EA official logo EA
EA 5-star rating from Upturn Advisory
Electronic Arts Inc (EA) company logo

Electronic Arts Inc (EA)

Electronic Arts Inc (EA) 5-star rating from Upturn Advisory
$203.66
Last Close (24-hour delay)
Profit since last BUY47.31%
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Regular Buy
BUY since 189 days
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Upturn Advisory Summary

12/11/2025: EA (5-star) is a STRONG-BUY. BUY since 189 days. Simulated Profits (47.31%). Updated daily EoD!

Upturn Star Rating

Upturn 5 star rating for performance

Outstanding Performance

These Stocks/ETFs, based on Upturn Advisory, have historically outperformed the market, making them a top-tier choice for investors.

Number of Analysts

4 star rating from financial analysts

28 Analysts rated it

Well-followed company, solid analyst reports, reliable data for confident investing.

1 Year Target Price $202.36

1 Year Target Price $202.36

Analysts Price Target For last 52 week
$202.36 Target price
52w Low $114.66
Current$203.66
52w High $204.64

Analysis of Past Performance

Type Stock
Historic Profit 66.65%
Avg. Invested days 97
Today’s Advisory Regular Buy
Upturn Star Rating upturn star rating icon
Upturn Advisory Performance Upturn Advisory Performance icon 5.0
Stock Returns Performance Upturn Returns Performance icon 3.0
Upturn Profits based on simulation icon Profits based on simulation
Upturn last close icon Last Close 12/11/2025

Key Highlights

Company Size Large-Cap Stock
Market Capitalization 50.90B USD
Price to earnings Ratio 59.16
1Y Target Price 202.36
Price to earnings Ratio 59.16
1Y Target Price 202.36
Volume (30-day avg) 28
Beta 0.76
52 Weeks Range 114.66 - 204.64
Updated Date 12/11/2025
52 Weeks Range 114.66 - 204.64
Updated Date 12/11/2025
Dividends yield (FY) 0.37%
Basic EPS (TTM) 3.44

Analyzing Revenue: Products, Geography and Growth

Revenue by Products

Product revenue - Year on Year

Revenue by Geography

Geography revenue - Year on Year

Earnings Date

Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin 12.14%
Operating Margin (TTM) 10.88%

Management Effectiveness

Return on Assets (TTM) 6.27%
Return on Equity (TTM) 13.2%

Valuation

Trailing PE 59.16
Forward PE 22.57
Enterprise Value 51667631212
Price to Sales(TTM) 6.98
Enterprise Value 51667631212
Price to Sales(TTM) 6.98
Enterprise Value to Revenue 7.09
Enterprise Value to EBITDA 31.22
Shares Outstanding 250106129
Shares Floating 223945344
Shares Outstanding 250106129
Shares Floating 223945344
Percent Insiders 0.2
Percent Institutions 100.83

Icon representing Upturn AI-generated SWOT analysis summary Upturn AI SWOT

Electronic Arts Inc

Electronic Arts Inc(EA) company logo displayed in Upturn AI summary

Company Overview

Company history and background logo History and Background

Electronic Arts Inc. (EA) was founded in 1982 by Trip Hawkins. It began as a publisher of home computer games and evolved into one of the world's largest video game companies. Key milestones include the launch of its own console titles, acquisitions of major studios like Maxis and BioWare, and the development of popular franchises such as FIFA, Madden NFL, and The Sims. EA has navigated shifts in gaming hardware, digital distribution, and the rise of mobile gaming, consistently adapting its business model.

Company business area logo Core Business Areas

  • PC and Console Games: Development and publishing of premium titles for PC, PlayStation, Xbox, and Nintendo Switch. This includes annual sports franchises, action-adventure games, and role-playing games.
  • Live Services: Ongoing monetization of games through in-game purchases, subscriptions, and downloadable content (DLC) for titles like FIFA Ultimate Team and Madden Ultimate Team.
  • Mobile Gaming: Development and publishing of mobile games for iOS and Android platforms, often leveraging existing franchises or creating new ones.

leadership logo Leadership and Structure

Electronic Arts is led by a management team with a CEO, CFO, and various divisional heads responsible for game development, publishing, marketing, and operations. The company is structured around its major studios and franchises, fostering autonomy within creative teams while maintaining centralized strategic oversight.

Top Products and Market Share

Product Key Offerings logo Key Offerings

  • FIFA (now EA Sports FC): The world's best-selling football (soccer) video game franchise. It consistently ranks among the top-selling games globally. Its primary competitors are Konami's eFootball series and 2K Sports' upcoming football title. EA Sports FC generated approximately $1.7 billion in net revenue in fiscal year 2023. It boasts over 150 million players.
  • Madden NFL: The leading American football simulation game. It holds a near-monopoly in the NFL-licensed video game space, with few direct competitors. In fiscal year 2023, Madden NFL generated approximately $1.1 billion in net revenue. It has millions of active players annually.
  • The Sims: A life simulation game franchise known for its creative freedom and player-driven narratives. It has a dedicated player base and has been a consistent revenue generator through base game sales and numerous expansion packs. Competitors include indie life simulation titles and other sandbox games. The Sims 4 alone has over 70 million players.
  • Apex Legends: A free-to-play battle royale hero shooter. It has gained significant traction in the esports and competitive gaming scene, generating substantial revenue through its in-game store for cosmetic items and battle passes. Competitors include Fortnite, Call of Duty: Warzone, and Valorant. Apex Legends has over 50 million players.

Market Dynamics

industry overview logo Industry Overview

The video game industry is a massive and rapidly growing global market, driven by technological advancements, increasing internet penetration, and the proliferation of gaming devices. Key trends include the rise of free-to-play games, live services, esports, cloud gaming, and virtual/augmented reality.

Positioning

EA is a dominant player in the video game industry, particularly in the sports simulation and live-service genres. Its strong portfolio of established franchises, significant intellectual property, and extensive player base provide a competitive advantage. The company's ability to monetize its games through in-game purchases and recurring revenue models is a key strength.

Total Addressable Market (TAM)

The global video game market is projected to reach over $200 billion in the coming years. EA is well-positioned to capture a significant portion of this TAM, particularly within its core segments of sports, action, and live-service games.

Upturn SWOT Analysis

Strengths

  • Strong portfolio of well-established and popular game franchises.
  • Leading position in the sports simulation genre (FIFA, Madden NFL).
  • Successful live-service monetization models.
  • Extensive global distribution network and player base.
  • Acquisition of talented studios and intellectual property.

Weaknesses

  • Reliance on annual releases for key franchises can lead to player fatigue.
  • Occasional criticism regarding microtransactions and monetization practices.
  • Intense competition in certain genres.
  • Challenges in diversifying beyond core franchises.

Opportunities

  • Growth in emerging markets and mobile gaming.
  • Expansion into new gaming platforms and cloud gaming.
  • Leveraging esports and competitive gaming.
  • Developing new intellectual property and diversifying genres.
  • Potential for further acquisitions to expand market reach.

Threats

  • Increasing competition from established players and new entrants.
  • Changes in consumer preferences and gaming trends.
  • Regulatory scrutiny regarding monetization practices.
  • Economic downturns impacting consumer spending on discretionary items like video games.
  • Cybersecurity threats and data breaches.

Competitors and Market Share

Key competitor logo Key Competitors

  • Activision Blizzard, Inc. (ATVI)
  • Take-Two Interactive Software, Inc. (TTWO)
  • Sony Group Corporation (SONY)
  • Microsoft Corporation (MSFT)

Competitive Landscape

EA possesses strong advantages in its established franchises and live-service expertise. However, it faces intense competition from companies with vast resources (Microsoft, Sony) and strong IP (Activision Blizzard, Take-Two). The market is dynamic, requiring continuous innovation to maintain its leading position.

Major Acquisitions

Codemasters

  • Year: 2021
  • Acquisition Price (USD millions): 1200
  • Strategic Rationale: To bolster EA's racing game portfolio and expand its presence in the motorsports genre with established franchises like F1.

Respawn Entertainment

  • Year: 2017
  • Acquisition Price (USD millions): 455
  • Strategic Rationale: To secure a highly talented development studio known for the "Titanfall" franchise and to create and grow new IP, most notably Apex Legends.

Growth Trajectory and Initiatives

Historical Growth: EA has experienced significant historical growth, driven by the expansion of the video game market, its successful franchise management, and strategic acquisitions. The shift to digital distribution and live services has been a key catalyst for sustained revenue and profit growth.

Future Projections: Analyst consensus suggests continued growth for EA, driven by its strong pipeline of games, the ongoing success of its live-service titles, and potential expansion into new areas like cloud gaming. Projections often anticipate mid-single-digit to low-double-digit annual revenue growth.

Recent Initiatives: Recent initiatives include the rebranding of its football franchise to EA Sports FC, significant investments in its live-service games (Apex Legends, EA Sports FC Ultimate Team), and ongoing development of new titles and platforms. The company is also exploring new monetization strategies and partnerships.

Summary

Electronic Arts Inc. is a financially strong and well-established leader in the global video game industry. Its robust portfolio of iconic franchises and successful live-service monetization strategies are key strengths. The company is well-positioned to capitalize on the growing TAM of the gaming market. However, EA must navigate intense competition and evolving player preferences, while carefully managing its reputation regarding monetization practices to sustain its growth trajectory.

Similar Stocks

Sources and Disclaimers

Data Sources:

  • Electronic Arts Inc. Investor Relations
  • SEC Filings (10-K, 10-Q)
  • Industry analysis reports (e.g., Newzoo, Statista)
  • Financial news outlets (e.g., Bloomberg, Reuters)

Disclaimers:

This analysis is based on publicly available information and may not represent the entirety of the company's operations or future performance. Financial data is subject to change and audit. Market share estimates are approximate and can vary based on methodology and reporting period. This JSON output is for informational purposes only and does not constitute financial advice.

Information icon for Upturn AI Summarization accuracy disclaimer AI Summarization is directionally correct and might not be accurate.

Information icon for Upturn AI Summarization data freshness disclaimer Summarized information shown could be a few years old and not current.

Information icon warning about Upturn AI Fundamental Rating based on potentially old data Fundamental Rating based on AI could be based on old data.

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About Electronic Arts Inc

Exchange NASDAQ
Headquaters Redwood City, CA, United States
IPO Launch date 1990-03-26
Chairman & CEO Mr. Andrew Wilson
Sector Communication Services
Industry Electronic Gaming & Multimedia
Full time employees 14500
Full time employees 14500

Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings, including extra content and subscription offerings through its global football and American football franchises, such as EA SPORTS College Football and EA SPORTS Madden NFL, as well as based on its IP comprising The Sims, Apex Legends, and Battlefield. The company markets and sells its games and services through digital distribution and retail channels; and directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.