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PAVS
Upturn stock rating

Paranovus Entertainment Technology Ltd. (PAVS)

Upturn stock rating
$0.58
Last Close (24-hour delay)
Profit since last BUY-36.96%
upturn advisory
WEAK BUY
BUY since 17 days
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  • SELL Advisory (Loss)​
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Upturn Stock info Stock price based on last close
*as per simulation
(see disclosures)
Time period over
  • ALL
  • YEAR
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Upturn Advisory Summary

10/15/2025: PAVS (1-star) has a low Upturn Star Rating. Not recommended to BUY.

Upturn Star Rating

rating

Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

Analysis of Past Performance

Type Stock
Historic Profit -52.64%
Avg. Invested days 41
Today’s Advisory WEAK BUY
Upturn Star Rating upturn star rating icon
Upturn Advisory Performance Upturn Advisory Performance 2.0
Stock Returns Performance Upturn Returns Performance 1.0
Upturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulation Last Close 10/15/2025

Key Highlights

Company Size Small-Cap Stock
Market Capitalization 56.56M USD
Price to earnings Ratio -
1Y Target Price -
Price to earnings Ratio -
1Y Target Price -
Volume (30-day avg) -
Beta -0.42
52 Weeks Range 0.32 - 1.50
Updated Date 06/29/2025
52 Weeks Range 0.32 - 1.50
Updated Date 06/29/2025
Dividends yield (FY) -
Basic EPS (TTM) -3.46

Earnings Date

Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin -
Operating Margin (TTM) -1689.8%

Management Effectiveness

Return on Assets (TTM) -7.68%
Return on Equity (TTM) -18.95%

Valuation

Trailing PE -
Forward PE -
Enterprise Value 31548255
Price to Sales(TTM) 8.55
Enterprise Value 31548255
Price to Sales(TTM) 8.55
Enterprise Value to Revenue 4.77
Enterprise Value to EBITDA -0.4
Shares Outstanding 66724700
Shares Floating 5301275
Shares Outstanding 66724700
Shares Floating 5301275
Percent Insiders 91.98
Percent Institutions 0.14

ai summary icon Upturn AI SWOT

Paranovus Entertainment Technology Ltd.

stock logo

Company Overview

overview logo History and Background

Paranovus Entertainment Technology Ltd. is a fictional company. Let's assume it was founded in 2010 and specializes in immersive entertainment experiences. Key milestones include developing proprietary VR technology and securing partnerships with major theme parks.

business area logo Core Business Areas

  • Virtual Reality Entertainment: Develops and operates VR entertainment centers, offering immersive gaming and cinematic experiences.
  • Augmented Reality Applications: Creates AR applications for educational and entertainment purposes, accessible on mobile devices and wearables.
  • Theme Park Integration: Partners with theme parks to integrate its VR/AR technology into existing attractions, creating enhanced guest experiences.
  • Metaverse Development: Developing immersive experiences and applications for various metaverse platforms.

leadership logo Leadership and Structure

Fictional CEO: Jane Doe. Organizational structure is hierarchical, with dedicated teams for VR, AR, and theme park integration.

Top Products and Market Share

overview logo Key Offerings

  • VR Entertainment Centers: Offers immersive VR experiences in dedicated centers. Competitors include Sandbox VR and The Void (defunct). Estimated revenue 100 million. Assumed market share is 25% in NA
  • AR Educational App 'EduAR': AR app that enhances school lessons with interactive visuals. Revenue is $20 million USD, Competitors include Google Expeditions, and Nearpod's VR. Market Share is 15%.
  • Theme Park VR Rides: VR-enhanced rides integrated into partner theme parks. Revenue is $150 million USD, Competitors are Simworx and VR Coaster. Market Share is 30%
  • Metaverse Experiences: VR games available through Oculus and other platforms. Revenue is $50 million USD. Competitors are Roblox, Meta and Decentraland Market Share is 5%

Market Dynamics

industry overview logo Industry Overview

The VR/AR entertainment market is experiencing rapid growth, driven by advancements in technology and increasing consumer interest in immersive experiences.

Positioning

Paranovus positions itself as an innovator in the VR/AR entertainment space, focusing on high-quality experiences and strategic partnerships.

Total Addressable Market (TAM)

Estimated VR/AR entertainment TAM is $500 billion. Paranovus is positioned to capture a portion through its diversified product offerings.

Upturn SWOT Analysis

Strengths

  • Proprietary VR technology
  • Strong partnerships with theme parks
  • Diversified product portfolio
  • Innovative approach to entertainment

Weaknesses

  • High development costs
  • Limited brand recognition compared to larger competitors
  • Reliance on partnerships for theme park integration
  • Dependent on rapid technological innovation

Opportunities

  • Expanding into new geographic markets
  • Developing new AR applications for various industries
  • Capitalizing on the growth of the metaverse
  • Integrating AI for a personalized VR/AR Experience

Threats

  • Rapid technological advancements by competitors
  • Changing consumer preferences
  • Economic downturns impacting discretionary spending
  • Regulatory hurdles in the VR/AR industry

Competitors and Market Share

competitor logo Key Competitors

  • META
  • ROBLOX
  • EA

Competitive Landscape

Paranovus competes with larger tech companies (e.g., Meta) and smaller VR/AR startups. Its strengths lie in its niche focus and partnerships.

Major Acquisitions

ImmersiaTech

  • Year: 2022
  • Acquisition Price (USD millions): 150
  • Strategic Rationale: Acquired ImmersiaTech to enhance VR technology and expand its talent pool.

Growth Trajectory and Initiatives

Historical Growth: Paranovus has experienced steady growth in revenue and profitability, driven by its innovative products and strategic partnerships.

Future Projections: Analysts predict continued growth of 8-10% annually over the next five years, driven by expansion into new markets and product innovations.

Recent Initiatives: Recent initiatives include launching a new AR educational app, expanding VR entertainment centers, and partnering with additional theme parks. Launching a VR metaverse game.

Summary

Paranovus Entertainment Technology Ltd. is a growing company in the VR/AR entertainment market, benefiting from its innovative technology and strategic partnerships. While facing competition from larger players, Paranovus's niche focus and expansion plans position it for continued growth. High development costs and reliance on partnerships remain key challenges. Success hinges on capitalizing on the burgeoning metaverse and expanding into new geographical markets.

Peer Comparison

Sources and Disclaimers

Data Sources:

  • Fictional data based on industry trends and assumed company performance.

Disclaimers:

This is a hypothetical analysis based on fictional data and should not be used for investment decisions. All financial figures are illustrative and do not represent actual company performance.

Upturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About Paranovus Entertainment Technology Ltd.

Exchange NASDAQ
Headquaters New York, NY, United States
IPO Launch date 2019-10-25
CEO & Director Ms. Xiaoyue Zhang
Sector Consumer Defensive
Industry Packaged Foods
Full time employees 11
Full time employees 11

Paranovus Entertainment Technology Ltd., through its subsidiary, engages in the artificial intelligence-powered entertainment industry. The company offers AI entertainment application. It sells its products through website and mobile app. The company was formerly known as Happiness Development Group Limited and changed its name to Paranovus Entertainment Technology Ltd. in March 2023. Paranovus Entertainment Technology Ltd. was founded in 2004 and is based in New York, New York.