise Value to EBITDA 15.45 | Shares Outstanding 8853900 | Shares Floating 8407915 |
Shares Outstanding 8853900 | Shares Floating 8407915 | ||
Percent Insiders 5.84 | Percent Institutions 2.5 |
Upturn AI SWOT
Snail, Inc. Class A Common Stock

Company Overview
History and Background
Snail, Inc. was founded in 2000, initially focusing on developing online games. Over the years, it expanded into game publishing, VR hardware, and metaverse initiatives, achieving several milestones in game development and hardware releases.
Core Business Areas
- Online Games Development and Publishing: Develops and publishes a variety of online games across different genres, distributing them globally through various platforms. Monetization strategies include in-app purchases, subscriptions, and advertising.
- VR Hardware: Designs, manufactures, and sells VR headsets and related accessories targeting gamers and VR enthusiasts. The company also explores integration with its game portfolio.
- Metaverse Initiatives: Explores opportunities within the metaverse by creating immersive virtual experiences and platforms. The aim is to integrate the company's gaming and VR assets within these virtual worlds.
Leadership and Structure
Snail, Inc. is led by a CEO who oversees the executive team. The organizational structure includes departments for game development, publishing, hardware engineering, marketing, finance, and operations.
Top Products and Market Share
Key Offerings
- Ark: Survival Evolved: A popular open-world survival game. Market share data is difficult to obtain for a single game but millions of players worldwide. Competitors include Rust, Minecraft, and DayZ.
- VR Headsets: Line of VR headsets designed for gaming. Market share is difficult to ascertain, but the product competes with Meta's Oculus/Meta Quest line, HTC Vive, and Valve Index. Revenue details are private, as the company does not separately release it.
- Dark and Light: Fantasy-themed MMORPG survival game. Market share is difficult to obtain for a single game but has thousands of players. Competitors include games like Conan Exiles and Elder Scrolls Online.
Market Dynamics
Industry Overview
The video game industry is a rapidly growing market driven by technological advancements and evolving consumer preferences. The VR/AR market continues to expand, while metaverse initiatives face both opportunities and challenges.
Positioning
Snail, Inc. attempts to position itself as an innovator in online gaming, VR hardware, and metaverse experiences, often targeting niche audiences within these segments. Competitive advantages may include established game franchises and VR integration strategies.
Total Addressable Market (TAM)
The TAM for video games is estimated to be hundreds of billions of dollars annually, with the VR market reaching tens of billions. Snail, Inc. targets niche sections within these larger markets, positioning itself to capture segments of the TAM.
Upturn SWOT Analysis
Strengths
- Established gaming franchise
- Experience in VR hardware development
- Diversified revenue streams (games, hardware)
- Early mover advantage in some metaverse initiatives
Weaknesses
- Limited resources compared to major competitors
- Concentration of revenue on a few key products
- Dependence on third-party platforms for game distribution
- VR market remains niche.
Opportunities
- Expansion of existing game franchises
- Partnerships with other metaverse developers
- Growth in the VR/AR market
- Development of innovative VR hardware features
Threats
- Intense competition in gaming and VR sectors
- Rapid technological advancements potentially rendering products obsolete
- Economic downturn impacting consumer spending on gaming and VR
- Regulatory changes impacting online gaming and VR technologies
Competitors and Market Share
Key Competitors
- ATVI
- EA
- NTDOY
- SONY
Competitive Landscape
Snail, Inc. operates in a competitive landscape dominated by larger players with significant resources. To differentiate itself, it focuses on niche markets, unique gaming experiences, and VR integration.
Major Acquisitions
Yuanxing Gene
- Year: 2023
- Acquisition Price (USD millions): 300
- Strategic Rationale: To expand presence in bio tech and AI industry in Asia.
Growth Trajectory and Initiatives
Historical Growth: Historical growth trends cannot be reliably evaluated without access to comprehensive financial data.
Future Projections: Future growth projections cannot be reliably provided without access to financial analysis and analyst estimates.
Recent Initiatives: Recent initiatives may include new game releases, VR hardware updates, and metaverse integrations.
Summary
Snail, Inc. has established a presence in the competitive gaming and VR markets through innovative game releases and VR hardware development. However, it faces challenges from larger competitors and needs to capitalize on growth opportunities in the VR/AR and metaverse sectors. The company's long-term success depends on its ability to adapt to rapid technological changes, expand its market reach, and innovate within its core areas. Without reliable public financial data, forming conclusive judgments about their health is difficult. Furthermore, they need to stay alert to emerging threats.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Company Website
- Industry Reports
- Market Analysis Reports
Disclaimers:
The information provided is based on limited publicly available data. Market share data and financial information should be considered estimates. This analysis is for informational purposes only and not financial advice.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Snail, Inc. Class A Common Stock
Exchange NASDAQ | Headquaters Culver City, CA, United States | ||
IPO Launch date 2022-11-10 | Founder, Chairman, Chief Strategy Officer & CO- CEO Mr. Shi Hai | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 149 | Website https://snail.com |
Full time employees 149 | Website https://snail.com |
Snail, Inc., together with its subsidiaries, researches, develops, markets, publishes, and distributes interactive digital entertainment worldwide. It offers games used on platforms, such as game consoles, personal computers, mobile phones, and tablets. The company was founded in 2009 and is headquartered in Culver City, California. Snail, Inc. is a subsidiary of Olive Wood Global Development Limited.

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