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Electronic Arts Inc (EA)

Upturn stock ratingUpturn stock rating
$150.56
Last Close (24-hour delay)
Today's Top PicksToday’s top pick
Profit since last BUY8.68%
upturn advisory
Regular Buy
BUY since 68 days
  • BUY Advisory
  • SELL Advisory (Profit)​
  • SELL Advisory (Loss)​
  • Profit
  • Loss
  • Pass (Skip investing)
Upturn Stock infoUpturn Stock info Stock price based on last close
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Upturn Advisory Summary

06/20/2025: EA (3-star) is a STRONG-BUY. BUY since 68 days. Profits (8.68%). Updated daily EoD!

Upturn Star Rating

ratingratingratingratingrating

Moderate Performance

These Stocks/ETFs, based on Upturn Advisory, typically align with the market average, offering steady but unremarkable returns.

Number of Analysts

rating

28 Analysts rated it

These Stocks/ETFs, based on Upturn Advisory, frequently surpass the market, reflecting reliable and trustworthy advice.

Year Target Price $166.8

Year Target Price $166.8

Analyst’s Price TargetsFor last 52 week
$166.8Target price
Low$114.89
Current$150.56
high$167.85

Analysis of Past Performance

Type Stock
Historic Profit 22.95%
Avg. Invested days 73
Today’s Advisory Regular Buy
Upturn Star Rating Upturn stock ratingUpturn stock rating
Upturn Advisory Performance Upturn Advisory Performance 5.0
Stock Returns Performance Upturn Returns Performance 3.0
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulationUpturn Profits based on simulation Last Close 06/20/2025

Key Highlights

Company Size Large-Cap Stock
Market Capitalization 39.64B USD
Price to earnings Ratio 37.2
1Y Target Price 167.2
Price to earnings Ratio 37.2
1Y Target Price 167.2
Volume (30-day avg) -
Beta 0.71
52 Weeks Range 114.89 - 167.85
Updated Date 06/30/2025
52 Weeks Range 114.89 - 167.85
Updated Date 06/30/2025
Dividends yield (FY) 0.48%
Basic EPS (TTM) 4.24

Earnings Date

Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin 15.02%
Operating Margin (TTM) 21.06%

Management Effectiveness

Return on Assets (TTM) 7.68%
Return on Equity (TTM) 16.13%

Valuation

Trailing PE 37.2
Forward PE 19.27
Enterprise Value 39338625404
Price to Sales(TTM) 5.31
Enterprise Value 39338625404
Price to Sales(TTM) 5.31
Enterprise Value to Revenue 5.27
Enterprise Value to EBITDA 19.48
Shares Outstanding 251272000
Shares Floating 225258057
Shares Outstanding 251272000
Shares Floating 225258057
Percent Insiders 0.21
Percent Institutions 102.34

Analyst Ratings

Rating 3.71
Target Price 166.8
Buy -
Strong Buy 10
Buy -
Strong Buy 10
Hold 18
Sell -
Strong Sell -
Strong Sell -

ai summary icon Upturn AI SWOT

Electronic Arts Inc

stock logo

Company Overview

overview logo History and Background

Electronic Arts Inc. (EA) was founded in 1982 by Trip Hawkins. It has grown from a home computer game company to a global leader in interactive entertainment, known for developing and publishing popular video game franchises.

business area logo Core Business Areas

  • EA SPORTS: Develops and publishes sports video games, including FIFA, Madden NFL, and NHL.
  • Interactive Entertainment: Focuses on developing and publishing action, adventure, and role-playing games like Apex Legends, Battlefield, The Sims, and Star Wars games.
  • Mobile Games: Develops and publishes mobile games based on popular franchises and original IPs, such as The Sims FreePlay and FIFA Mobile.

leadership logo Leadership and Structure

Andrew Wilson serves as the CEO of Electronic Arts. The company operates with a matrix structure, where different teams and studios report to central departments.

Top Products and Market Share

overview logo Key Offerings

  • EA SPORTS FIFA (now EA SPORTS FC): A leading football/soccer video game franchise. Competitors include eFootball (Konami). Revenue figures are unavailable, but it's a major revenue driver for EA. FIFA has a high market share in the sports game category, especially in Europe and Latin America.
  • Madden NFL: A leading American football video game franchise. Competitors include Maximum Football. Madden NFL also brings in substantial revenue for EA. Madden has a high market share in the sports game category, especially in US.
  • Apex Legends: A free-to-play battle royale game. Competitors include Fortnite (Epic Games) and Call of Duty: Warzone (Activision Blizzard). Apex has grown rapidly since launch, with hundreds of millions of players.
  • The Sims: A life simulation video game. Competitors include Second Life and Paralives (in development). The Sims has a large and dedicated fan base.

Market Dynamics

industry overview logo Industry Overview

The video game industry is a large and rapidly growing market, driven by technological advancements, increasing internet accessibility, and the popularity of esports and streaming. The industry is shifting towards digital distribution and subscription models.

Positioning

Electronic Arts is a major player in the video game industry, known for its strong brands, high-quality games, and marketing prowess. The company competes effectively with rivals through innovation and content development.

Total Addressable Market (TAM)

The global video game market is estimated to reach several hundred billion dollars in the coming years. EA is well-positioned to capture a significant portion of this market through its diverse portfolio of games and strategic initiatives.

Upturn SWOT Analysis

Strengths

  • Strong brand recognition
  • Diverse portfolio of games
  • Extensive marketing and distribution network
  • Experience in digital distribution
  • Successful esports programs

Weaknesses

  • Dependence on a few key franchises
  • Negative publicity surrounding microtransactions
  • Development delays and project cancellations
  • High development costs
  • Occasional controversy over licensing agreements

Opportunities

  • Expansion into new gaming platforms and technologies
  • Growth in esports and streaming
  • Acquisition of smaller game studios
  • Development of new intellectual properties
  • Expansion into emerging markets

Threats

  • Increased competition from other game developers
  • Changing consumer preferences
  • Economic downturns
  • Piracy and intellectual property theft
  • Regulatory scrutiny of loot boxes and other monetization practices

Competitors and Market Share

competitor logo Key Competitors

  • ATVI
  • TTWO
  • UBI.PA

Competitive Landscape

EA's advantages include its established franchises and marketing capabilities. Disadvantages include development costs and potential controversy related to monetization strategies.

Major Acquisitions

Codemasters

  • Year: 2021
  • Acquisition Price (USD millions): 1200
  • Strategic Rationale: To expand EA's racing game portfolio and expertise.

Growth Trajectory and Initiatives

Historical Growth: EA's growth has been driven by its ability to develop and publish popular games, acquire successful studios, and adapt to changing market conditions.

Future Projections: Analyst estimates suggest continued growth for EA, driven by digital sales, live services, and the expansion of its game portfolio.

Recent Initiatives: Recent initiatives include the development of new intellectual properties, investments in new technologies, and strategic acquisitions.

Summary

Electronic Arts is a strong player in the gaming market, bolstered by its well-established franchises and a broad portfolio of games. Its shift to digital distribution has proven to be successful. While they hold a firm position in the market, they must navigate increasing competition and evolving consumer preferences. The reliance on a few key franchises and potential development delays requires careful attention.

Peer Comparison

Sources and Disclaimers

Data Sources:

  • Company reports
  • Industry analysis
  • Analyst estimates
  • Market research

Disclaimers:

The information provided is for informational purposes only and should not be considered financial advice. Market data and analyst estimates are subject to change.

Upturn AI SummarizationUpturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI SummarizationUpturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI SummarizationUpturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI SummarizationUpturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About Electronic Arts Inc

Exchange NASDAQ
Headquaters Redwood City, CA, United States
IPO Launch date 1990-03-26
Chairman & CEO Mr. Andrew Wilson
Sector Communication Services
Industry Electronic Gaming & Multimedia
Full time employees 14500
Full time employees 14500

Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings, including extra content and subscription offerings through its global football and American football franchises, such as EA SPORTS College Football and EA SPORTS Madden NFL, as well as based on its IP comprising The Sims, Apex Legends, and Battlefield. The company markets and sells its games and services through digital distribution and retail channels; and directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.