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Electronic Arts Inc (EA)



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Upturn Advisory Summary
09/17/2025: EA (3-star) is a STRONG-BUY. BUY since 129 days. Simulated Profits (25.44%). Updated daily EoD!
1 Year Target Price $175.53
1 Year Target Price $175.53
10 | Strong Buy |
0 | Buy |
18 | Hold |
0 | Sell |
0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit 41.91% | Avg. Invested days 85 | Today’s Advisory Strong Buy |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Large-Cap Stock | Market Capitalization 43.06B USD | Price to earnings Ratio 43.02 | 1Y Target Price 175.53 |
Price to earnings Ratio 43.02 | 1Y Target Price 175.53 | ||
Volume (30-day avg) 28 | Beta 0.75 | 52 Weeks Range 114.77 - 180.70 | Updated Date 09/17/2025 |
52 Weeks Range 114.77 - 180.70 | Updated Date 09/17/2025 | ||
Dividends yield (FY) 0.44% | Basic EPS (TTM) 4 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 13.94% | Operating Margin (TTM) 16.22% |
Management Effectiveness
Return on Assets (TTM) 7.63% | Return on Equity (TTM) 15.46% |
Valuation
Trailing PE 43.02 | Forward PE 20.79 | Enterprise Value 43378672700 | Price to Sales(TTM) 5.76 |
Enterprise Value 43378672700 | Price to Sales(TTM) 5.76 | ||
Enterprise Value to Revenue 5.8 | Enterprise Value to EBITDA 22.56 | Shares Outstanding 250207008 | Shares Floating 224633615 |
Shares Outstanding 250207008 | Shares Floating 224633615 | ||
Percent Insiders 0.21 | Percent Institutions 103.57 |
Upturn AI SWOT
Electronic Arts Inc

Company Overview
History and Background
Electronic Arts Inc. (EA) was founded in 1982 by Trip Hawkins. Initially focused on personal computer games, EA has grown into a global leader in interactive entertainment. Key milestones include the development of popular franchises like Madden NFL, FIFA, and The Sims, and expansion into online gaming and mobile platforms. It is headquartered in Redwood City, California.
Core Business Areas
- EA Sports: Develops and publishes sports games, including Madden NFL, FIFA (now EA Sports FC), NHL, and UFC. This segment is known for its annual releases and realistic simulations.
- Entertainment: Focuses on non-sports games, including The Sims, Battlefield, Apex Legends, and Star Wars games. This segment includes a variety of genres and gaming experiences.
- Mobile Gaming: Develops and publishes games for mobile devices, including titles from existing franchises and new IPs. This segment caters to the growing mobile gaming market.
Leadership and Structure
Andrew Wilson is the current CEO. EA's organizational structure includes various studios responsible for game development, as well as teams focused on marketing, publishing, and technology. Leadership also encompasses CFO, CTO and heads of various studio groups.
Top Products and Market Share
Key Offerings
- EA Sports FC (formerly FIFA): A leading soccer video game franchise. Competitors include eFootball (Konami) and UFL. Annual revenue is typically high, in the billions. While specific market share is fluid, EA Sports FC consistently dominates the soccer simulation market with a large active user base.
- Madden NFL: The leading American football video game franchise. Competitors include Axis Football. Madden NFL holds a dominant market share in the American football simulation market with high player base numbers and generates significant revenue.
- Apex Legends: A popular free-to-play battle royale game. Key competitors are Fortnite, PUBG and Call of Duty: Warzone. Apex Legends has a substantial active player base.
- The Sims: A life simulation game franchise. The Sims franchise stands as the premier game of it's kind with no real competitor.
Market Dynamics
Industry Overview
The video game industry is a large, rapidly evolving, and highly competitive market driven by technological advancements, changing consumer preferences, and new business models. Key trends include the rise of mobile gaming, the increasing popularity of esports, the growth of digital distribution, and the integration of social features.
Positioning
EA is a major player in the video game industry, with a strong portfolio of established franchises and a focus on innovation. Its competitive advantages include its brand recognition, its development capabilities, its marketing expertise, and its distribution network. EA has a strong hold on the sports market and its investment into Apex Legends has expanded its market into other areas of interest.
Total Addressable Market (TAM)
The global games market is expected to reach several hundred billion US dollars. EA is well-positioned to capture a significant portion of this market through its diverse portfolio, its focus on digital distribution, and its expansion into new platforms and markets.
Upturn SWOT Analysis
Strengths
- Strong portfolio of established franchises
- High brand recognition
- Strong development capabilities
- Extensive marketing expertise
- Large player base
- Ability to generate recurring revenue through live services
Weaknesses
- Reliance on annual releases
- Negative publicity associated with microtransactions and loot boxes
- High development costs
- Fluctuating game quality between different studios
- Can be slow to adapt to new trends and technologies
Opportunities
- Expansion into emerging markets
- Growth of mobile gaming
- Increasing popularity of esports
- Development of new intellectual properties
- Leveraging cloud gaming technology
- Partnerships with other entertainment companies
Threats
- Intense competition
- Changing consumer preferences
- Economic downturns
- Piracy and illegal distribution
- Rise of independent game developers
- Regulation of loot boxes and microtransactions
Competitors and Market Share
Key Competitors
- TTWO
- ATVI
- NTDOY
- UBI.PA
- SONY
Competitive Landscape
EA faces intense competition from other major game publishers, as well as smaller independent developers. EA's advantages include its established franchises, its marketing power, and its distribution network. Disadvantages include reliance on annual releases and negative publicity surrounding microtransactions.
Major Acquisitions
Codemasters
- Year: 2021
- Acquisition Price (USD millions): 1200
- Strategic Rationale: Expanded EA's racing game portfolio and expertise.
Glu Mobile
- Year: 2021
- Acquisition Price (USD millions): 2100
- Strategic Rationale: Expanded mobile gaming capabilities and reach.
Growth Trajectory and Initiatives
Historical Growth: EA has experienced significant growth over the past decade, driven by the success of its key franchises and its expansion into new markets and platforms.
Future Projections: Analysts expect EA to continue to grow in the coming years, driven by its strong portfolio of games, its focus on digital distribution, and its expansion into new markets such as mobile gaming and esports.
Recent Initiatives: Recent strategic initiatives include the acquisition of Codemasters, the development of new intellectual properties, and the expansion of its live services offerings. Also EA has been trying to diversify it's audience and bring more variety to its current games.
Summary
Electronic Arts is a strong player in the video game industry, fueled by popular franchises and digital services. It has built a solid foundation and looks positioned to continue growing in the near future. It needs to watch out for changing consumer preferences and increased competition. While EA has created a sustainable product stream it could become stale if they do not work to improve their current systems to improve their product and make their games feel fresh and interesting.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Company Filings
- Analyst Reports
- Industry Publications
Disclaimers:
This analysis is for informational purposes only and should not be considered investment advice. Market conditions and company performance can change rapidly.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Electronic Arts Inc
Exchange NASDAQ | Headquaters Redwood City, CA, United States | ||
IPO Launch date 1990-03-26 | Chairman & CEO Mr. Andrew Wilson | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 14500 | Website https://www.ea.com |
Full time employees 14500 | Website https://www.ea.com |
Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings, including extra content and subscription offerings through its global football and American football franchises, such as EA SPORTS College Football and EA SPORTS Madden NFL, as well as based on its IP comprising The Sims, Apex Legends, and Battlefield. The company markets and sells its games and services through digital distribution and retail channels; and directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.

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