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SLE
Upturn stock ratingUpturn stock rating

Super League Enterprise Inc. (SLE)

Upturn stock ratingUpturn stock rating
$4.09
Last Close (24-hour delay)
upturn advisory
PASS
  • BUY Advisory
  • SELL Advisory (Profit)​
  • SELL Advisory (Loss)​
  • Profit
  • Loss
  • Pass (Skip investing)
Upturn Stock infoUpturn Stock info Stock price based on last close
*as per simulation
(see disclosures)
Time period over
  • ALL
  • YEAR
  • MONTH
  • WEEK

Upturn Advisory Summary

08/14/2025: SLE (1-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

rating

Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

Number of Analysts

rating

2 Analysts rated it

Very few follow this stock; limited insights, higher-risk early investing.

1 Year Target Price $30

1 Year Target Price $30

Analysts Price Target For last 52 week
$30 Target price
52w Low $3.07
Current$4.09
52w High $53.2

Analysis of Past Performance

Type Stock
Historic Profit -77.44%
Avg. Invested days 22
Today’s Advisory PASS
Upturn Star Rating Upturn stock ratingUpturn stock rating
Upturn Advisory Performance Upturn Advisory Performance 1.0
Stock Returns Performance Upturn Returns Performance 1.0
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulationUpturn Profits based on simulation Last Close 08/14/2025

Key Highlights

Company Size Small-Cap Stock
Market Capitalization 3.62M USD
Price to earnings Ratio -
1Y Target Price 30
Price to earnings Ratio -
1Y Target Price 30
Volume (30-day avg) 2
Beta 1.75
52 Weeks Range 3.07 - 53.20
Updated Date 08/15/2025
52 Weeks Range 3.07 - 53.20
Updated Date 08/15/2025
Dividends yield (FY) -
Basic EPS (TTM) -64.05

Analyzing Revenue: Products, Geography and Growth

Revenue by Products

Earnings Date

Report Date 2025-08-14
When -
Estimate -7.8
Actual -4.52

Profitability

Profit Margin -106.22%
Operating Margin (TTM) -134.11%

Management Effectiveness

Return on Assets (TTM) -71.33%
Return on Equity (TTM) -1235.06%

Valuation

Trailing PE -
Forward PE -
Enterprise Value 9606418
Price to Sales(TTM) 0.25
Enterprise Value 9606418
Price to Sales(TTM) 0.25
Enterprise Value to Revenue 0.65
Enterprise Value to EBITDA -0.35
Shares Outstanding 884699
Shares Floating 422601
Shares Outstanding 884699
Shares Floating 422601
Percent Insiders 10.2
Percent Institutions 0.71

ai summary icon Upturn AI SWOT

Super League Enterprise Inc.

stock logo

Company Overview

overview logo History and Background

Super League Enterprise Inc. focuses on creating and publishing content related to esports and gaming. Originally focused on amateur esports leagues, it has expanded into content creation and media. The exact founding year requires further verification but the entity shifted toward gaming and esports through strategic acquisitions and a pivot in focus.

business area logo Core Business Areas

  • Content Creation & Distribution: Produces and distributes esports and gaming content across various platforms, including live streams, videos, and social media.
  • Esports Leagues & Tournaments: Organizes and operates esports leagues and tournaments, primarily focused on amateur and semi-professional players. Historically was the core, now a supporting role.
  • Advertising & Sponsorship: Generates revenue through advertising and sponsorships from brands looking to reach the gaming and esports audience.

leadership logo Leadership and Structure

The company is led by a CEO and executive team. Organizational structure consists of departments focused on content creation, esports operations, sales, and marketing.

Top Products and Market Share

overview logo Key Offerings

  • Minecraft Esports: Super League has a presence in Minecraft esports, primarily focusing on community-driven events. Market share data specific to Minecraft esports leagues is difficult to quantify precisely. Competitors include private server communities and other esports platforms hosting Minecraft events. This generates minor revenue.
  • Content on Twitch/YouTube: Super League produces and distributes content on platforms like Twitch and YouTube, including live streams and video content. Difficult to quantify revenue from this content since it is combined with content for the entire Super League Gaming audience. Competitors include individual streamers, gaming content creators, and other esports organizations.
  • Advertising and Sponsorship: Super League Enterprise Inc. sells advertising and sponsorship opportunities to brands looking to reach their gaming audience. It is difficult to quantify advertising revenue, and they compete with various esports organizations, streamers and event promoters.

Market Dynamics

industry overview logo Industry Overview

The esports and gaming industry is experiencing significant growth, driven by increasing viewership, player participation, and brand investment. The industry is highly competitive, with numerous organizations vying for market share.

Positioning

Super League Enterprise Inc. aims to differentiate itself by focusing on creating engaging content and fostering community engagement. Their position in the overall esports market is niche, focusing on community events more than professional leagues.

Total Addressable Market (TAM)

The global esports market is projected to reach billions of dollars. Super League Enterprise Inc. is positioned to capture a portion of this TAM by focusing on content creation and community-driven esports.

Upturn SWOT Analysis

Strengths

  • Content Creation Capabilities
  • Community Engagement
  • Partnerships with Gaming Publishers (Historically)

Weaknesses

  • Limited Brand Recognition
  • Financial Instability
  • Heavy Reliance on Funding
  • Inability to achieve sustained profitability

Opportunities

  • Expansion into New Games and Platforms
  • Growth in Esports Viewership
  • Increased Brand Investment in Esports
  • Acquisitions

Threats

  • Intense Competition
  • Changing Esports Landscape
  • Economic Downturn
  • Dependence on Capital Raise

Competitors and Market Share

competitor logo Key Competitors

  • ESEA
  • FACEIT
  • Activision Blizzard (ATVI)

Competitive Landscape

Super League Enterprise Inc. faces competition from established esports organizations, streaming platforms, and game publishers. Their advantage lies in their community engagement and content creation capabilities. Their disadvantage lies in financial weakness.

Major Acquisitions

Mobcrush

  • Year: 2020
  • Acquisition Price (USD millions): 16
  • Strategic Rationale: Acquisition of Mobcrush aimed to expand Super League's live streaming capabilities and audience reach.

Growth Trajectory and Initiatives

Historical Growth: Historical growth has been characterized by revenue fluctuations, acquisitions, and a continuous effort to achieve profitability. Data needs to be extracted from SEC filings to analyze past performance.

Future Projections: Future growth projections depend on successful execution of strategic initiatives and overall esports market trends. Analyst estimates need to be researched from financial analysis platforms.

Recent Initiatives: Recent initiatives include content partnerships, esports league expansions, and efforts to monetize their audience. Specific press releases and investor presentations provide details on these initiatives.

Summary

Super League Enterprise Inc. operates in the growing esports and gaming industry, focusing on content creation and community-driven events. While they possess strengths in content and community engagement, they face challenges related to financial stability and strong competition. Future success depends on capitalizing on growth opportunities within the esports market and improving their financial footing. The company's historical financial underperformance raises concerns about its long-term viability without significant operational changes and capital influxes.

Peer Comparison

Sources and Disclaimers

Data Sources:

  • SEC Filings (10-K, 10-Q)
  • Company Investor Relations
  • Industry Reports
  • Third-Party Financial Data Providers

Disclaimers:

This analysis is based on publicly available information and analyst estimates, which are subject to change. Investment decisions should be based on thorough research and consultation with a financial advisor. The accuracy of third-party data cannot be guaranteed.

Upturn AI SummarizationUpturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI SummarizationUpturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI SummarizationUpturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI SummarizationUpturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About Super League Enterprise Inc.

Exchange NASDAQ
Headquaters Santa Monica, CA, United States
IPO Launch date 2019-02-26
President & CEO Mr. Matthew Evan Edelman
Sector Communication Services
Industry Internet Content & Information
Full time employees 72
Full time employees 72

Super League Enterprise, Inc. creates and publishes content experiences and media solutions across immersive platforms in the United States and internationally. Its proprietary cloud-based platform offers dynamic media technology; metaverse game experience and tournament technology; and fully remote production and livestream broadcast technology. The company also operates Minecraft server world for more casual players on consoles and tablets. In addition, it sells on-platform media and analytics products, and influencer marketing campaign sales to third-party brands and agencies; game development and custom game experiences within its owned and affiliate game worlds; and production, curation and distribution of entertainment content for its network of digital channels and media and entertainment partner channels. The company was formerly known as Super League Gaming, Inc. and changed its name to Super League Enterprise, Inc. in September 2023. Super League Enterprise, Inc. was founded in 2015 and is headquartered in Santa Monica, California.