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Take-Two Interactive Software Inc (TTWO)

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Upturn Advisory Summary
01/09/2026: TTWO (2-star) has a low Upturn Star Rating. Not recommended to BUY.
1 Year Target Price $277.78
1 Year Target Price $277.78
| 17 | Strong Buy |
| 6 | Buy |
| 3 | Hold |
| 0 | Sell |
| 1 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit 22.18% | Avg. Invested days 49 | Today’s Advisory Consider higher Upturn Star rating |
Upturn Star Rating ![]() | Upturn Advisory Performance | Stock Returns Performance |
Key Highlights
Company Size Large-Cap Stock | Market Capitalization 46.33B USD | Price to earnings Ratio - | 1Y Target Price 277.78 |
Price to earnings Ratio - | 1Y Target Price 277.78 | ||
Volume (30-day avg) 27 | Beta 0.93 | 52 Weeks Range 177.93 - 264.79 | Updated Date 01/10/2026 |
52 Weeks Range 177.93 - 264.79 | Updated Date 01/10/2026 | ||
Dividends yield (FY) - | Basic EPS (TTM) -22.76 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -64.27% | Operating Margin (TTM) -5.5% |
Management Effectiveness
Return on Assets (TTM) -0.63% | Return on Equity (TTM) -86.61% |
Valuation
Trailing PE - | Forward PE 28.99 | Enterprise Value 48030681620 | Price to Sales(TTM) 7.45 |
Enterprise Value 48030681620 | Price to Sales(TTM) 7.45 | ||
Enterprise Value to Revenue 7.72 | Enterprise Value to EBITDA 63.79 | Shares Outstanding 184778832 | Shares Floating 172441149 |
Shares Outstanding 184778832 | Shares Floating 172441149 | ||
Percent Insiders 1.37 | Percent Institutions 96.64 |
Upturn AI SWOT
Take-Two Interactive Software Inc

Company Overview
History and Background
Take-Two Interactive Software, Inc. was founded in 1993. It has grown into a major publisher and developer of interactive entertainment. Key milestones include the acquisition of Rockstar Games (developer of Grand Theft Auto and Red Dead Redemption) and 2K Games (developer of NBA 2K and Borderlands). The company has evolved through organic growth and strategic acquisitions, expanding its portfolio across various gaming genres and platforms.
Core Business Areas
- Description: Take-Two publishes a wide range of video games across multiple genres and platforms through its labels such as Rockstar Games, 2K, and Private Division. This includes AAA console and PC titles, as well as mobile games.
- Label: Publishing
- Description: The company operates internal development studios and partners with external studios to create its proprietary games. This includes both established franchises and new intellectual properties.
- Label: Development
- Description: Take-Two leverages digital storefronts for game sales, in-game purchases, and downloadable content (DLC), contributing significantly to its revenue streams.
- Label: Digital Distribution
- Description: The company is increasingly involved in esports through its sports titles and explores other revenue-generating opportunities related to its intellectual properties.
- Label: Esports and Other Ventures
Leadership and Structure
Take-Two Interactive is led by a management team that includes Strauss Zelnick (Chairman and CEO) and Lainie Goldstein (Chief Financial Officer). The company operates under a divisional structure, with key labels like Rockstar Games and 2K Games maintaining considerable autonomy in their development and publishing efforts.
Top Products and Market Share
Key Offerings
- Competitors: Activision Blizzard (Call of Duty), Electronic Arts (Battlefield, Apex Legends), Ubisoft (Assassin's Creed)
- Description: One of the best-selling video games of all time, with a continuously growing online component that generates substantial recurring revenue through in-game purchases. Competitors include other open-world action games and online multiplayer titles from companies like Electronic Arts (e.g., Battlefield series) and Activision Blizzard (e.g., Call of Duty series).
- Market Share Data: Over 195 million units sold as of February 2024. GTA Online generates significant microtransaction revenue, contributing a substantial portion of Take-Two's overall revenue.
- Product Name: Grand Theft Auto V / GTA Online
- Competitors: Activision Blizzard (Call of Duty), Electronic Arts (Battlefield), Ubisoft (Assassin's Creed)
- Description: A critically acclaimed open-world Western game with a popular online component. Competitors are similar to those for Grand Theft Auto V, focusing on narrative-driven open-world experiences and online multiplayer.
- Market Share Data: Over 61 million units sold as of February 2024. Red Dead Online also contributes recurring revenue.
- Product Name: Red Dead Redemption 2 / Red Dead Online
- Competitors: Electronic Arts (NBA Live)
- Description: The leading simulation basketball video game franchise, known for its annual releases and popular 'MyTeam' mode which generates significant in-game revenue. Competitors include EA Sports' NBA Live series, though NBA 2K holds a dominant market share.
- Market Share Data: The NBA 2K series consistently ranks among the top-selling sports titles annually. 'MyTeam' mode is a significant revenue driver.
- Product Name: NBA 2K Series
- Competitors: Activision Blizzard (Diablo series), Gearbox Publishing (Tiny Tina's Wonderlands - internal)
- Description: A popular looter-shooter franchise known for its unique art style and cooperative gameplay. Competitors include other shooter titles and games with strong RPG elements.
- Market Share Data: Over 26 million units sold for Borderlands 3 as of February 2024. The franchise has strong sales performance.
- Product Name: Borderlands Series
Market Dynamics
Industry Overview
The global video game industry is a massive and rapidly growing market, driven by technological advancements, increased internet penetration, and the proliferation of gaming devices. Key trends include the rise of live-service games, the growth of mobile gaming, the expansion of esports, and the increasing adoption of cloud gaming. The market is highly competitive, with major players investing heavily in intellectual property, new technology, and content creation.
Positioning
Take-Two Interactive is a leading publisher of premium video games, renowned for its high-quality, critically acclaimed franchises. Its competitive advantages lie in its ownership of highly valuable intellectual property (IP) such as Grand Theft Auto and Red Dead Redemption, its strong development talent through studios like Rockstar Games, and its ability to generate substantial recurring revenue from live-service titles. The company's focus on premium, narrative-driven experiences differentiates it in a market that also sees significant competition from free-to-play and mobile-focused publishers.
Total Addressable Market (TAM)
The global video game market is projected to reach over $300 billion by 2027, with significant growth across console, PC, and mobile segments. Take-Two Interactive is well-positioned within the premium console and PC segments, which constitute a substantial portion of this TAM. The company's established franchises and ongoing investment in new IP and live services allow it to capture a significant share of this market.
Upturn SWOT Analysis
Strengths
- Dominant and highly valuable intellectual property (e.g., Grand Theft Auto, Red Dead Redemption)
- Strong track record of developing critically acclaimed and commercially successful games
- Significant recurring revenue streams from live-service games (GTA Online, Red Dead Online)
- Reputation for high-quality game development
- Diversified portfolio of studios and publishing labels
Weaknesses
- Dependence on a few major franchises for a significant portion of revenue
- Long development cycles for AAA titles can lead to revenue lumpy
- Intense competition and rising development costs
- Potential for negative publicity related to game content or company practices
Opportunities
- Expansion into new markets and emerging technologies (e.g., cloud gaming, VR/AR)
- Leveraging existing IP for transmedia opportunities (film, TV)
- Continued growth of the live-service model and in-game monetization
- Acquisitions of promising studios or IP
- Expansion of their indie publishing label, Private Division
Threats
- Increased competition from established and new players
- Changes in consumer preferences and gaming trends
- Regulatory scrutiny and potential for content censorship
- Economic downturns affecting discretionary spending on entertainment
- Cybersecurity risks and data breaches
Competitors and Market Share
Key Competitors
- Activision Blizzard (ATVI) (now part of Microsoft)
- Electronic Arts (EA)
- Ubisoft Entertainment SA (UBI.PA)
- Sony Group Corporation (SONY) (PlayStation Studios)
- Microsoft Corporation (MSFT) (Xbox Game Studios)
Competitive Landscape
Take-Two competes in a highly concentrated industry dominated by a few large players. Its strengths lie in its exclusive, high-impact IP and its focus on premium, narrative-driven games. However, it faces intense competition from publishers with broader portfolios, larger development budgets, and extensive marketing reach. Its ability to consistently deliver high-quality, long-lasting titles is a key differentiator.
Major Acquisitions
Zynga Inc.
- Year: 2022
- Acquisition Price (USD millions): 12700
- Strategic Rationale: To significantly expand Take-Two's presence in the mobile gaming market, diversify its revenue streams, and leverage Zynga's expertise in live-service mobile games and its extensive player base.
Gearbox Entertainment Company
- Year: 2021
- Acquisition Price (USD millions): 1300
- Strategic Rationale: To bring the developer of the successful Borderlands franchise under Take-Two's umbrella, strengthening its first-party development capabilities and retaining full ownership of key intellectual property.
Growth Trajectory and Initiatives
Historical Growth: Take-Two has demonstrated consistent historical growth, driven by the enduring success of its flagship franchises and its expansion into digital distribution and recurrent consumer spending. The company has successfully transitioned to a model that benefits from ongoing engagement with its titles.
Future Projections: Analyst projections for Take-Two's future growth are generally positive, anticipating continued strong performance from Grand Theft Auto VI (when released) and sustained revenue from its existing live-service games. Growth is also expected from new titles developed under its various labels and potential expansion into new platforms and markets. Specific projections vary based on analyst models and anticipated release schedules.
Recent Initiatives: Recent initiatives include the continued support and expansion of GTA Online and Red Dead Online, the development of new titles across its 2K and Private Division labels, strategic investments in technology, and the ongoing integration of Zynga following its acquisition, which has significantly expanded Take-Two's mobile gaming presence.
Summary
Take-Two Interactive is a strong player in the premium video game market, boasting powerful IP like Grand Theft Auto and Red Dead Redemption that drive significant recurring revenue. Its recent acquisition of Zynga bolsters its mobile presence, diversifying its business. The company's key strengths are its development talent and highly popular franchises, but it needs to carefully manage its reliance on a few core titles and navigate the increasingly competitive and expensive development landscape to maintain its growth trajectory.
Similar Stocks
Sources and Disclaimers
Data Sources:
- Company Investor Relations Reports (SEC filings)
- Industry analysis reports (e.g., Newzoo, Statista)
- Financial news outlets (e.g., Bloomberg, Reuters, Wall Street Journal)
- Gaming industry publications
Disclaimers:
This JSON output is generated for informational purposes only and does not constitute financial advice. Stock market data and company performance can fluctuate significantly. Investors should conduct their own due diligence and consult with a qualified financial advisor before making any investment decisions. Market share data is an estimation based on available industry reports and may not be precise.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Take-Two Interactive Software Inc
Exchange NASDAQ | Headquaters New York, NY, United States | ||
IPO Launch date 1997-04-15 | Executive Chairman & CEO Mr. Strauss H. Zelnick Esq., J.D. | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 12928 | Website https://www.take2games.com |
Full time employees 12928 | Website https://www.take2games.com | ||
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company develops and publishes action/adventure products under the Grand Theft Auto, LA Noire, Max Payne, Midnight Club, and Red Dead Redemption names, as well as other franchises. It also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, Borderlands, and Tiny Tina's Wonderland names. In addition, the company publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; mobile titles, including WWE SuperCard; and PGA TOUR 2K. Further, it offers Kerbal Space Program; free-to-play mobile games, such as CSR Racing, Dragon City, Empires & Puzzles, FarmVille, Game of Thrones: Legends, Golf Rival, Harry Potter: Puzzles & Spells, Match Factory!, Merge Dragons!, Merge Magic!, Monster Legends, Toon Blast, Top Eleven, Top Troops, Toy Blast, Two Dots, Words With Friends, and Zynga Poker; and hyper-casual mobile titles, including Color Block Jam, Fill the Fridge!, Parking Jam 3D, Power Slap, Pull the Pin, Screw Jam, Twisted Tangle, and Tangled Snakes. The company's products are designed for console gaming systems; and mobiles comprising smartphones, tablets, and personal computers. It provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.

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