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Electronic Arts Inc (EA)

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Upturn Advisory Summary
01/09/2026: EA (5-star) is a STRONG-BUY. BUY since 208 days. Simulated Profits (47.63%). Updated daily EoD!
1 Year Target Price $202.36
1 Year Target Price $202.36
| 10 | Strong Buy |
| 0 | Buy |
| 18 | Hold |
| 0 | Sell |
| 0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit 67.01% | Avg. Invested days 101 | Today’s Advisory Regular Buy |
Upturn Star Rating ![]() | Upturn Advisory Performance | Stock Returns Performance |
Key Highlights
Company Size Large-Cap Stock | Market Capitalization 51.08B USD | Price to earnings Ratio 59.54 | 1Y Target Price 202.36 |
Price to earnings Ratio 59.54 | 1Y Target Price 202.36 | ||
Volume (30-day avg) 28 | Beta 0.73 | 52 Weeks Range 114.66 - 204.88 | Updated Date 01/9/2026 |
52 Weeks Range 114.66 - 204.88 | Updated Date 01/9/2026 | ||
Dividends yield (FY) 0.37% | Basic EPS (TTM) 3.43 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Product revenue - Year on Year
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin 12.14% | Operating Margin (TTM) 10.88% |
Management Effectiveness
Return on Assets (TTM) 6.27% | Return on Equity (TTM) 13.2% |
Valuation
Trailing PE 59.54 | Forward PE 22.68 | Enterprise Value 51837703380 | Price to Sales(TTM) 7.01 |
Enterprise Value 51837703380 | Price to Sales(TTM) 7.01 | ||
Enterprise Value to Revenue 7.11 | Enterprise Value to EBITDA 31.32 | Shares Outstanding 250106129 | Shares Floating 223962803 |
Shares Outstanding 250106129 | Shares Floating 223962803 | ||
Percent Insiders 0.2 | Percent Institutions 100.86 |
Upturn AI SWOT
Electronic Arts Inc

Company Overview
History and Background
Electronic Arts Inc. (EA) was founded in 1982 by Trip Hawkins. It began as a pioneer in the video game industry, initially focusing on personal computer games. Significant milestones include the acquisition of various studios, the development of iconic franchises like FIFA and Madden NFL, and the transition to console gaming. EA has evolved into one of the largest video game companies globally, with a strong presence in both digital and physical game distribution.
Core Business Areas
- EA SPORTS: This segment is dedicated to the development and publishing of sports-related video games. Key franchises include FIFA (now EA SPORTS FC), Madden NFL, NHL, and F1. These games are known for their realistic gameplay, licensed teams and players, and strong online multiplayer components. The primary revenue drivers are game sales and in-game monetization through Ultimate Team modes.
- EA Entertainment: This segment encompasses a broader range of non-sports titles across various genres, including action, adventure, role-playing, and simulation. It includes flagship franchises such as Apex Legends, The Sims, Battlefield, and Star Wars titles. Revenue is generated through game sales, expansions, and in-game purchases.
- EA Mobile: This segment focuses on developing and publishing mobile games across various platforms (iOS, Android). While not as dominant as its PC and console counterparts, it contributes to EA's overall revenue through titles and in-app purchases.
Leadership and Structure
Electronic Arts is led by a management team with extensive experience in the gaming and technology sectors. The CEO is Andrew Wilson. The company is structured into various studios responsible for game development, and functional departments overseeing publishing, marketing, technology, and corporate operations. The organizational structure aims to foster creativity while maintaining operational efficiency and strategic alignment.
Top Products and Market Share
Key Offerings
- EA SPORTS FC (formerly FIFA): The world's best-selling football (soccer) video game franchise. It features realistic gameplay, licensed leagues, teams, and players. Competitors include Konami's eFootball (formerly Pro Evolution Soccer). EA has a dominant market share in football simulation games, largely due to its exclusive licenses.
- Madden NFL: The premier American football simulation video game. It holds a near-monopoly in the NFL simulation genre due to its exclusive license with the NFL and NFL Players Association. Competitors are virtually non-existent for a direct NFL simulation.
- Apex Legends: A free-to-play battle royale hero shooter. It is a major player in the competitive online shooter genre. Competitors include Epic Games' Fortnite, Activision Blizzard's Call of Duty: Warzone, and PUBG Studios' PUBG: Battlegrounds. Apex Legends has a significant and engaged player base.
- The Sims: A life simulation game franchise. It is a leader in the life simulation genre, with a dedicated fanbase. Competitors are less direct, with other simulation games offering different experiences.
Market Dynamics
Industry Overview
The video game industry is a massive and rapidly growing global market, driven by technological advancements, increasing internet penetration, and the proliferation of gaming devices. Key trends include the rise of free-to-play games, live services, cloud gaming, and the increasing popularity of esports. The market is characterized by intense competition and a constant need for innovation.
Positioning
EA is a leading player in the global video game industry, particularly strong in sports simulation titles and live service games. Its competitive advantages lie in its extensive portfolio of well-known franchises, strong brand recognition, robust online infrastructure, and significant player communities. The company's strategy often involves leveraging its established IPs and investing in live services to ensure ongoing engagement and monetization.
Total Addressable Market (TAM)
The global video game market is projected to reach hundreds of billions of dollars in the coming years. EA is well-positioned within this TAM, particularly in the console and PC gaming segments where it has a strong presence. Its investments in free-to-play and mobile gaming also allow it to tap into other significant segments of the market.
Upturn SWOT Analysis
Strengths
- Strong portfolio of iconic and evergreen franchises (e.g., FIFA, Madden, Apex Legends).
- Dominant market share in sports simulation games due to exclusive licenses.
- Proven ability to monetize games through live services and in-game purchases.
- Extensive global distribution network and brand recognition.
- Skilled development talent and established internal studios.
Weaknesses
- Reliance on a few major franchises for a significant portion of revenue.
- Past criticisms regarding microtransactions and 'pay-to-win' mechanics in some titles.
- Potential for player backlash over game quality or monetization strategies.
- Intense competition from other major publishers and indie developers.
Opportunities
- Expansion into emerging markets and new gaming platforms (e.g., cloud gaming).
- Growth in the free-to-play and live services market.
- Leveraging its IPs for cross-media opportunities (e.g., TV shows, movies).
- Acquisition of promising new studios or technologies.
- Continued growth of esports and its associated ecosystem.
Threats
- Intensifying competition from established players and new entrants.
- Changes in consumer preferences and gaming trends.
- Regulatory scrutiny related to loot boxes and in-game monetization.
- Cybersecurity risks and data breaches.
- Economic downturns impacting consumer discretionary spending on entertainment.
Competitors and Market Share
Key Competitors
- Activision Blizzard (ATVI)
- Take-Two Interactive Software (TTWO)
- Ubisoft Entertainment (UBSFF)
- Epic Games (Private)
- Sony Interactive Entertainment (SONY)
- Microsoft Corporation (MSFT)
Competitive Landscape
EA holds a strong position due to its dominant sports franchises and successful live service games. However, it faces intense competition across all its segments. Its advantages include established IPs and extensive player bases, while disadvantages can arise from potential over-reliance on certain titles or player dissatisfaction with monetization strategies.
Major Acquisitions
Codemasters
- Year: 2021
- Acquisition Price (USD millions): 1200
- Strategic Rationale: Acquired to strengthen EA's racing game portfolio, particularly with Codemasters' F1 and DiRT franchises, and to expand its presence in PC and console racing genres.
Glu Mobile
- Year: 2021
- Acquisition Price (USD millions): 2100
- Strategic Rationale: Acquired to significantly expand EA's mobile gaming business and its portfolio of popular mobile titles, enhancing its reach in the growing mobile market.
Growth Trajectory and Initiatives
Historical Growth: EA has demonstrated consistent revenue and earnings growth over the past decade, driven by the expansion of its digital business, the success of its major franchises, and the increasing engagement in live services. The company has successfully navigated the shift from physical game sales to digital distribution and ongoing monetization.
Future Projections: Analyst projections generally indicate continued growth for EA, driven by new game releases, sustained performance of live service titles like Apex Legends, and the expansion of its EA SPORTS FC franchise. Cloud gaming and mobile expansion are also seen as potential growth drivers.
Recent Initiatives: Recent initiatives include the rebranding of its FIFA soccer franchise to EA SPORTS FC, significant investments in live service games, and the exploration of new platforms and technologies. The company also continues to acquire studios and intellectual property to bolster its content pipeline.
Summary
Electronic Arts Inc. is a robust player in the video game industry, excelling in sports simulations and live-service titles. Its strengths lie in its powerful franchises and digital monetization capabilities. However, it faces intense competition and potential player backlash over monetization. Continued investment in new IPs, emerging markets, and a focus on player satisfaction will be crucial for sustained success and mitigating threats.
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Sources and Disclaimers
Data Sources:
- Electronic Arts Inc. Investor Relations
- SEC Filings (10-K, 10-Q)
- Industry research reports
- Financial news outlets
Disclaimers:
This information is for informational purposes only and does not constitute financial advice. Data may be subject to change. Market share data is an estimate and can fluctuate. Past performance is not indicative of future results.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Electronic Arts Inc
Exchange NASDAQ | Headquaters Redwood City, CA, United States | ||
IPO Launch date 1990-03-26 | Chairman & CEO Mr. Andrew Wilson | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 14500 | Website https://www.ea.com |
Full time employees 14500 | Website https://www.ea.com | ||
Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings, including extra content and subscription offerings through its global football and American football franchises, such as EA SPORTS College Football and EA SPORTS Madden NFL, as well as based on its IP comprising The Sims, Apex Legends, and Battlefield. The company markets and sells its games and services through digital distribution and retail channels; and directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.

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