
Cancel anytime
- Chart
- Upturn Summary
- Highlights
- Revenue
- Valuation
Upturn AI SWOT
- About


Take-Two Interactive Software Inc (TTWO)



- BUY Advisory
- SELL Advisory (Profit)
- SELL Advisory (Loss)
- Profit
- Loss
- Pass (Skip investing)


(see disclosures)
- ALL
- YEAR
- MONTH
- WEEK
Upturn Advisory Summary
09/12/2025: TTWO (2-star) has a low Upturn Star Rating. Not recommended to BUY.
1 Year Target Price $262.02
1 Year Target Price $262.02
17 | Strong Buy |
6 | Buy |
3 | Hold |
0 | Sell |
1 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit 32.27% | Avg. Invested days 49 | Today’s Advisory Consider higher Upturn Star rating |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
![]() ![]() | ![]() ![]() |
Key Highlights
Company Size Large-Cap Stock | Market Capitalization 45.43B USD | Price to earnings Ratio - | 1Y Target Price 262.02 |
Price to earnings Ratio - | 1Y Target Price 262.02 | ||
Volume (30-day avg) 27 | Beta 1 | 52 Weeks Range 146.76 - 250.45 | Updated Date 09/14/2025 |
52 Weeks Range 146.76 - 250.45 | Updated Date 09/14/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -24.13 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -72.92% | Operating Margin (TTM) 1.16% |
Management Effectiveness
Return on Assets (TTM) -1.65% | Return on Equity (TTM) -89.29% |
Valuation
Trailing PE - | Forward PE 98.04 | Enterprise Value 46899434407 | Price to Sales(TTM) 7.83 |
Enterprise Value 46899434407 | Price to Sales(TTM) 7.83 | ||
Enterprise Value to Revenue 8.09 | Enterprise Value to EBITDA 63.79 | Shares Outstanding 184470000 | Shares Floating 172167894 |
Shares Outstanding 184470000 | Shares Floating 172167894 | ||
Percent Insiders 1.37 | Percent Institutions 97.88 |
Upturn AI SWOT
Take-Two Interactive Software Inc

Company Overview
History and Background
Take-Two Interactive Software Inc. was founded in 1993. Initially a technology holding company, it evolved to focus on developing, publishing, and distributing video games. Key milestones include acquiring Rockstar Games in 1998 and 2K Games in 2005, which solidified its position in the industry.
Core Business Areas
- Rockstar Games: Develops and publishes action-adventure games, including the Grand Theft Auto and Red Dead Redemption franchises.
- 2K: Develops and publishes sports and entertainment titles such as NBA 2K, WWE 2K, and BioShock.
- Private Division: Publishes titles from independent developers, offering support and distribution to smaller studios.
Leadership and Structure
Strauss Zelnick is the Chairman and CEO. The company is structured into publishing labels (Rockstar Games, 2K, Private Division) and a corporate division overseeing finance, legal, and strategy.
Top Products and Market Share
Key Offerings
- Grand Theft Auto V: A critically acclaimed and commercially successful action-adventure game. It has sold over 200 million copies. Competitors include games from Ubisoft (e.g., Assassin's Creed) and Electronic Arts (e.g., Battlefield).
- NBA 2K Series: A leading basketball simulation game. Competitors include Electronic Arts' NBA Live series. No specific market share known, but it is dominant in the basketball game segment.
- Red Dead Redemption 2: A critically acclaimed and commercially successful action-adventure game. It has sold over 65 million copies. Competitors include games like Horizon Zero Dawn and Assassin's Creed Valhalla.
Market Dynamics
Industry Overview
The video game industry is experiencing substantial growth, driven by increased digital distribution, esports popularity, and mobile gaming. The market is highly competitive, with new technologies and business models constantly emerging.
Positioning
Take-Two Interactive is a leading publisher known for high-quality, narrative-driven games and popular sports franchises. Its competitive advantages include strong intellectual property and a focus on long-term engagement.
Total Addressable Market (TAM)
The global video game market is projected to reach hundreds of billions of dollars. Take-Two is positioned to capture a significant share through its premium titles and expanding digital presence.
Upturn SWOT Analysis
Strengths
- Strong intellectual property portfolio (GTA, NBA 2K, Red Dead)
- Proven track record of developing high-quality games
- Established distribution network
- Experienced management team
Weaknesses
- Reliance on a few key franchises
- Potential for delays in game releases
- Exposure to competition from other major publishers
- Dependence on successful execution of development
Opportunities
- Expansion into new gaming platforms (e.g., cloud gaming)
- Growth in esports and streaming
- Development of new intellectual properties
- Acquisition of smaller studios and IP
Threats
- Changing consumer preferences
- Increased competition from free-to-play games
- Economic downturn affecting consumer spending
- Technological disruptions
Competitors and Market Share
Key Competitors
- EA (EA)
- ATVI (ATVI)
- UBI.PA (UBI)
- NTDOY (NTDOY)
Competitive Landscape
Take-Two competes with other major publishers based on game quality, marketing, and distribution. It differentiates itself through high-quality, narrative-driven experiences and strong intellectual property.
Major Acquisitions
Zynga
- Year: 2022
- Acquisition Price (USD millions): 12700
- Strategic Rationale: Acquisition expanded Take-Two's mobile gaming presence and diversified its revenue streams.
Growth Trajectory and Initiatives
Historical Growth: Take-Two Interactive has experienced significant growth driven by successful game releases and digital sales.
Future Projections: Future projections need to be obtained from reliable finance websites to update this section.
Recent Initiatives: Recent initiatives include the acquisition of Zynga and investments in new game development and distribution platforms.
Summary
Take-Two Interactive is a strong company with a valuable portfolio of intellectual property and a proven track record of success. Its focus on high-quality games and digital distribution positions it well for future growth. However, reliance on key franchises and increased competition remain challenges to monitor.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Company Filings
- Analyst Reports
- Industry Publications
Disclaimers:
This analysis is for informational purposes only and should not be considered financial advice. Market conditions and company performance can change rapidly.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Take-Two Interactive Software Inc
Exchange NASDAQ | Headquaters New York, NY, United States | ||
IPO Launch date 1997-04-15 | Executive Chairman & CEO Mr. Strauss H. Zelnick Esq., J.D. | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 12928 | Website https://www.take2games.com |
Full time employees 12928 | Website https://www.take2games.com |
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company develops and publishes action/adventure products under the Grand Theft Auto, LA Noire, Max Payne, Midnight Club, and Red Dead Redemption names, as well as other franchises. It also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, Borderlands, and Tiny Tina's Wonderland names. In addition, the company publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; mobile titles, including WWE SuperCard; and PGA TOUR 2K. Further, it offers Kerbal Space Program; free-to-play mobile games, such as CSR Racing, Dragon City, Empires & Puzzles, FarmVille, Game of Thrones: Legends, Golf Rival, Harry Potter: Puzzles & Spells, Match Factory!, Merge Dragons!, Merge Magic!, Monster Legends, Toon Blast, Top Eleven, Top Troops, Toy Blast, Two Dots, Words With Friends, and Zynga Poker; and hyper-casual mobile titles, including Color Block Jam, Fill the Fridge!, Parking Jam 3D, Power Slap, Pull the Pin, Screw Jam, Twisted Tangle, and Tangled Snakes. The company's products are designed for console gaming systems; and mobiles comprising smartphones, tablets, and personal computers. It provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.

Note: This website is maintained by Upturn Corporation, which is an investment adviser registered with the U.S. Securities and Exchange Commission. Such registration does not imply a certain level of skill or training. Investing in securities has risks. Past performance is no guarantee of future returns. No assurance is provided as to any particular investment return, and you may lose money using our services. You are strongly advised to consult appropriate counsel before making any investments in companies you learn about through our services. You should obtain appropriate legal, tax, investment, accounting, and other advice that takes into account your investment portfolio and overall financial situation. You are solely responsible for conducting due diligence on a potential investment. We do not affect trades for you. You will select your own broker through which to transact. Investments are not FDIC insured, they are not guaranteed, and they may lose value. Please see the Privacy Policy, Terms of Use, and Disclosure for more information.