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Funko Inc (FNKO)

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Upturn Advisory Summary
12/08/2025: FNKO (1-star) is currently NOT-A-BUY. Pass it for now.
1 Year Target Price $4.25
1 Year Target Price $4.25
| 1 | Strong Buy |
| 0 | Buy |
| 1 | Hold |
| 0 | Sell |
| 0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -28.52% | Avg. Invested days 34 | Today’s Advisory PASS |
Upturn Star Rating ![]() | Upturn Advisory Performance | Stock Returns Performance |
Key Highlights
Company Size Small-Cap Stock | Market Capitalization 164.23M USD | Price to earnings Ratio - | 1Y Target Price 4.25 |
Price to earnings Ratio - | 1Y Target Price 4.25 | ||
Volume (30-day avg) 2 | Beta 0.59 | 52 Weeks Range 2.22 - 14.65 | Updated Date 12/8/2025 |
52 Weeks Range 2.22 - 14.65 | Updated Date 12/8/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -1.26 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Geography
Geography revenue - Year on Year
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -7.39% | Operating Margin (TTM) 2.97% |
Management Effectiveness
Return on Assets (TTM) -3.78% | Return on Equity (TTM) -32.8% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 437834414 | Price to Sales(TTM) 0.18 |
Enterprise Value 437834414 | Price to Sales(TTM) 0.18 | ||
Enterprise Value to Revenue 0.47 | Enterprise Value to EBITDA 31.78 | Shares Outstanding 54742995 | Shares Floating 35578567 |
Shares Outstanding 54742995 | Shares Floating 35578567 | ||
Percent Insiders 1.22 | Percent Institutions 85.62 |
Upturn AI SWOT
Funko Inc

Company Overview
History and Background
Funko Inc. was founded in 1998 by Mike Becker and later acquired by Brian Mariotti in 2005. The company is renowned for its Pop! Vinyl figures, collectible toys inspired by pop culture. Funko experienced rapid growth by licensing popular characters from movies, TV shows, video games, and music, expanding its product line beyond vinyl figures to include other collectibles and apparel. The company went public in 2017.
Core Business Areas
- Pop! Vinyl Figures: The flagship product line, featuring stylized vinyl figures of a vast array of pop culture characters. These are the primary drivers of brand recognition and revenue.
- Other Collectibles: Includes a range of other collectible products such as Dorbz, Plush, Action Figures, and Board Games, all leveraging licensed intellectual property.
- Apparel and Accessories: Funko also produces t-shirts, backpacks, keychains, and other accessories featuring their iconic characters and licenses.
- DTC (Direct-to-Consumer): Funko operates its own e-commerce platform and retail stores, offering exclusive products and a direct engagement channel with fans.
Leadership and Structure
Funko Inc. is led by a management team with experience in the toy and entertainment industries. Brian Mariotti serves as Chief Executive Officer. The company operates with a decentralized structure that allows for agility in product development and licensing across various entertainment verticals.
Top Products and Market Share
Key Offerings
- Pop! Vinyl Figures: The company's most iconic and best-selling product. These are collectible vinyl figurines representing characters from numerous franchises. Competitors include other collectible toy manufacturers and individual IP holders who may produce their own merchandise. Specific market share for this single product line is not publicly disclosed, but it forms the bulk of Funko's revenue. Revenue from this segment is substantial, though detailed figures are not broken down by product type.
- The Lounge by Funko (DTC E-commerce): The direct-to-consumer online store offering exclusive and limited-edition items. This is a growing segment for Funko, aiming to capture higher margins and build direct customer relationships. Competitors include other online retailers of collectibles and direct sales platforms from entertainment companies. Revenue contributions are growing, but specific figures are not detailed separately from overall DTC channels.
Market Dynamics
Industry Overview
Funko operates within the global collectibles and toy industry, a sector driven by pop culture trends, intellectual property licensing, and consumer nostalgia. The industry is characterized by a strong demand for unique and branded merchandise, particularly among young adults and avid collectors. The rise of e-commerce has also significantly impacted distribution and direct consumer engagement.
Positioning
Funko has carved out a significant niche by focusing on a wide range of popular culture licenses and maintaining a relatively affordable price point for its core Pop! Vinyl figures. Its extensive licensing portfolio and ability to quickly produce figures for new and trending entertainment properties give it a competitive advantage. The company's brand recognition is strong within its target demographic.
Total Addressable Market (TAM)
The global toy and collectibles market is substantial, estimated to be in the tens of billions of dollars annually. Funko is well-positioned within the character-based collectibles segment of this TAM, but its direct addressable market is likely a subset focusing on licensed pop culture merchandise. The company aims to capture a larger share by expanding product categories and international reach.
Upturn SWOT Analysis
Strengths
- Extensive and diverse licensing portfolio
- Strong brand recognition for Pop! Vinyl figures
- Agile product development and rapid market response
- Global distribution network
- Direct-to-consumer (DTC) channel growth
Weaknesses
- Reliance on third-party licenses
- Vulnerability to shifts in pop culture trends
- Inventory management challenges and potential for overstocking
- Pressure on profit margins due to licensing costs and supply chain
Opportunities
- Expansion into new product categories and demographics
- Growth in international markets
- Leveraging emerging entertainment franchises
- Further development of DTC channel and exclusive offerings
- Partnerships with emerging platforms and technologies (e.g., metaverse)
Threats
- Intensifying competition from other collectible manufacturers
- Changes in licensing agreements and costs
- Economic downturns impacting discretionary spending
- Supply chain disruptions and rising manufacturing costs
- Fading popularity of certain licenses or trends
Competitors and Market Share
Key Competitors
- Hasbro (HAS)
- Mattel (MAT)
- JAKKS Pacific (JAKK)
- NECA (No Public Stock Symbol)
Competitive Landscape
Funko's advantage lies in its broad appeal and focus on a wide array of pop culture licenses, often capturing trends faster than larger toy manufacturers. However, competitors like Hasbro and Mattel have established brands and deeper inroads into traditional toy retail. Funko's reliance on third-party IP and its relatively specific product niche can be a disadvantage compared to companies with more proprietary character universes.
Growth Trajectory and Initiatives
Historical Growth: Funko has demonstrated substantial historical growth, driven by its ability to capture and monetize pop culture trends with its collectible products. The rapid expansion of its licensing agreements and product lines in the years following its privatization and IPO fueled significant revenue increases. However, recent years have presented more challenges due to market dynamics.
Future Projections: Future growth projections for Funko are often tied to its ability to maintain its licensing relationships, diversify its product offerings, and expand into new markets. Analysts typically look for continued strength in the Pop! Vinyl line, growth in the DTC channel, and successful new product introductions. Specific projections depend on analyst consensus and company guidance.
Recent Initiatives: Recent initiatives by Funko include expanding their direct-to-consumer (DTC) channels with new retail stores and e-commerce enhancements, exploring new product categories beyond vinyl figures, and investing in operational efficiencies to navigate supply chain challenges and improve profitability.
Summary
Funko Inc. is a strong player in the licensed pop culture collectibles market, driven by its iconic Pop! Vinyl figures and extensive licensing deals. Its agility and broad appeal are key strengths, while reliance on third-party IPs and inventory management present challenges. Recent initiatives focus on DTC growth and product diversification. The company needs to carefully manage licensing costs and adapt to evolving consumer trends to sustain its growth trajectory.
Similar Stocks
Sources and Disclaimers
Data Sources:
- Funko Inc. Investor Relations (SEC Filings)
- Industry analysis reports (e.g., Statista, NPD Group)
- Financial news and data providers (e.g., Bloomberg, Refinitiv, Yahoo Finance)
Disclaimers:
This JSON output is for informational purposes only and does not constitute financial advice. Data is based on publicly available information and may not be exhaustive or completely up-to-date. Market share figures are estimates and can vary based on reporting methodology. Investors should conduct their own due diligence before making any investment decisions.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Funko Inc
Exchange NASDAQ | Headquaters Everett, WA, United States | ||
IPO Launch date 2017-11-02 | CEO & Director Mr. Josh Simon | ||
Sector Consumer Cyclical | Industry Leisure | Full time employees 1085 | Website https://www.funko.com |
Full time employees 1085 | Website https://www.funko.com | ||
Funko, Inc., a pop culture consumer products company, designs, manufactures, and markets licensed pop culture products in the United States, Europe, and internationally. It offers media and entertainment content, including movies, television (TV) shows, video games, music, and sports; figures, handbags, backpacks, wallets, apparel, accessories, plush products, homewares, and digital non-fungible tokens; and art prints and vinyl records, posters, soundtracks, toys, apparel, books, games, and other collectibles. The company markets its products under the Pop!, Loungefly, Funko, Mystery Minis, Bitty Pop!, Funko action figures, Funko Plush, and Funko Soda brands; and licenses its properties under the classic evergreen, movie release, current TV, and current video game categories. The company sells its products through specialty retailers, mass-market retailers, e-commerce sites, and distributors; and at specialty licensing and comic book shows, conventions, and exhibitions, as well as through its e-commerce business. Funko, Inc. was incorporated in 2017 and is headquartered in Everett, Washington.

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