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Funko Inc (FNKO)

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Upturn Advisory Summary
01/08/2026: FNKO (1-star) has a low Upturn Star Rating. Not recommended to BUY.
1 Year Target Price $4.25
1 Year Target Price $4.25
| 1 | Strong Buy |
| 0 | Buy |
| 1 | Hold |
| 0 | Sell |
| 0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -18.52% | Avg. Invested days 30 | Today’s Advisory Consider higher Upturn Star rating |
Upturn Star Rating ![]() | Upturn Advisory Performance | Stock Returns Performance |
Key Highlights
Company Size Small-Cap Stock | Market Capitalization 214.05M USD | Price to earnings Ratio - | 1Y Target Price 4.25 |
Price to earnings Ratio - | 1Y Target Price 4.25 | ||
Volume (30-day avg) 2 | Beta 0.54 | 52 Weeks Range 2.22 - 14.43 | Updated Date 01/8/2026 |
52 Weeks Range 2.22 - 14.43 | Updated Date 01/8/2026 | ||
Dividends yield (FY) - | Basic EPS (TTM) -1.26 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -7.39% | Operating Margin (TTM) 2.56% |
Management Effectiveness
Return on Assets (TTM) -3.71% | Return on Equity (TTM) -32.8% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 464111052 | Price to Sales(TTM) 0.23 |
Enterprise Value 464111052 | Price to Sales(TTM) 0.23 | ||
Enterprise Value to Revenue 0.5 | Enterprise Value to EBITDA 33.69 | Shares Outstanding 54742995 | Shares Floating 36127640 |
Shares Outstanding 54742995 | Shares Floating 36127640 | ||
Percent Insiders 1.22 | Percent Institutions 85.41 |
Upturn AI SWOT
Funko Inc

Company Overview
History and Background
Funko Inc. was founded in 1998 by Mike Becker, initially as a bobblehead company. It was acquired by Brian Mariotti in 2005, who then expanded its product line to include a wide range of pop culture collectibles, most notably the 'Pop! Vinyl' figures. The company went public in November 2017 (NASDAQ: FNKO). Funko has grown through strategic licensing agreements and acquisitions, becoming a dominant force in the entertainment collectibles market.
Core Business Areas
- Pop! Vinyl Figures: These are the flagship product line, featuring stylized vinyl figures of characters from popular culture franchises across movies, TV shows, comics, video games, and music. They are highly collectible and come in various sizes and variations.
- Other Collectibles: This includes a broader range of products beyond Pop! Vinyl, such as Dorbz, Legacy Action Figures, HeroWorld, and other stylized collectibles, as well as apparel, accessories, and board games.
- Licensing and Partnerships: Funko's business model relies heavily on securing licensing rights from major entertainment companies, enabling them to create products based on a vast array of intellectual properties.
Leadership and Structure
Funko Inc. is led by a management team with significant experience in the toy and collectibles industry. Brian Mariotti serves as Chief Executive Officer. The company is structured around its product development, licensing, manufacturing, and global distribution operations.
Top Products and Market Share
Key Offerings
- Pop! Vinyl Figures: The company's most recognizable and best-selling product. While specific market share for individual product lines is not publicly disclosed, Pop! Vinyl figures represent a significant portion of Funko's revenue. Competitors include other toy and collectible manufacturers that produce similar stylized figures based on popular franchises, such as Mattel (for certain IPs), Bandai Namco, and various smaller collectible brands.
- Licensing Agreements for Diverse IPs: Funko's strength lies in its ability to license a vast array of intellectual properties. The revenue generated is directly tied to the popularity of these licensed characters and franchises. Competitors in this space are other companies that can secure similar licensing deals or create their own original characters.
Market Dynamics
Industry Overview
Funko operates within the broader toy and collectibles industry, which is influenced by trends in popular culture, entertainment releases, and consumer spending on leisure goods. The market is characterized by a strong demand for licensed merchandise, particularly from millennial and Gen Z demographics.
Positioning
Funko is a leading global purveyor of pop culture-licensed consumer products. Its competitive advantages include a vast and diverse portfolio of licenses, a distinctive and instantly recognizable product aesthetic (Pop! Vinyl), a strong brand presence, and an efficient global distribution network. Its ability to rapidly produce and distribute products based on trending entertainment is a key differentiator.
Total Addressable Market (TAM)
The global toy and collectibles market is substantial, with estimates varying but generally in the tens of billions of dollars. Funko is well-positioned within the 'collectibles' segment of this market, which is driven by nostalgia, fandom, and the desire for tangible representations of beloved characters and franchises. Funko targets a significant portion of the pop culture collectibles TAM through its diverse product offerings and extensive licensing.
Upturn SWOT Analysis
Strengths
- Extensive and diverse portfolio of popular licenses
- Iconic and highly recognizable 'Pop! Vinyl' brand
- Strong global distribution network
- Agile product development and manufacturing capabilities
- Loyal and engaged fan base
Weaknesses
- Reliance on third-party licensors
- Sensitivity to shifts in pop culture trends and fads
- Supply chain and manufacturing cost fluctuations
- Perceived as a niche product by some segments of the market
- Competition from other collectible manufacturers
Opportunities
- Expansion into new product categories and formats
- Growth in emerging international markets
- Leveraging direct-to-consumer channels more effectively
- Acquisition of new or complementary licenses
- Developing more interactive or experiential products
Threats
- Changes in licensing terms or increased costs
- Economic downturns impacting discretionary spending
- Increased competition from established and emerging players
- Shifts in consumer preferences away from physical collectibles
- Disruptions in global supply chains
Competitors and Market Share
Key Competitors
- Mattel Inc. (MAT)
- Hasbro Inc. (HAS)
- NECA (National Entertainment Collectibles Association) - (Private)
- McFarlane Toys (Private)
Competitive Landscape
Funko's advantage lies in its broad appeal across numerous diverse franchises and its distinctive Pop! Vinyl aesthetic, which has carved out a unique niche. However, it faces competition from larger toy manufacturers with established brands and extensive distribution (Mattel, Hasbro) and from specialized collectible companies that may focus on higher-end or niche products (NECA, McFarlane Toys). Funko's ability to stay relevant depends on its agility in adapting to pop culture trends and managing its extensive licensing agreements.
Major Acquisitions
Trevco
- Year: 2017
- Acquisition Price (USD millions): 30
- Strategic Rationale: Acquisition of Trevco, a leading manufacturer and distributor of licensed apparel and accessories, to expand Funko's product offerings beyond vinyl figures and strengthen its presence in the apparel market.
Loungefly
- Year: 2017
- Acquisition Price (USD millions): 30
- Strategic Rationale: Acquisition of Loungefly, a popular accessories brand specializing in pop culture-themed handbags and wallets, to diversify Funko's product portfolio and tap into a complementary market.
Rebelscum
- Year: 2023
- Acquisition Price (USD millions): 10
- Strategic Rationale: Acquisition of Rebelscum, a prominent online community and marketplace for Star Wars collectibles, to enhance its engagement with a dedicated fan base and gain insights into collector behavior.
Growth Trajectory and Initiatives
Historical Growth: Funko experienced significant growth following its public offering, driven by its expanding licensing portfolio and the popularity of its Pop! Vinyl figures. The company has consistently introduced new product lines and expanded its reach into international markets.
Future Projections: Analyst projections for Funko's future growth typically focus on its ability to secure new licenses, expand its product offerings (including into adjacent categories like home goods and apparel), and navigate supply chain challenges. Growth may be influenced by the success of upcoming major entertainment releases and consumer discretionary spending.
Recent Initiatives: Recent initiatives likely include efforts to optimize inventory, reduce costs, expand direct-to-consumer sales, and potentially explore new product formats or technologies to engage its consumer base. The company has also focused on improving operational efficiency and streamlining its supply chain.
Summary
Funko Inc. is a dominant player in the pop culture collectibles market, distinguished by its extensive licensing agreements and iconic Pop! Vinyl figures. Its strengths lie in brand recognition and a broad product portfolio. However, the company faces challenges related to supply chain management, reliance on licensors, and fluctuating consumer spending. Future success hinges on continued innovation, expansion into new markets, and effective cost management in a competitive landscape.
Similar Stocks
Sources and Disclaimers
Data Sources:
- Funko Inc. Investor Relations
- SEC Filings (10-K, 10-Q)
- Financial News Outlets (e.g., Wall Street Journal, Bloomberg)
- Market Research Reports (for industry trends and TAM estimates)
- Company Press Releases
Disclaimers:
This JSON output is an analysis of Funko Inc. based on publicly available information as of the last update. It is intended for informational purposes only and does not constitute financial advice or a recommendation to buy, sell, or hold any securities. Financial data, market share estimates, and projections are subject to change and inherent uncertainties. Investors should conduct their own due diligence and consult with a qualified financial advisor before making any investment decisions.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Funko Inc
Exchange NASDAQ | Headquaters Everett, WA, United States | ||
IPO Launch date 2017-11-02 | CEO & Director Mr. Josh Simon | ||
Sector Consumer Cyclical | Industry Leisure | Full time employees 1085 | Website https://www.funko.com |
Full time employees 1085 | Website https://www.funko.com | ||
Funko, Inc., a pop culture consumer products company, designs, manufactures, and markets licensed pop culture products in the United States, Europe, and internationally. It offers media and entertainment content, including movies, television (TV) shows, video games, music, and sports; figures, handbags, backpacks, wallets, apparel, accessories, plush products, homewares, and digital non-fungible tokens; and art prints and vinyl records, posters, soundtracks, toys, apparel, books, games, and other collectibles. The company markets its products under the Pop!, Loungefly, Funko, Mystery Minis, Bitty Pop!, Funko action figures, Funko Plush, and Funko Soda brands; and licenses its properties under the classic evergreen, movie release, current TV, and current video game categories. The company sells its products through specialty retailers, mass-market retailers, e-commerce sites, and distributors; and at specialty licensing and comic book shows, conventions, and exhibitions, as well as through its e-commerce business. Funko, Inc. was incorporated in 2017 and is headquartered in Everett, Washington.

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