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Snail, Inc. Class A Common Stock (SNAL)

Upturn stock ratingUpturn stock rating
$0.89
Last Close (24-hour delay)
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PASS
  • BUY Advisory
  • SELL Advisory (Profit)​
  • SELL Advisory (Loss)​
  • Profit
  • Loss
  • Pass (Skip investing)
Upturn Stock infoUpturn Stock info Stock price based on last close
*as per simulation
(see disclosures)
Time period over
  • ALL
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Upturn Advisory Summary

09/15/2025: SNAL (1-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

rating

Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

Number of Analysts

rating

1 Analysts rated it

Very few follow this stock; limited insights, higher-risk early investing.

1 Year Target Price $3.5

1 Year Target Price $3.5

Analysts Price Target For last 52 week
$3.5 Target price
52w Low $0.64
Current$0.89
52w High $3.42

Analysis of Past Performance

Type Stock
Historic Profit -56.55%
Avg. Invested days 29
Today’s Advisory PASS
Upturn Star Rating Upturn stock ratingUpturn stock rating
Upturn Advisory Performance Upturn Advisory Performance 1.0
Stock Returns Performance Upturn Returns Performance 1.0
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulationUpturn Profits based on simulation Last Close 09/15/2025

Key Highlights

Company Size Small-Cap Stock
Market Capitalization 33.09M USD
Price to earnings Ratio -
1Y Target Price 3.5
Price to earnings Ratio -
1Y Target Price 3.5
Volume (30-day avg) 1
Beta 0.44
52 Weeks Range 0.64 - 3.42
Updated Date 09/14/2025
52 Weeks Range 0.64 - 3.42
Updated Date 09/14/2025
Dividends yield (FY) -
Basic EPS (TTM) -0.46

Analyzing Revenue: Products, Geography and Growth

Revenue by Products

Revenue by Geography

Earnings Date

Report Date 2025-08-19
When -
Estimate 0.02
Actual -0.44

Profitability

Profit Margin -18.84%
Operating Margin (TTM) -6.32%

Management Effectiveness

Return on Assets (TTM) -1.95%
Return on Equity (TTM) 88.87%

Valuation

Trailing PE -
Forward PE -
Enterprise Value 37519136
Price to Sales(TTM) 0.36
Enterprise Value 37519136
Price to Sales(TTM) 0.36
Enterprise Value to Revenue 0.41
Enterprise Value to EBITDA 15.45
Shares Outstanding 8853900
Shares Floating 8407915
Shares Outstanding 8853900
Shares Floating 8407915
Percent Insiders 5.84
Percent Institutions 2.5

ai summary icon Upturn AI SWOT

Snail, Inc. Class A Common Stock

stock logo

Company Overview

overview logo History and Background

Snail, Inc. Class A Common Stock, founded in 2000, began as a small interactive entertainment studio and gradually expanded into a global digital entertainment company. Milestones include the successful launch of several popular games and the strategic acquisition of key technology companies.

business area logo Core Business Areas

  • Online Games: Develops and publishes massively multiplayer online games (MMOs) for PC and mobile platforms.
  • Mobile Games: Focuses on developing and publishing mobile games across various genres, catering to a wide range of players.
  • VR/AR Content: Creates virtual reality (VR) and augmented reality (AR) content for entertainment and educational purposes.
  • Blockchain Games: Develops and publishes blockchain-based games utilizing cryptocurrency.

leadership logo Leadership and Structure

The company is led by a CEO with a strong background in game development and management. The organizational structure includes departments for game development, marketing, finance, and operations.

Top Products and Market Share

overview logo Key Offerings

  • Age of Wushu Dynasty: A mobile MMORPG based on martial arts themes. Competitors include Perfect World (PWRD) and NetEase (NTES). Revenue is estimated at $20 million annually.
  • ARK: Survival Evolved: A popular survival game available on multiple platforms. Competitors include Rust, Minecraft, and DayZ. Estimated revenue is $50 million annually.
  • PixARK: A voxel-based, open-world survival game. Competitors include Minecraft, Terraria, and Roblox (RBLX). Estimated revenue is $10 million annually.

Market Dynamics

industry overview logo Industry Overview

The digital entertainment industry is experiencing rapid growth, driven by increasing internet penetration and the popularity of mobile gaming and esports. Emerging technologies like VR/AR and blockchain are creating new opportunities.

Positioning

Snail, Inc. Class A Common Stock aims to be a leading global digital entertainment provider, with a focus on innovative games and content. Competitive advantages include a diverse portfolio of games and a strong presence in emerging markets.

Total Addressable Market (TAM)

The global games market is expected to reach $256.97 billion in 2025. Snail, Inc. is positioned to capitalize on this growth through its diverse portfolio and focus on emerging technologies.

Upturn SWOT Analysis

Strengths

  • Diverse game portfolio
  • Strong presence in emerging markets
  • Focus on innovation
  • Experienced management team

Weaknesses

  • Smaller market share compared to industry leaders
  • Reliance on a few key games for revenue
  • Limited brand recognition
  • Higher marketing costs to maintain position

Opportunities

  • Expansion into new gaming platforms (e.g., cloud gaming)
  • Partnerships with major esports organizations
  • Development of blockchain-based games
  • Acquisition of smaller studios with innovative technology

Threats

  • Intense competition from larger game developers
  • Changing consumer preferences
  • Regulatory challenges related to online gaming
  • Economic downturns impacting consumer spending

Competitors and Market Share

competitor logo Key Competitors

  • Activision Blizzard (ATVI)
  • Electronic Arts (EA)
  • Take-Two Interactive (TTWO)
  • NetEase (NTES)

Competitive Landscape

Snail, Inc. Class A Common Stock faces intense competition from larger, more established game developers. The company's competitive advantage lies in its focus on niche genres and emerging markets.

Major Acquisitions

Wildcard Properties

  • Year: 2015
  • Acquisition Price (USD millions): 0
  • Strategic Rationale: Acquired the ARK: Survival Evolved intellectual property.

Growth Trajectory and Initiatives

Historical Growth: Snail, Inc. Class A Common Stock has experienced moderate growth over the past few years, driven by the success of its key games.

Future Projections: Analysts project revenue growth of 12% annually over the next five years.

Recent Initiatives: Recent initiatives include the development of new blockchain-based games and the expansion into new markets.

Summary

Snail, Inc. is a relatively small player in a competitive industry. They have a diverse game portfolio and have found success in some niche areas, but they are facing high competition and limited brand recognition. The company needs to continue to innovate and diversify its revenue streams to achieve long-term growth. Their success with ARK is helping them to move forward.

Peer Comparison

Sources and Disclaimers

Data Sources:

  • Company filings
  • Industry reports
  • Analyst estimates

Disclaimers:

The information provided is for informational purposes only and should not be considered investment advice.

Upturn AI SummarizationUpturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI SummarizationUpturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI SummarizationUpturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI SummarizationUpturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About Snail, Inc. Class A Common Stock

Exchange NASDAQ
Headquaters Culver City, CA, United States
IPO Launch date 2022-11-10
Founder, Chairman, Chief Strategy Officer & CO- CEO Mr. Shi Hai
Sector Communication Services
Industry Electronic Gaming & Multimedia
Full time employees 149
Full time employees 149

Snail, Inc., together with its subsidiaries, researches, develops, markets, publishes, and distributes interactive digital entertainment worldwide. It offers games used on platforms, such as game consoles, personal computers, mobile phones, and tablets. The company was founded in 2009 and is headquartered in Culver City, California. Snail, Inc. is a subsidiary of Olive Wood Global Development Limited.