- Chart
- Upturn Summary
- Highlights
- Revenue
- Valuation
- About
Electronic Arts Inc (EA)

- BUY Advisory
- SELL Advisory (Profit)
- SELL Advisory (Loss)
- Profit
- Loss
- Pass (Skip investing)
Stock price based on last close (see disclosures)
- ALL
- 1Y
- 1M
- 1W
Upturn Advisory Summary
12/11/2025: EA (5-star) is a STRONG-BUY. BUY since 189 days. Simulated Profits (47.31%). Updated daily EoD!
1 Year Target Price $202.36
1 Year Target Price $202.36
| 10 | Strong Buy |
| 0 | Buy |
| 18 | Hold |
| 0 | Sell |
| 0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit 66.65% | Avg. Invested days 97 | Today’s Advisory Regular Buy |
Upturn Star Rating ![]() | Upturn Advisory Performance | Stock Returns Performance |
Key Highlights
Company Size Large-Cap Stock | Market Capitalization 50.90B USD | Price to earnings Ratio 59.16 | 1Y Target Price 202.36 |
Price to earnings Ratio 59.16 | 1Y Target Price 202.36 | ||
Volume (30-day avg) 28 | Beta 0.76 | 52 Weeks Range 114.66 - 204.64 | Updated Date 12/11/2025 |
52 Weeks Range 114.66 - 204.64 | Updated Date 12/11/2025 | ||
Dividends yield (FY) 0.37% | Basic EPS (TTM) 3.44 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 12.14% | Operating Margin (TTM) 10.88% |
Management Effectiveness
Return on Assets (TTM) 6.27% | Return on Equity (TTM) 13.2% |
Valuation
Trailing PE 59.16 | Forward PE 22.57 | Enterprise Value 51667631212 | Price to Sales(TTM) 6.98 |
Enterprise Value 51667631212 | Price to Sales(TTM) 6.98 | ||
Enterprise Value to Revenue 7.09 | Enterprise Value to EBITDA 31.22 | Shares Outstanding 250106129 | Shares Floating 223945344 |
Shares Outstanding 250106129 | Shares Floating 223945344 | ||
Percent Insiders 0.2 | Percent Institutions 100.83 |
Upturn AI SWOT
Electronic Arts Inc

Company Overview
History and Background
Electronic Arts Inc. (EA) was founded in 1982 by Trip Hawkins. It began as a publisher of home computer games and evolved into one of the world's largest video game companies. Key milestones include the launch of its own console titles, acquisitions of major studios like Maxis and BioWare, and the development of popular franchises such as FIFA, Madden NFL, and The Sims. EA has navigated shifts in gaming hardware, digital distribution, and the rise of mobile gaming, consistently adapting its business model.
Core Business Areas
- PC and Console Games: Development and publishing of premium titles for PC, PlayStation, Xbox, and Nintendo Switch. This includes annual sports franchises, action-adventure games, and role-playing games.
- Live Services: Ongoing monetization of games through in-game purchases, subscriptions, and downloadable content (DLC) for titles like FIFA Ultimate Team and Madden Ultimate Team.
- Mobile Gaming: Development and publishing of mobile games for iOS and Android platforms, often leveraging existing franchises or creating new ones.
Leadership and Structure
Electronic Arts is led by a management team with a CEO, CFO, and various divisional heads responsible for game development, publishing, marketing, and operations. The company is structured around its major studios and franchises, fostering autonomy within creative teams while maintaining centralized strategic oversight.
Top Products and Market Share
Key Offerings
- FIFA (now EA Sports FC): The world's best-selling football (soccer) video game franchise. It consistently ranks among the top-selling games globally. Its primary competitors are Konami's eFootball series and 2K Sports' upcoming football title. EA Sports FC generated approximately $1.7 billion in net revenue in fiscal year 2023. It boasts over 150 million players.
- Madden NFL: The leading American football simulation game. It holds a near-monopoly in the NFL-licensed video game space, with few direct competitors. In fiscal year 2023, Madden NFL generated approximately $1.1 billion in net revenue. It has millions of active players annually.
- The Sims: A life simulation game franchise known for its creative freedom and player-driven narratives. It has a dedicated player base and has been a consistent revenue generator through base game sales and numerous expansion packs. Competitors include indie life simulation titles and other sandbox games. The Sims 4 alone has over 70 million players.
- Apex Legends: A free-to-play battle royale hero shooter. It has gained significant traction in the esports and competitive gaming scene, generating substantial revenue through its in-game store for cosmetic items and battle passes. Competitors include Fortnite, Call of Duty: Warzone, and Valorant. Apex Legends has over 50 million players.
Market Dynamics
Industry Overview
The video game industry is a massive and rapidly growing global market, driven by technological advancements, increasing internet penetration, and the proliferation of gaming devices. Key trends include the rise of free-to-play games, live services, esports, cloud gaming, and virtual/augmented reality.
Positioning
EA is a dominant player in the video game industry, particularly in the sports simulation and live-service genres. Its strong portfolio of established franchises, significant intellectual property, and extensive player base provide a competitive advantage. The company's ability to monetize its games through in-game purchases and recurring revenue models is a key strength.
Total Addressable Market (TAM)
The global video game market is projected to reach over $200 billion in the coming years. EA is well-positioned to capture a significant portion of this TAM, particularly within its core segments of sports, action, and live-service games.
Upturn SWOT Analysis
Strengths
- Strong portfolio of well-established and popular game franchises.
- Leading position in the sports simulation genre (FIFA, Madden NFL).
- Successful live-service monetization models.
- Extensive global distribution network and player base.
- Acquisition of talented studios and intellectual property.
Weaknesses
- Reliance on annual releases for key franchises can lead to player fatigue.
- Occasional criticism regarding microtransactions and monetization practices.
- Intense competition in certain genres.
- Challenges in diversifying beyond core franchises.
Opportunities
- Growth in emerging markets and mobile gaming.
- Expansion into new gaming platforms and cloud gaming.
- Leveraging esports and competitive gaming.
- Developing new intellectual property and diversifying genres.
- Potential for further acquisitions to expand market reach.
Threats
- Increasing competition from established players and new entrants.
- Changes in consumer preferences and gaming trends.
- Regulatory scrutiny regarding monetization practices.
- Economic downturns impacting consumer spending on discretionary items like video games.
- Cybersecurity threats and data breaches.
Competitors and Market Share
Key Competitors
- Activision Blizzard, Inc. (ATVI)
- Take-Two Interactive Software, Inc. (TTWO)
- Sony Group Corporation (SONY)
- Microsoft Corporation (MSFT)
Competitive Landscape
EA possesses strong advantages in its established franchises and live-service expertise. However, it faces intense competition from companies with vast resources (Microsoft, Sony) and strong IP (Activision Blizzard, Take-Two). The market is dynamic, requiring continuous innovation to maintain its leading position.
Major Acquisitions
Codemasters
- Year: 2021
- Acquisition Price (USD millions): 1200
- Strategic Rationale: To bolster EA's racing game portfolio and expand its presence in the motorsports genre with established franchises like F1.
Respawn Entertainment
- Year: 2017
- Acquisition Price (USD millions): 455
- Strategic Rationale: To secure a highly talented development studio known for the "Titanfall" franchise and to create and grow new IP, most notably Apex Legends.
Growth Trajectory and Initiatives
Historical Growth: EA has experienced significant historical growth, driven by the expansion of the video game market, its successful franchise management, and strategic acquisitions. The shift to digital distribution and live services has been a key catalyst for sustained revenue and profit growth.
Future Projections: Analyst consensus suggests continued growth for EA, driven by its strong pipeline of games, the ongoing success of its live-service titles, and potential expansion into new areas like cloud gaming. Projections often anticipate mid-single-digit to low-double-digit annual revenue growth.
Recent Initiatives: Recent initiatives include the rebranding of its football franchise to EA Sports FC, significant investments in its live-service games (Apex Legends, EA Sports FC Ultimate Team), and ongoing development of new titles and platforms. The company is also exploring new monetization strategies and partnerships.
Summary
Electronic Arts Inc. is a financially strong and well-established leader in the global video game industry. Its robust portfolio of iconic franchises and successful live-service monetization strategies are key strengths. The company is well-positioned to capitalize on the growing TAM of the gaming market. However, EA must navigate intense competition and evolving player preferences, while carefully managing its reputation regarding monetization practices to sustain its growth trajectory.
Similar Stocks
Sources and Disclaimers
Data Sources:
- Electronic Arts Inc. Investor Relations
- SEC Filings (10-K, 10-Q)
- Industry analysis reports (e.g., Newzoo, Statista)
- Financial news outlets (e.g., Bloomberg, Reuters)
Disclaimers:
This analysis is based on publicly available information and may not represent the entirety of the company's operations or future performance. Financial data is subject to change and audit. Market share estimates are approximate and can vary based on methodology and reporting period. This JSON output is for informational purposes only and does not constitute financial advice.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Electronic Arts Inc
Exchange NASDAQ | Headquaters Redwood City, CA, United States | ||
IPO Launch date 1990-03-26 | Chairman & CEO Mr. Andrew Wilson | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 14500 | Website https://www.ea.com |
Full time employees 14500 | Website https://www.ea.com | ||
Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings, including extra content and subscription offerings through its global football and American football franchises, such as EA SPORTS College Football and EA SPORTS Madden NFL, as well as based on its IP comprising The Sims, Apex Legends, and Battlefield. The company markets and sells its games and services through digital distribution and retail channels; and directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.

Note: This website is maintained by Upturn Corporation, which is an investment adviser registered with the U.S. Securities and Exchange Commission. Such registration does not imply a certain level of skill or training. Investing in securities has risks. Past performance is no guarantee of future returns. No assurance is provided as to any particular investment return, and you may lose money using our services. You are strongly advised to consult appropriate counsel before making any investments in companies you learn about through our services. You should obtain appropriate legal, tax, investment, accounting, and other advice that takes into account your investment portfolio and overall financial situation. You are solely responsible for conducting due diligence on a potential investment. We do not affect trades for you. You will select your own broker through which to transact. Investments are not FDIC insured, they are not guaranteed, and they may lose value. Please see the Privacy Policy, Terms of Use, and Disclosure for more information.
Home 

