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Upturn AI SWOT - About
Take-Two Interactive Software Inc (TTWO)

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Upturn Advisory Summary
10/31/2025: TTWO (3-star) is a STRONG-BUY. BUY since 43 days. Simulated Profits (7.33%). Updated daily EoD!
1 Year Target Price $273.41
1 Year Target Price $273.41
| 17 | Strong Buy |
| 6 | Buy |
| 3 | Hold |
| 0 | Sell |
| 1 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit 37.7% | Avg. Invested days 53 | Today’s Advisory Regular Buy |
Upturn Star Rating ![]() | Upturn Advisory Performance | Stock Returns Performance |
Key Highlights
Company Size Large-Cap Stock | Market Capitalization 47.29B USD | Price to earnings Ratio - | 1Y Target Price 273.41 |
Price to earnings Ratio - | 1Y Target Price 273.41 | ||
Volume (30-day avg) 27 | Beta 1.02 | 52 Weeks Range 162.80 - 264.79 | Updated Date 11/3/2025 |
52 Weeks Range 162.80 - 264.79 | Updated Date 11/3/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -24.12 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date 2025-11-05 | When After Market | Estimate -0.66 | Actual - |
Profitability
Profit Margin -72.92% | Operating Margin (TTM) 1.16% |
Management Effectiveness
Return on Assets (TTM) -1.65% | Return on Equity (TTM) -89.29% |
Valuation
Trailing PE - | Forward PE 102.04 | Enterprise Value 48869576271 | Price to Sales(TTM) 8.15 |
Enterprise Value 48869576271 | Price to Sales(TTM) 8.15 | ||
Enterprise Value to Revenue 8.43 | Enterprise Value to EBITDA 63.79 | Shares Outstanding 184470212 | Shares Floating 172156825 |
Shares Outstanding 184470212 | Shares Floating 172156825 | ||
Percent Insiders 1.38 | Percent Institutions 97.47 |
Upturn AI SWOT
Take-Two Interactive Software Inc

Company Overview
History and Background
Take-Two Interactive Software, Inc. was founded in 1993. It has grown through acquisitions and the development of major gaming franchises like Grand Theft Auto, Red Dead Redemption, and NBA 2K.
Core Business Areas
- Interactive Entertainment: This segment develops and publishes video games and related content. It includes console, PC, and mobile games, as well as online services and digital distribution. It encompasses the labels Rockstar Games and 2K.
Leadership and Structure
Strauss Zelnick is the Chairman and CEO. The company operates with a structure based around its key labels, Rockstar Games and 2K, each with significant autonomy.
Top Products and Market Share
Key Offerings
- Grand Theft Auto Series: One of the best-selling video game franchises of all time. GTA V has sold over 200 million copies as of early 2024 and generates significant revenue through ongoing online services (GTA Online). Competitors include games like Cyberpunk 2077 and Saints Row.
- NBA 2K Series: A leading basketball simulation game series. It generates revenue through game sales, in-game purchases, and licensing agreements. Competitors include EA's NBA Live series (though it has been on hiatus).
- Red Dead Redemption Series: An action-adventure game set in an open-world environment. Red Dead Redemption 2 has sold over 61 million copies as of early 2024. Competitors include other open-world action-adventure games like Assassin's Creed.
Market Dynamics
Industry Overview
The video game industry is experiencing growth, driven by digital distribution, mobile gaming, and esports. The market is competitive, with major players investing heavily in game development, marketing, and online services.
Positioning
Take-Two is a major player in the video game industry, known for its high-quality, critically acclaimed games. Its competitive advantage lies in its strong brands, creative talent, and ability to develop engaging online experiences.
Total Addressable Market (TAM)
The global games market is estimated to be over $200 billion. Take-Two is positioned to capture a significant portion of this TAM through its established franchises and ongoing investment in new game development.
Upturn SWOT Analysis
Strengths
- Strong Brand Portfolio (GTA, NBA 2K, Red Dead Redemption)
- Proven Track Record of Developing High-Quality Games
- Successful Online Services (GTA Online, NBA 2K Online)
- Solid Financial Performance
Weaknesses
- Reliance on a Few Key Franchises
- Long Development Cycles
- Susceptibility to Changing Consumer Preferences
- Negative press related to game content
Opportunities
- Expansion into New Gaming Platforms (Cloud Gaming)
- Growth in Emerging Markets
- Development of New Intellectual Property
- Acquisition of Complementary Businesses
Threats
- Intense Competition
- Technological Disruption (e.g., new gaming platforms)
- Economic Downturn
- Changing Regulations (e.g., loot boxes)
Competitors and Market Share
Key Competitors
- Electronic Arts (EA)
- Activision Blizzard (ATVI)
- Ubisoft Entertainment (UBSFY)
Competitive Landscape
Take-Two competes with other major video game publishers. It differentiates itself through its focus on quality and its strong brands. However, it faces challenges from competitors with larger portfolios and greater resources.
Major Acquisitions
Zynga
- Year: 2022
- Acquisition Price (USD millions): 12700
- Strategic Rationale: Expanded Take-Two's presence in the mobile gaming market and diversified its revenue streams.
Growth Trajectory and Initiatives
Historical Growth: Take-Two's growth has been driven by the success of its major franchises and the increasing adoption of digital distribution.
Future Projections: Analysts project continued growth for Take-Two, driven by the release of new games and the expansion of its online services.
Recent Initiatives: Acquisition of Zynga to expand into mobile gaming, continued investment in new game development, and expansion of online services.
Summary
Take-Two is a strong company with a valuable portfolio of gaming franchises. Its successful online services contribute significantly to revenue. Reliance on a few key franchises is a risk, and the company needs to continue innovating. Expansion into mobile through the Zynga acquisition is a positive strategic move.
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Sources and Disclaimers
Data Sources:
- Company Filings (SEC)
- Industry Reports
- Analyst Estimates
Disclaimers:
The data and analysis provided are for informational purposes only and should not be considered investment advice. Market share data is approximate and based on available information. Financial data needs to be updated with live information.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Take-Two Interactive Software Inc
Exchange NASDAQ | Headquaters New York, NY, United States | ||
IPO Launch date 1997-04-15 | Executive Chairman & CEO Mr. Strauss H. Zelnick Esq., J.D. | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 12928 | Website https://www.take2games.com |
Full time employees 12928 | Website https://www.take2games.com | ||
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company develops and publishes action/adventure products under the Grand Theft Auto, LA Noire, Max Payne, Midnight Club, and Red Dead Redemption names, as well as other franchises. It also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, Borderlands, and Tiny Tina's Wonderland names. In addition, the company publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; mobile titles, including WWE SuperCard; and PGA TOUR 2K. Further, it offers Kerbal Space Program; free-to-play mobile games, such as CSR Racing, Dragon City, Empires & Puzzles, FarmVille, Game of Thrones: Legends, Golf Rival, Harry Potter: Puzzles & Spells, Match Factory!, Merge Dragons!, Merge Magic!, Monster Legends, Toon Blast, Top Eleven, Top Troops, Toy Blast, Two Dots, Words With Friends, and Zynga Poker; and hyper-casual mobile titles, including Color Block Jam, Fill the Fridge!, Parking Jam 3D, Power Slap, Pull the Pin, Screw Jam, Twisted Tangle, and Tangled Snakes. The company's products are designed for console gaming systems; and mobiles comprising smartphones, tablets, and personal computers. It provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.

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