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Super League Enterprise Inc. (SLE)



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Upturn Advisory Summary
06/27/2025: SLE (1-star) is currently NOT-A-BUY. Pass it for now.
1 Year Target Price $30
1 Year Target Price $30
0 | Strong Buy |
2 | Buy |
0 | Hold |
0 | Sell |
0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -77.44% | Avg. Invested days 22 | Today’s Advisory PASS |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 3.71M USD | Price to earnings Ratio - | 1Y Target Price 30 |
Price to earnings Ratio - | 1Y Target Price 30 | ||
Volume (30-day avg) 2 | Beta 1.84 | 52 Weeks Range 3.91 - 65.60 | Updated Date 06/30/2025 |
52 Weeks Range 3.91 - 65.60 | Updated Date 06/30/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -64.05 |
Analyzing Revenue: Products, Geography and Growth
Revenue by Products
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -106.22% | Operating Margin (TTM) -134.11% |
Management Effectiveness
Return on Assets (TTM) -71.33% | Return on Equity (TTM) -1235.06% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value 9623271 | Price to Sales(TTM) 0.25 |
Enterprise Value 9623271 | Price to Sales(TTM) 0.25 | ||
Enterprise Value to Revenue 0.66 | Enterprise Value to EBITDA -0.35 | Shares Outstanding 820603 | Shares Floating 415107 |
Shares Outstanding 820603 | Shares Floating 415107 | ||
Percent Insiders - | Percent Institutions 49.9 |
Analyst Ratings
Rating 2 | Target Price 30 | Buy 2 | Strong Buy - |
Buy 2 | Strong Buy - | ||
Hold - | Sell - | Strong Sell - | |
Strong Sell - |
Upturn AI SWOT
Super League Enterprise Inc.
Company Overview
History and Background
Super League Enterprise Inc. focuses on creating and distributing content across multiple platforms, primarily targeting the gaming and esports communities. It aims to connect brands with Gen Z and Millennial audiences through immersive experiences and digital media. The company has evolved to offer a range of services including content creation, event production, and influencer marketing.
Core Business Areas
- Content and Media: Production and distribution of gaming and esports-related content across various platforms like YouTube, Twitch, and social media.
- Events and Experiences: Organizing and hosting gaming and esports events, tournaments, and interactive experiences for fans and brands.
- Influencer Marketing: Connecting brands with gaming and esports influencers to promote products and services to their audiences.
Leadership and Structure
The leadership team typically comprises executives with experience in media, esports, and marketing. The organizational structure usually involves departments focusing on content creation, event management, sales, and marketing.
Top Products and Market Share
Key Offerings
- Minecraft and Roblox Events: Organizing and hosting Minecraft and Roblox events. Market share within these specific in-game event spaces is variable and difficult to precisely quantify, however key competitors include independent server hosts and other community event organizers. Revenue from this segment varies based on event size and sponsorship deals.
- Content Creation: Producing gaming and esports-related content for various platforms. Competitors include individual content creators, media companies like ESPN Esports, and platforms like Twitch and YouTube that also produce content. This is not usually the core revenue stream. It is difficult to quantify.
- Influencer Marketing Campaigns: Facilitating marketing campaigns that leverage influencers to promote products or services to gaming and esports audiences. Key competitors include other influencer marketing agencies and direct brand-influencer relationships. There is not usually a significant impact on the total revenue.
Market Dynamics
Industry Overview
The gaming and esports industry is experiencing rapid growth, driven by increasing viewership, rising participation, and growing investment from brands. The market is characterized by intense competition and rapid innovation.
Positioning
Super League Enterprise Inc. aims to capitalize on the growing demand for gaming and esports content and experiences by offering a range of services targeting both fans and brands. Its competitive advantages may include its established presence in the Minecraft and Roblox space.
Total Addressable Market (TAM)
The global gaming market is estimated to be hundreds of billions USD and the esports market accounts for a small percentage of that. Super League Enterprise Inc. is trying to be positioned to target brands and influencers to increase revenue opportunities.
Upturn SWOT Analysis
Strengths
- Established presence in Minecraft and Roblox communities
- Relationships with gaming and esports influencers
- Experience in content creation and event production
Weaknesses
- Limited brand recognition outside of core gaming communities
- Dependence on specific games and platforms
- High competition from larger media companies and event organizers
Opportunities
- Expanding into new games and esports titles
- Developing strategic partnerships with brands and platforms
- Leveraging data analytics to improve content and marketing effectiveness
Threats
- Changing trends in gaming and esports
- Increased competition from established players
- Economic downturn impacting advertising and sponsorship budgets
Competitors and Market Share
Key Competitors
- ESEA
- FACEIT
- Activision Blizzard (ATVI)
- Electronic Arts (EA)
- Take-Two Interactive (TTWO)
- Tencent (TCEHY)
Competitive Landscape
Super League Enterprise Inc. faces stiff competition from large, established players in the gaming and esports industry. To compete effectively, it must leverage its unique strengths, such as its focus on Minecraft and Roblox, and develop innovative strategies to attract and retain users and brands.
Major Acquisitions
Mobcrush
- Year: 2020
- Acquisition Price (USD millions): 12
- Strategic Rationale: To expand its live streaming capabilities and reach a wider audience.
Growth Trajectory and Initiatives
Historical Growth: Super League Enterprise Inc.'s historical growth has been inconsistent.
Future Projections: Analyst estimates are necessary to determine future growth potential.
Recent Initiatives: Information on specific recent strategic initiatives is required.
Summary
Super League Enterprise Inc. operates in the dynamic gaming and esports market, leveraging content, events, and influencer marketing. While it holds strengths in specific gaming niches, it faces strong competition from larger entities. Strategic initiatives focusing on expansion and leveraging data are critical for future growth. Despite their acquistions, they are positioned to be a weak company that needs to look out for their competition.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Company Website
- Industry Reports
- Third party Financial News sites
- General Knowledge
Disclaimers:
The information provided is for informational purposes only and should not be considered financial advice. Market share estimates are approximate and based on available data.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Super League Enterprise Inc.
Exchange NASDAQ | Headquaters Santa Monica, CA, United States | ||
IPO Launch date 2019-02-26 | President & CEO Mr. Matthew Evan Edelman | ||
Sector Communication Services | Industry Internet Content & Information | Full time employees 72 | Website https://www.superleague.com |
Full time employees 72 | Website https://www.superleague.com |
Super League Enterprise, Inc. creates and publishes content experiences and media solutions across immersive platforms in the United States and internationally. Its proprietary cloud-based platform offers dynamic media technology; metaverse game experience and tournament technology; and fully remote production and livestream broadcast technology. The company also operates Minecraft server world for more casual players on consoles and tablets. In addition, it sells on-platform media and analytics products, and influencer marketing campaign sales to third-party brands and agencies; game development and custom game experiences within its owned and affiliate game worlds; and production, curation and distribution of entertainment content for its network of digital channels and media and entertainment partner channels. The company was formerly known as Super League Gaming, Inc. and changed its name to Super League Enterprise, Inc. in September 2023. Super League Enterprise, Inc. was founded in 2015 and is headquartered in Santa Monica, California.
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