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Super League Enterprise Inc. (SLE)


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Upturn Advisory Summary
10/15/2025: SLE (1-star) is currently NOT-A-BUY. Pass it for now.
1 Year Target Price $8.25
1 Year Target Price $8.25
0 | Strong Buy |
2 | Buy |
0 | Hold |
0 | Sell |
0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -77.44% | Avg. Invested days 22 | Today’s Advisory PASS |
Upturn Star Rating ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 5.12M USD | Price to earnings Ratio - | 1Y Target Price 8.25 |
Price to earnings Ratio - | 1Y Target Price 8.25 | ||
Volume (30-day avg) 2 | Beta 1.97 | 52 Weeks Range 2.75 - 45.60 | Updated Date 10/17/2025 |
52 Weeks Range 2.75 - 45.60 | Updated Date 10/17/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -45.28 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -117.36% | Operating Margin (TTM) -104.8% |
Management Effectiveness
Return on Assets (TTM) -78.78% | Return on Equity (TTM) -3393.61% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 10616645 | Price to Sales(TTM) 0.38 |
Enterprise Value 10616645 | Price to Sales(TTM) 0.38 | ||
Enterprise Value to Revenue 0.78 | Enterprise Value to EBITDA -0.35 | Shares Outstanding 1441304 | Shares Floating 1072319 |
Shares Outstanding 1441304 | Shares Floating 1072319 | ||
Percent Insiders 8.06 | Percent Institutions 0.89 |
Upturn AI SWOT
Super League Enterprise Inc.
Company Overview
History and Background
Super League Enterprise Inc. (SLE) was founded in 2014. It's focused on building communities in the metaverse, providing tools and platforms for creators, brands, and players. It evolved from online gaming tournaments to a broader metaverse experience provider.
Core Business Areas
- Metaverse Gaming Platforms: Super League offers platforms for players to compete, socialize, and create content within virtual worlds.
- Esports Tournament Hosting: SLE organizes and hosts esports tournaments for various games, connecting brands and players.
- Content Creation Tools: SLE provides tools for creators to design and monetize experiences within the metaverse.
- Advertising Solutions: Provides targeted advertising solution in the Metaverse for a premium.
Leadership and Structure
Ann Hand is the CEO. The organizational structure includes departments for technology, marketing, sales, and esports operations. Has a Board of Directors
Top Products and Market Share
Key Offerings
- Product Name 1: Minehut (Minecraft Server Hosting): Minehut is a server hosting platform for Minecraft, enabling players to create and manage their own Minecraft servers. The Competitors are Apex Hosting and Hostinger. Market Share is estimated at 35% based on server hosting metrics and user base
- Product Name 2: Bloxbiz (Roblox Game monetization platform): Is a platform for Roblox game creators and players to monetize their games. The competitor is GameAnalytics. Market share for Bloxbiz is estimated at 10% based on number of Roblox users
Market Dynamics
Industry Overview
The metaverse and esports industries are experiencing rapid growth, driven by increasing digital adoption and engagement. Demand for immersive experiences is increasing
Positioning
SLE is positioning itself as a key player in the metaverse and esports space, targeting creators, brands, and players. Its competitive advantage lies in its platform reach and community engagement.
Total Addressable Market (TAM)
The TAM for metaverse and esports is estimated in the hundreds of billions USD. SLE is positioned to capture a share of the TAM through its platform and community.
Upturn SWOT Analysis
Strengths
- Established gaming communities
- Experienced esports operations team
- Proprietary metaverse platform technology
- Partnerships with major brands and game developers
Weaknesses
- Limited brand recognition compared to larger competitors
- Financial instability
- Reliance on third-party game platforms
- Dependence on key personnel.
Opportunities
- Expansion into new metaverse platforms
- Growth in esports viewership and sponsorship
- Development of new monetization models
- Strategic acquisitions and partnerships
Threats
- Competition from larger, well-funded companies
- Changing technology landscape
- Regulatory uncertainty surrounding the metaverse
- Economic downturn affecting consumer spending
Competitors and Market Share
Key Competitors
- RBLX
- MTTR
- UNITY
Competitive Landscape
SLE faces intense competition from larger, well-funded companies like Roblox and Unity. The company's advantages include a niche focus and community engagement. It needs to scale rapidly.
Major Acquisitions
Skillz
- Year: 2022
- Acquisition Price (USD millions): 34
- Strategic Rationale: Part of a settlement deal
Growth Trajectory and Initiatives
Historical Growth: Historical growth has been erratic, with significant fluctuations in revenue and profitability.
Future Projections: Analyst estimates are highly variable due to industry volatility.
Recent Initiatives: Partnerships with Metaverse companies, acquisitions of new technology.
Summary
Super League Enterprise Inc. is a small player in the metaverse and esports industry facing significant challenges. While it has established communities and proprietary technology, it struggles with profitability and competition. The company's future depends on successful execution of its growth strategy, effective monetization, and adaptation to the rapidly evolving metaverse landscape.
Peer Comparison
Sources and Disclaimers
Data Sources:
- SEC Filings
- Company Press Releases
- Industry Reports
- Analyst Estimates
Disclaimers:
The analysis is based on publicly available information and analyst estimates. The metaverse and esports industries are volatile, and future performance is subject to change. This is not financial advice.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Super League Enterprise Inc.
Exchange NASDAQ | Headquaters Santa Monica, CA, United States | ||
IPO Launch date 2019-02-26 | President & CEO Mr. Matthew Evan Edelman | ||
Sector Communication Services | Industry Internet Content & Information | Full time employees 72 | Website https://www.superleague.com |
Full time employees 72 | Website https://www.superleague.com |
Super League Enterprise, Inc. creates and publishes content experiences and media solutions across immersive platforms in the United States and internationally. Its proprietary cloud-based platform offers dynamic media technology; metaverse game experience and tournament technology; and fully remote production and livestream broadcast technology. The company also operates Minecraft server world for more casual players on consoles and tablets. In addition, it sells on-platform media and analytics products, and influencer marketing campaign sales to third-party brands and agencies; game development and custom game experiences within its owned and affiliate game worlds; and production, curation and distribution of entertainment content for its network of digital channels and media and entertainment partner channels. The company was formerly known as Super League Gaming, Inc. and changed its name to Super League Enterprise, Inc. in September 2023. Super League Enterprise, Inc. was incorporated in 2014 and is headquartered in Santa Monica, California.

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