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Super League Enterprise Inc. (SLE)



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Upturn Advisory Summary
08/14/2025: SLE (1-star) is currently NOT-A-BUY. Pass it for now.
1 Year Target Price $30
1 Year Target Price $30
0 | Strong Buy |
2 | Buy |
0 | Hold |
0 | Sell |
0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -77.44% | Avg. Invested days 22 | Today’s Advisory PASS |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 3.62M USD | Price to earnings Ratio - | 1Y Target Price 30 |
Price to earnings Ratio - | 1Y Target Price 30 | ||
Volume (30-day avg) 2 | Beta 1.75 | 52 Weeks Range 3.07 - 53.20 | Updated Date 08/15/2025 |
52 Weeks Range 3.07 - 53.20 | Updated Date 08/15/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -64.05 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Earnings Date
Report Date 2025-08-14 | When - | Estimate -7.8 | Actual -4.52 |
Profitability
Profit Margin -106.22% | Operating Margin (TTM) -134.11% |
Management Effectiveness
Return on Assets (TTM) -71.33% | Return on Equity (TTM) -1235.06% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 9606418 | Price to Sales(TTM) 0.25 |
Enterprise Value 9606418 | Price to Sales(TTM) 0.25 | ||
Enterprise Value to Revenue 0.65 | Enterprise Value to EBITDA -0.35 | Shares Outstanding 884699 | Shares Floating 422601 |
Shares Outstanding 884699 | Shares Floating 422601 | ||
Percent Insiders 10.2 | Percent Institutions 0.71 |
Upturn AI SWOT
Super League Enterprise Inc.
Company Overview
History and Background
Super League Enterprise Inc. focuses on creating and publishing content related to esports and gaming. Originally focused on amateur esports leagues, it has expanded into content creation and media. The exact founding year requires further verification but the entity shifted toward gaming and esports through strategic acquisitions and a pivot in focus.
Core Business Areas
- Content Creation & Distribution: Produces and distributes esports and gaming content across various platforms, including live streams, videos, and social media.
- Esports Leagues & Tournaments: Organizes and operates esports leagues and tournaments, primarily focused on amateur and semi-professional players. Historically was the core, now a supporting role.
- Advertising & Sponsorship: Generates revenue through advertising and sponsorships from brands looking to reach the gaming and esports audience.
Leadership and Structure
The company is led by a CEO and executive team. Organizational structure consists of departments focused on content creation, esports operations, sales, and marketing.
Top Products and Market Share
Key Offerings
- Minecraft Esports: Super League has a presence in Minecraft esports, primarily focusing on community-driven events. Market share data specific to Minecraft esports leagues is difficult to quantify precisely. Competitors include private server communities and other esports platforms hosting Minecraft events. This generates minor revenue.
- Content on Twitch/YouTube: Super League produces and distributes content on platforms like Twitch and YouTube, including live streams and video content. Difficult to quantify revenue from this content since it is combined with content for the entire Super League Gaming audience. Competitors include individual streamers, gaming content creators, and other esports organizations.
- Advertising and Sponsorship: Super League Enterprise Inc. sells advertising and sponsorship opportunities to brands looking to reach their gaming audience. It is difficult to quantify advertising revenue, and they compete with various esports organizations, streamers and event promoters.
Market Dynamics
Industry Overview
The esports and gaming industry is experiencing significant growth, driven by increasing viewership, player participation, and brand investment. The industry is highly competitive, with numerous organizations vying for market share.
Positioning
Super League Enterprise Inc. aims to differentiate itself by focusing on creating engaging content and fostering community engagement. Their position in the overall esports market is niche, focusing on community events more than professional leagues.
Total Addressable Market (TAM)
The global esports market is projected to reach billions of dollars. Super League Enterprise Inc. is positioned to capture a portion of this TAM by focusing on content creation and community-driven esports.
Upturn SWOT Analysis
Strengths
- Content Creation Capabilities
- Community Engagement
- Partnerships with Gaming Publishers (Historically)
Weaknesses
- Limited Brand Recognition
- Financial Instability
- Heavy Reliance on Funding
- Inability to achieve sustained profitability
Opportunities
- Expansion into New Games and Platforms
- Growth in Esports Viewership
- Increased Brand Investment in Esports
- Acquisitions
Threats
- Intense Competition
- Changing Esports Landscape
- Economic Downturn
- Dependence on Capital Raise
Competitors and Market Share
Key Competitors
- ESEA
- FACEIT
- Activision Blizzard (ATVI)
Competitive Landscape
Super League Enterprise Inc. faces competition from established esports organizations, streaming platforms, and game publishers. Their advantage lies in their community engagement and content creation capabilities. Their disadvantage lies in financial weakness.
Major Acquisitions
Mobcrush
- Year: 2020
- Acquisition Price (USD millions): 16
- Strategic Rationale: Acquisition of Mobcrush aimed to expand Super League's live streaming capabilities and audience reach.
Growth Trajectory and Initiatives
Historical Growth: Historical growth has been characterized by revenue fluctuations, acquisitions, and a continuous effort to achieve profitability. Data needs to be extracted from SEC filings to analyze past performance.
Future Projections: Future growth projections depend on successful execution of strategic initiatives and overall esports market trends. Analyst estimates need to be researched from financial analysis platforms.
Recent Initiatives: Recent initiatives include content partnerships, esports league expansions, and efforts to monetize their audience. Specific press releases and investor presentations provide details on these initiatives.
Summary
Super League Enterprise Inc. operates in the growing esports and gaming industry, focusing on content creation and community-driven events. While they possess strengths in content and community engagement, they face challenges related to financial stability and strong competition. Future success depends on capitalizing on growth opportunities within the esports market and improving their financial footing. The company's historical financial underperformance raises concerns about its long-term viability without significant operational changes and capital influxes.
Peer Comparison
Sources and Disclaimers
Data Sources:
- SEC Filings (10-K, 10-Q)
- Company Investor Relations
- Industry Reports
- Third-Party Financial Data Providers
Disclaimers:
This analysis is based on publicly available information and analyst estimates, which are subject to change. Investment decisions should be based on thorough research and consultation with a financial advisor. The accuracy of third-party data cannot be guaranteed.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Super League Enterprise Inc.
Exchange NASDAQ | Headquaters Santa Monica, CA, United States | ||
IPO Launch date 2019-02-26 | President & CEO Mr. Matthew Evan Edelman | ||
Sector Communication Services | Industry Internet Content & Information | Full time employees 72 | Website https://www.superleague.com |
Full time employees 72 | Website https://www.superleague.com |
Super League Enterprise, Inc. creates and publishes content experiences and media solutions across immersive platforms in the United States and internationally. Its proprietary cloud-based platform offers dynamic media technology; metaverse game experience and tournament technology; and fully remote production and livestream broadcast technology. The company also operates Minecraft server world for more casual players on consoles and tablets. In addition, it sells on-platform media and analytics products, and influencer marketing campaign sales to third-party brands and agencies; game development and custom game experiences within its owned and affiliate game worlds; and production, curation and distribution of entertainment content for its network of digital channels and media and entertainment partner channels. The company was formerly known as Super League Gaming, Inc. and changed its name to Super League Enterprise, Inc. in September 2023. Super League Enterprise, Inc. was founded in 2015 and is headquartered in Santa Monica, California.

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