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Super League Enterprise Inc. (SLE)

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Upturn Advisory Summary
01/09/2026: SLE (1-star) is currently NOT-A-BUY. Pass it for now.
1 Year Target Price $4.33
1 Year Target Price $4.33
| 0 | Strong Buy |
| 2 | Buy |
| 0 | Hold |
| 0 | Sell |
| 0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -77.44% | Avg. Invested days 22 | Today’s Advisory PASS |
Upturn Star Rating ![]() | Upturn Advisory Performance | Stock Returns Performance |
Key Highlights
Company Size Small-Cap Stock | Market Capitalization 7.98M USD | Price to earnings Ratio - | 1Y Target Price 4.33 |
Price to earnings Ratio - | 1Y Target Price 4.33 | ||
Volume (30-day avg) 2 | Beta 1.85 | 52 Weeks Range 0.53 - 27.60 | Updated Date 01/9/2026 |
52 Weeks Range 0.53 - 27.60 | Updated Date 01/9/2026 | ||
Dividends yield (FY) - | Basic EPS (TTM) -18.91 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -137.13% | Operating Margin (TTM) -125.92% |
Management Effectiveness
Return on Assets (TTM) -85.6% | Return on Equity (TTM) -2095.51% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 10229631 | Price to Sales(TTM) 0.69 |
Enterprise Value 10229631 | Price to Sales(TTM) 0.69 | ||
Enterprise Value to Revenue 0.88 | Enterprise Value to EBITDA -0.35 | Shares Outstanding 11622934 | Shares Floating 9300005 |
Shares Outstanding 11622934 | Shares Floating 9300005 | ||
Percent Insiders 0.73 | Percent Institutions 0.22 |
Upturn AI SWOT
Super League Enterprise Inc.
Company Overview
History and Background
Super League Enterprise Inc. (OTC: SLGP) was founded in 2011. It has undergone several transformations, initially focusing on e-sports and gaming, and more recently pivoting towards the metaverse and NFTs. Key milestones include its entry into the metaverse space and partnerships aimed at expanding its digital footprint.
Core Business Areas
- Metaverse and Digital Assets: Developing and operating virtual worlds, creating and selling NFTs, and facilitating digital commerce within these environments.
- E-sports and Gaming: While its focus has shifted, the company may retain some legacy operations or intellectual property related to e-sports and gaming.
Leadership and Structure
Information on the current leadership team and detailed organizational structure for Super League Enterprise Inc. is not readily available in public disclosures. As an OTC-traded company, transparency can be limited compared to major exchange-listed entities.
Top Products and Market Share
Key Offerings
- Metaverse Platforms and Experiences: Super League Enterprise Inc. is developing and deploying its own metaverse platforms and experiences. Specific market share data is not available, but it operates in a nascent and highly competitive metaverse market. Competitors include Meta Platforms (META), Roblox (RBLX), and numerous smaller emerging players.
- NFTs and Digital Collectibles: The company is involved in the creation, minting, and sale of Non-Fungible Tokens (NFTs). The NFT market is volatile and highly competitive, with significant players like OpenSea, Rarible, and various blockchain-specific marketplaces. Specific revenue or user numbers for SLGP's NFT offerings are not publicly detailed.
Market Dynamics
Industry Overview
The company operates within the rapidly evolving sectors of the metaverse, NFTs, and digital entertainment. These industries are characterized by high growth potential, significant innovation, and substantial investor interest, but also by volatility, regulatory uncertainty, and intense competition.
Positioning
Super League Enterprise Inc. is positioning itself as a player in the metaverse and digital asset space, aiming to build interactive virtual experiences and monetize digital ownership. Its competitive advantage is sought through strategic partnerships and its focus on user-generated content and community building within its platforms. However, it faces a significant challenge competing with larger, well-funded established technology companies and a multitude of specialized NFT platforms.
Total Addressable Market (TAM)
The TAM for the metaverse and digital assets is projected to be in the hundreds of billions of dollars in the coming years, encompassing virtual goods, advertising, gaming, and more. Super League Enterprise Inc. is seeking to capture a portion of this market, but its current market share is negligible given its early stage and the competitive landscape.
Upturn SWOT Analysis
Strengths
- Pioneering efforts in the metaverse and NFT space.
- Potential for innovative digital experiences.
- Strategic partnerships can accelerate growth.
Weaknesses
- Limited brand recognition and market share.
- Dependence on evolving and volatile technologies.
- Lack of detailed public financial disclosures and operational transparency.
- Relatively small company size compared to major competitors.
Opportunities
- Rapid growth of the metaverse and NFT markets.
- Increasing consumer adoption of digital assets and virtual experiences.
- Development of new revenue streams through virtual goods and services.
- Potential for strategic acquisitions or collaborations.
Threats
- Intense competition from established tech giants and emerging startups.
- Regulatory uncertainty surrounding cryptocurrencies and NFTs.
- Market volatility and speculative nature of digital assets.
- Technological obsolescence and rapid shifts in consumer preferences.
- Potential for security breaches and fraud in digital environments.
Competitors and Market Share
Key Competitors
- Meta Platforms (META)
- Roblox (RBLX)
- Epic Games (Private)
- Decentraland (MANA)
- The Sandbox (SAND)
Competitive Landscape
Super League Enterprise Inc. faces an uphill battle in a highly competitive landscape dominated by well-established technology giants and a growing number of specialized metaverse and NFT platforms. Its key disadvantages lie in its limited resources, brand recognition, and market penetration compared to its competitors. Its advantages might stem from agility and a niche focus, but these are yet to be proven at scale.
Growth Trajectory and Initiatives
Historical Growth: Historically, Super League Enterprise Inc. has not demonstrated consistent revenue or profit growth. Its trajectory has been marked by strategic shifts rather than steady operational expansion.
Future Projections: Future projections are highly speculative and dependent on the successful execution of its metaverse and NFT strategies. Analyst coverage is scarce for OTC stocks, making reliable future projections difficult to ascertain.
Recent Initiatives: Recent initiatives have focused on pivoting the company's core business towards the development of metaverse platforms, virtual experiences, and the creation and sale of NFTs. Partnerships and strategic alliances are likely key to these initiatives.
Summary
Super League Enterprise Inc. (SLGP) is a highly speculative company operating in the nascent metaverse and NFT sectors. While it aims to capitalize on the significant growth potential of these industries, it faces immense competition from established players and operates with limited transparency and financial resources. Its success hinges on its ability to develop compelling virtual experiences and monetize digital assets, which remains unproven. Investors should be aware of the high volatility and inherent risks associated with such early-stage, OTC-traded companies in emerging technology markets.
Similar Stocks
Sources and Disclaimers
Data Sources:
- Publicly available OTC filings (limited)
- Industry analysis reports on metaverse and NFTs
- News articles and press releases related to Super League Enterprise Inc.
Disclaimers:
This JSON output is for informational purposes only and does not constitute financial advice. Information on OTC-traded companies can be limited and subject to rapid change. Investing in such companies carries significant risk. It is recommended to conduct thorough due diligence and consult with a qualified financial advisor before making any investment decisions. Market share data for emerging industries is often estimates and subject to change.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Super League Enterprise Inc.
Exchange NASDAQ | Headquaters Santa Monica, CA, United States | ||
IPO Launch date 2019-02-26 | President, CEO & Director Mr. Matthew Evan Edelman | ||
Sector Communication Services | Industry Internet Content & Information | Full time employees 72 | Website https://www.superleague.com |
Full time employees 72 | Website https://www.superleague.com | ||
Super League Enterprise, Inc. creates and publishes content experiences and media solutions across immersive platforms in the United States and internationally. Its proprietary cloud-based platform offers dynamic media technology; metaverse game experience and tournament technology; and fully remote production and livestream broadcast technology. The company also operates Minecraft server world for more casual players on consoles and tablets. In addition, it sells on-platform media and analytics products, and influencer marketing campaign sales to third-party brands and agencies; game development and custom game experiences within its owned and affiliate game worlds; and production, curation and distribution of entertainment content for its network of digital channels and media and entertainment partner channels. The company was formerly known as Super League Gaming, Inc. and changed its name to Super League Enterprise, Inc. in September 2023. Super League Enterprise, Inc. was incorporated in 2014 and is headquartered in Santa Monica, California.

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