TTWO logo TTWO
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TTWO logo

Take-Two Interactive Software Inc (TTWO)

Upturn stock rating
$256.37
Last Close (24-hour delay)
Profit since last BUY7.33%
upturn advisory
Regular Buy
BUY since 43 days
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Upturn Advisory Summary

10/31/2025: TTWO (3-star) is a STRONG-BUY. BUY since 43 days. Simulated Profits (7.33%). Updated daily EoD!

Upturn Star Rating

rating

Moderate Performance

These Stocks/ETFs, based on Upturn Advisory, typically align with the market average, offering steady but unremarkable returns.

Number of Analysts

rating

27 Analysts rated it

Well-followed company, solid analyst reports, reliable data for confident investing.

1 Year Target Price $273.41

1 Year Target Price $273.41

Analysts Price Target For last 52 week
$273.41 Target price
52w Low $162.8
Current$256.37
52w High $264.79

Analysis of Past Performance

Type Stock
Historic Profit 37.7%
Avg. Invested days 53
Today’s Advisory Regular Buy
Upturn Star Rating upturn star rating icon
Upturn Advisory Performance Upturn Advisory Performance 4.0
Stock Returns Performance Upturn Returns Performance 3.0
Upturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulation Last Close 10/31/2025

Key Highlights

Company Size Large-Cap Stock
Market Capitalization 47.29B USD
Price to earnings Ratio -
1Y Target Price 273.41
Price to earnings Ratio -
1Y Target Price 273.41
Volume (30-day avg) 27
Beta 1.02
52 Weeks Range 162.80 - 264.79
Updated Date 11/3/2025
52 Weeks Range 162.80 - 264.79
Updated Date 11/3/2025
Dividends yield (FY) -
Basic EPS (TTM) -24.12

Analyzing Revenue: Products, Geography and Growth

Revenue by Products

Product revenue - Year on Year

Revenue by Geography

Geography revenue - Year on Year

Earnings Date

Report Date 2025-11-05
When After Market
Estimate -0.66
Actual -

Profitability

Profit Margin -72.92%
Operating Margin (TTM) 1.16%

Management Effectiveness

Return on Assets (TTM) -1.65%
Return on Equity (TTM) -89.29%

Valuation

Trailing PE -
Forward PE 102.04
Enterprise Value 48869576271
Price to Sales(TTM) 8.15
Enterprise Value 48869576271
Price to Sales(TTM) 8.15
Enterprise Value to Revenue 8.43
Enterprise Value to EBITDA 63.79
Shares Outstanding 184470212
Shares Floating 172156825
Shares Outstanding 184470212
Shares Floating 172156825
Percent Insiders 1.38
Percent Institutions 97.47

ai summary icon Upturn AI SWOT

Take-Two Interactive Software Inc

stock logo

Company Overview

overview logo History and Background

Take-Two Interactive Software, Inc. was founded in 1993. It has grown through acquisitions and the development of major gaming franchises like Grand Theft Auto, Red Dead Redemption, and NBA 2K.

business area logo Core Business Areas

  • Interactive Entertainment: This segment develops and publishes video games and related content. It includes console, PC, and mobile games, as well as online services and digital distribution. It encompasses the labels Rockstar Games and 2K.

leadership logo Leadership and Structure

Strauss Zelnick is the Chairman and CEO. The company operates with a structure based around its key labels, Rockstar Games and 2K, each with significant autonomy.

Top Products and Market Share

overview logo Key Offerings

  • Grand Theft Auto Series: One of the best-selling video game franchises of all time. GTA V has sold over 200 million copies as of early 2024 and generates significant revenue through ongoing online services (GTA Online). Competitors include games like Cyberpunk 2077 and Saints Row.
  • NBA 2K Series: A leading basketball simulation game series. It generates revenue through game sales, in-game purchases, and licensing agreements. Competitors include EA's NBA Live series (though it has been on hiatus).
  • Red Dead Redemption Series: An action-adventure game set in an open-world environment. Red Dead Redemption 2 has sold over 61 million copies as of early 2024. Competitors include other open-world action-adventure games like Assassin's Creed.

Market Dynamics

industry overview logo Industry Overview

The video game industry is experiencing growth, driven by digital distribution, mobile gaming, and esports. The market is competitive, with major players investing heavily in game development, marketing, and online services.

Positioning

Take-Two is a major player in the video game industry, known for its high-quality, critically acclaimed games. Its competitive advantage lies in its strong brands, creative talent, and ability to develop engaging online experiences.

Total Addressable Market (TAM)

The global games market is estimated to be over $200 billion. Take-Two is positioned to capture a significant portion of this TAM through its established franchises and ongoing investment in new game development.

Upturn SWOT Analysis

Strengths

  • Strong Brand Portfolio (GTA, NBA 2K, Red Dead Redemption)
  • Proven Track Record of Developing High-Quality Games
  • Successful Online Services (GTA Online, NBA 2K Online)
  • Solid Financial Performance

Weaknesses

  • Reliance on a Few Key Franchises
  • Long Development Cycles
  • Susceptibility to Changing Consumer Preferences
  • Negative press related to game content

Opportunities

  • Expansion into New Gaming Platforms (Cloud Gaming)
  • Growth in Emerging Markets
  • Development of New Intellectual Property
  • Acquisition of Complementary Businesses

Threats

  • Intense Competition
  • Technological Disruption (e.g., new gaming platforms)
  • Economic Downturn
  • Changing Regulations (e.g., loot boxes)

Competitors and Market Share

competitor logo Key Competitors

  • Electronic Arts (EA)
  • Activision Blizzard (ATVI)
  • Ubisoft Entertainment (UBSFY)

Competitive Landscape

Take-Two competes with other major video game publishers. It differentiates itself through its focus on quality and its strong brands. However, it faces challenges from competitors with larger portfolios and greater resources.

Major Acquisitions

Zynga

  • Year: 2022
  • Acquisition Price (USD millions): 12700
  • Strategic Rationale: Expanded Take-Two's presence in the mobile gaming market and diversified its revenue streams.

Growth Trajectory and Initiatives

Historical Growth: Take-Two's growth has been driven by the success of its major franchises and the increasing adoption of digital distribution.

Future Projections: Analysts project continued growth for Take-Two, driven by the release of new games and the expansion of its online services.

Recent Initiatives: Acquisition of Zynga to expand into mobile gaming, continued investment in new game development, and expansion of online services.

Summary

Take-Two is a strong company with a valuable portfolio of gaming franchises. Its successful online services contribute significantly to revenue. Reliance on a few key franchises is a risk, and the company needs to continue innovating. Expansion into mobile through the Zynga acquisition is a positive strategic move.

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Sources and Disclaimers

Data Sources:

  • Company Filings (SEC)
  • Industry Reports
  • Analyst Estimates

Disclaimers:

The data and analysis provided are for informational purposes only and should not be considered investment advice. Market share data is approximate and based on available information. Financial data needs to be updated with live information.

Upturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About Take-Two Interactive Software Inc

Exchange NASDAQ
Headquaters New York, NY, United States
IPO Launch date 1997-04-15
Executive Chairman & CEO Mr. Strauss H. Zelnick Esq., J.D.
Sector Communication Services
Industry Electronic Gaming & Multimedia
Full time employees 12928
Full time employees 12928

Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company develops and publishes action/adventure products under the Grand Theft Auto, LA Noire, Max Payne, Midnight Club, and Red Dead Redemption names, as well as other franchises. It also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, Borderlands, and Tiny Tina's Wonderland names. In addition, the company publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; mobile titles, including WWE SuperCard; and PGA TOUR 2K. Further, it offers Kerbal Space Program; free-to-play mobile games, such as CSR Racing, Dragon City, Empires & Puzzles, FarmVille, Game of Thrones: Legends, Golf Rival, Harry Potter: Puzzles & Spells, Match Factory!, Merge Dragons!, Merge Magic!, Monster Legends, Toon Blast, Top Eleven, Top Troops, Toy Blast, Two Dots, Words With Friends, and Zynga Poker; and hyper-casual mobile titles, including Color Block Jam, Fill the Fridge!, Parking Jam 3D, Power Slap, Pull the Pin, Screw Jam, Twisted Tangle, and Tangled Snakes. The company's products are designed for console gaming systems; and mobiles comprising smartphones, tablets, and personal computers. It provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.