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Upturn AI SWOT - About
Roblox Corp (RBLX)

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Upturn Advisory Summary
10/27/2025: RBLX (4-star) is currently NOT-A-BUY. Pass it for now.
1 Year Target Price $149.42
1 Year Target Price $149.42
| 15 | Strong Buy |
| 5 | Buy |
| 8 | Hold |
| 1 | Sell |
| 2 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit 85.25% | Avg. Invested days 35 | Today’s Advisory PASS |
Upturn Star Rating ![]() | Upturn Advisory Performance | Stock Returns Performance |
Key Highlights
Company Size Large-Cap Stock | Market Capitalization 88.53B USD | Price to earnings Ratio - | 1Y Target Price 149.42 |
Price to earnings Ratio - | 1Y Target Price 149.42 | ||
Volume (30-day avg) 31 | Beta 1.64 | 52 Weeks Range 41.50 - 150.59 | Updated Date 10/27/2025 |
52 Weeks Range 41.50 - 150.59 | Updated Date 10/27/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -1.42 |
Earnings Date
Report Date 2025-10-30 | When Before Market | Estimate -0.51 | Actual - |
Profitability
Profit Margin -23.67% | Operating Margin (TTM) -29.84% |
Management Effectiveness
Return on Assets (TTM) -9.45% | Return on Equity (TTM) -426.61% |
Valuation
Trailing PE - | Forward PE 192.31 | Enterprise Value 91706349641 | Price to Sales(TTM) 22.01 |
Enterprise Value 91706349641 | Price to Sales(TTM) 22.01 | ||
Enterprise Value to Revenue 22.8 | Enterprise Value to EBITDA -24.79 | Shares Outstanding 645032994 | Shares Floating 610916677 |
Shares Outstanding 645032994 | Shares Floating 610916677 | ||
Percent Insiders 4.58 | Percent Institutions 84.59 |
Upturn AI SWOT
Roblox Corp

Company Overview
History and Background
Roblox Corporation was founded in 2004 and launched in 2006. It started as a physics engine and evolved into a global platform for user-generated gaming and experiences. Significant milestones include reaching millions of users, expanding into international markets, and going public in 2021.
Core Business Areas
- Roblox Platform: The core platform allows users to create, share, and play experiences developed by other users. It generates revenue through the sale of virtual currency (Robux) and subscriptions (Roblox Premium).
- Roblox Education: Focuses on educational experiences and resources designed to enhance learning through interactive gameplay on the Roblox platform.
- Advertising and Partnerships: Roblox partners with brands to create virtual experiences and advertising opportunities within the platform, generating revenue through these partnerships.
Leadership and Structure
David Baszucki is the CEO and co-founder. The organizational structure includes departments for engineering, product development, marketing, finance, and operations.
Top Products and Market Share
Key Offerings
- Roblox Client: The application used to access and play experiences on the platform. Boasts over 70 million daily active users. Competitors are Unity, Core and Unreal Engine with their online publishing services.
- Robux: The virtual currency used within the Roblox platform to purchase virtual items and experiences. Most revenue comes from it. Competitors are any games or services which require in-app purchases.
- Roblox Studio: The game development toolset used by creators to build and publish experiences on the platform. Competitors are Unity, Unreal Engine, GameMaker
Market Dynamics
Industry Overview
The gaming industry is experiencing growth, driven by mobile gaming, esports, and virtual worlds. The metaverse is becoming increasingly relevant. The industry is becoming increasingly competitive, with new platforms and technologies emerging rapidly.
Positioning
Roblox occupies a unique position within the gaming industry as a user-generated content platform. Its competitive advantages include its large user base, its ease of use for creators, and its virtual economy.
Total Addressable Market (TAM)
The expected total market value is difficult to quantify due to the convergence of gaming, social networking, and metaverse. Estimates range in hundreds of billions of dollars. Roblox is well-positioned to capture a significant share of this TAM, given its focus on user-generated content and virtual experiences.
Upturn SWOT Analysis
Strengths
- Large user base
- Strong brand recognition
- User-generated content ecosystem
- Virtual economy
- Strong community
Weaknesses
- Content moderation challenges
- Dependence on young users
- Monetization pressures
- Safety concerns
- Platform stability
Opportunities
- Expanding into new markets
- Developing new technologies
- Partnerships with brands
- Virtual events
- Roblox Education initiatives
Threats
- Competition from other platforms
- Changes in user preferences
- Regulatory scrutiny
- Economic downturns
- Negative publicity
Competitors and Market Share
Key Competitors
- MTCH
- TTWO
- EA
- ATVI
- ZNGA
Competitive Landscape
Roblox's advantage lies in its user-generated content model, creating a dynamic and diverse offering. Disadvantages include challenges in content moderation and appealing to older demographics.
Major Acquisitions
Guilded
- Year: 2021
- Acquisition Price (USD millions): 90
- Strategic Rationale: Acquired to bolster community and communication features within the Roblox platform.
Growth Trajectory and Initiatives
Historical Growth: Roblox has experienced rapid growth in users and revenue over the past few years, driven by the popularity of its platform and the growth of the gaming industry.
Future Projections: Future growth projections vary depending on analyst estimates. The company is expected to continue to grow its user base and revenue, but also face challenges with profitability and competition.
Recent Initiatives: Recent strategic initiatives include expanding into new markets, developing new technologies (AI), metaverse technology, investing in Roblox Education, and partnering with brands for virtual experiences.
Summary
Roblox is a unique platform with a strong user base and potential for future growth, but faces challenges in content moderation, profitability, and competition. The company's user-generated content model is both a strength and a source of risk. Roblox's ability to innovate and adapt to changing market conditions will be critical to its long-term success. Investors should closely monitor the company's financial performance and strategic initiatives.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Company Filings
- Analyst Reports
- Industry Publications
- Third party sources.
Disclaimers:
This analysis is for informational purposes only and does not constitute financial advice. Market conditions and company performance are subject to change.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Roblox Corp
Exchange NYSE | Headquaters San Mateo, CA, United States | ||
IPO Launch date 2021-03-10 | Founder, President, CEO & Chairman of the Board Mr. David Baszucki | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 2474 | Website https://corp.roblox.com |
Full time employees 2474 | Website https://corp.roblox.com | ||
Roblox Corporation operates an immersive platform for connection and communication in the United States and internationally. It offers Roblox Client, an application that allows users to explore 3D experience; Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate 3D experiences and other content; and Roblox Cloud, which provides services and infrastructure that power the platform. Roblox Corporation was incorporated in 2004 and is headquartered in San Mateo, California.

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