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Snail, Inc. Class A Common Stock (SNAL)

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Upturn Advisory Summary
01/07/2026: SNAL (1-star) is currently NOT-A-BUY. Pass it for now.
1 Year Target Price $3
1 Year Target Price $3
| 1 | Strong Buy |
| 0 | Buy |
| 0 | Hold |
| 0 | Sell |
| 0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -61.62% | Avg. Invested days 27 | Today’s Advisory PASS |
Upturn Star Rating ![]() | Upturn Advisory Performance | Stock Returns Performance |
Key Highlights
Company Size Small-Cap Stock | Market Capitalization 32.50M USD | Price to earnings Ratio - | 1Y Target Price 3 |
Price to earnings Ratio - | 1Y Target Price 3 | ||
Volume (30-day avg) 1 | Beta 0.56 | 52 Weeks Range 0.64 - 3.42 | Updated Date 01/8/2026 |
52 Weeks Range 0.64 - 3.42 | Updated Date 01/8/2026 | ||
Dividends yield (FY) - | Basic EPS (TTM) -0.69 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Revenue by Geography
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -30.67% | Operating Margin (TTM) -68.85% |
Management Effectiveness
Return on Assets (TTM) -12.73% | Return on Equity (TTM) 88.87% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 32556681 | Price to Sales(TTM) 0.39 |
Enterprise Value 32556681 | Price to Sales(TTM) 0.39 | ||
Enterprise Value to Revenue 0.4 | Enterprise Value to EBITDA 15.45 | Shares Outstanding 8998728 | Shares Floating 8281759 |
Shares Outstanding 8998728 | Shares Floating 8281759 | ||
Percent Insiders 3.76 | Percent Institutions 4.57 |
Upturn AI SWOT
Snail, Inc. Class A Common Stock

Company Overview
History and Background
Snail, Inc. (SNWL) is a digital game publisher and developer. Founded in 2008, it has grown to operate in North America and Europe. Significant milestones include the release of various mobile and PC games, and strategic partnerships within the gaming industry. The company has evolved by expanding its product portfolio and geographical reach within the global gaming market.
Core Business Areas
- Video Game Publishing and Development: Snail, Inc. focuses on developing, publishing, and distributing video games across various platforms, including mobile, PC, and console. This involves in-house development, as well as licensing and publishing games from third-party developers.
- Digital Content and Services: Beyond core game development, Snail, Inc. may also be involved in providing digital content, in-game purchases, and related services that enhance the gaming experience and generate recurring revenue.
Leadership and Structure
Information on Snail, Inc.'s current leadership team and specific organizational structure is not readily available in public domain for a detailed breakdown. Generally, it would include a CEO, CTO, heads of development, publishing, marketing, and finance departments.
Top Products and Market Share
Key Offerings
- Product Name 1: Various Mobile Games (e.g., 'ARMY ATTACK', 'Black Cloud')
- Product Name 2: PC Games (e.g., 'Voyage Century Online')
Market Dynamics
Industry Overview
The global video game industry is a massive and rapidly growing market, driven by technological advancements, increasing internet penetration, and the widespread adoption of smartphones. The industry encompasses console gaming, PC gaming, and mobile gaming, with mobile gaming being the largest segment. Key trends include the rise of esports, cloud gaming, and the metaverse.
Positioning
Snail, Inc. operates within the competitive digital game publishing and development sector. Its positioning is likely that of a mid-tier player focusing on specific niches or genres, leveraging its established titles and potentially seeking growth through new IP development and strategic partnerships. Its competitive advantages might lie in its experience in the Asian and Western markets, and its ability to adapt to evolving player preferences.
Total Addressable Market (TAM)
The global video game market is valued in the hundreds of billions of USD and is projected to continue growing. Snail, Inc. is a participant in this TAM, aiming to capture a share through its developed and published games. Its positioning is as a developer and publisher contributing to this vast market, rather than a dominant player holding a significant percentage of the overall TAM.
Upturn SWOT Analysis
Strengths
- Established presence in the digital game market.
- Portfolio of existing game titles.
- Experience in both PC and mobile game development and publishing.
- Potential for international market reach.
Weaknesses
- Competition from larger, more established gaming companies.
- Dependence on the success of new game releases.
- Potential for limited brand recognition compared to industry giants.
- Challenges in adapting quickly to rapidly changing gaming trends.
Opportunities
- Growth in emerging gaming markets.
- Expansion into new gaming platforms and technologies (e.g., VR, cloud gaming).
- Strategic partnerships and collaborations.
- Leveraging user-generated content and community engagement.
- Monetization of existing IPs through new ventures.
Threats
- Intense competition and market saturation.
- Shifting consumer preferences and gaming trends.
- Regulatory changes in different markets.
- Cybersecurity risks and data breaches.
- Economic downturns impacting consumer discretionary spending.
Competitors and Market Share
Key Competitors
- Tencent Holdings Ltd. (TCEHY)
- NetEase, Inc. (NTES)
- Activision Blizzard, Inc. (ATVI - now part of Microsoft)
- Electronic Arts Inc. (EA)
- Take-Two Interactive Software, Inc. (TTWO)
- Ubisoft Entertainment SA (Ubi Soft)
Competitive Landscape
Snail, Inc. operates in a highly competitive landscape dominated by much larger global players with vast resources and established franchises. Its advantages lie in its agility and potential for niche market penetration, while its disadvantages include a smaller budget for game development, marketing, and intellectual property acquisition compared to its behemoth competitors. Snail, Inc. must focus on unique game experiences and efficient operations to carve out its market share.
Growth Trajectory and Initiatives
Historical Growth: Snail, Inc.'s historical growth has likely been tied to the successful launch and performance of its video game titles. Growth would be characterized by periods of expansion following new game releases and market penetration efforts.
Future Projections: Future growth projections for Snail, Inc. would be dependent on analyst assessments of its upcoming game pipeline, market trends, and its ability to innovate and adapt to the competitive gaming landscape. Without specific analyst reports, these are speculative.
Recent Initiatives: Recent initiatives for Snail, Inc. may include the development of new game titles, expansion into new geographical markets, strategic partnerships, or exploring emerging gaming technologies. Specific initiatives would be detailed in company press releases or investor relations materials.
Summary
Snail, Inc. is a participant in the dynamic and massive video game industry. While it has a history of game development and publishing, it faces intense competition from significantly larger players. Its strengths lie in its existing portfolio and potential international reach, but it must overcome challenges related to market saturation and the rapid evolution of gaming trends. Future success hinges on its ability to innovate, secure strategic partnerships, and effectively capture market share in a rapidly changing digital entertainment landscape.
Similar Stocks
Sources and Disclaimers
Data Sources:
- Company filings (e.g., SEC filings for Snail, Inc. if publicly traded).
- Financial news and data aggregators (e.g., Bloomberg, Refinitiv, Yahoo Finance).
- Industry analysis reports (e.g., Newzoo, Statista).
- Company official website and press releases.
Disclaimers:
The information provided in this JSON is based on publicly available data and general industry knowledge. Financial data and market share figures are estimates and subject to change. This analysis is for informational purposes only and does not constitute financial advice. Investors should conduct their own due diligence before making any investment decisions.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Snail, Inc. Class A Common Stock
Exchange NASDAQ | Headquaters Culver City, CA, United States | ||
IPO Launch date 2022-11-10 | Founder, Chairman, Chief Strategy Officer & CEO Mr. Shi Hai | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 149 | Website https://snail.com |
Full time employees 149 | Website https://snail.com | ||
Snail, Inc., together with its subsidiaries, researches, develops, markets, publishes, and distributes interactive digital entertainment worldwide. It offers games used on platforms, such as game consoles, personal computers, mobile phones, and tablets. The company was founded in 2009 and is headquartered in Culver City, California. Snail, Inc. is a subsidiary of Olive Wood Global Development Limited.

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