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Roblox Corp (RBLX)




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Upturn Advisory Summary
06/18/2025: RBLX (4-star) is a STRONG-BUY. BUY since 38 days. Profits (54.18%). Updated daily EoD!
1 Year Target Price $82.81
1 Year Target Price $82.81
15 | Strong Buy |
5 | Buy |
8 | Hold |
1 | Sell |
2 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit 71.44% | Avg. Invested days 32 | Today’s Advisory Regular Buy |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Large-Cap Stock | Market Capitalization 71.62B USD | Price to earnings Ratio - | 1Y Target Price 82.81 |
Price to earnings Ratio - | 1Y Target Price 82.81 | ||
Volume (30-day avg) 31 | Beta 1.56 | 52 Weeks Range 35.30 - 106.17 | Updated Date 06/30/2025 |
52 Weeks Range 35.30 - 106.17 | Updated Date 06/30/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -1.33 |
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -22.94% | Operating Margin (TTM) -24.61% |
Management Effectiveness
Return on Assets (TTM) -9.06% | Return on Equity (TTM) -492.67% |
Valuation
Trailing PE - | Forward PE 192.31 | Enterprise Value 70680693926 | Price to Sales(TTM) 18.67 |
Enterprise Value 70680693926 | Price to Sales(TTM) 18.67 | ||
Enterprise Value to Revenue 18.43 | Enterprise Value to EBITDA -24.79 | Shares Outstanding 629990976 | Shares Floating 596517142 |
Shares Outstanding 629990976 | Shares Floating 596517142 | ||
Percent Insiders 5.06 | Percent Institutions 82.08 |
Analyst Ratings
Rating 5 | Target Price 82.81 | Buy 5 | Strong Buy 15 |
Buy 5 | Strong Buy 15 | ||
Hold 8 | Sell 1 | Strong Sell 2 | |
Strong Sell 2 |
Upturn AI SWOT
Roblox Corp
Company Overview
History and Background
Roblox Corporation was founded in 2004 by David Baszucki and Erik Cassel (d. 2013) and officially launched in 2006. Originally known as Dynablocks, the platform was rebranded as Roblox. It gained popularity as a platform where users could create and share games, evolving into a significant player in the metaverse and gaming space.
Core Business Areas
- Roblox Platform: The core segment involves the Roblox Client, Roblox Studio, and the Roblox Cloud. Users can play and create immersive 3D experiences. The platform monetizes through Robux sales and developer revenue sharing.
- Robux Marketplace: Users purchase Robux (virtual currency) to spend on in-game items, avatar customizations, and premium experiences. Roblox earns revenue from these Robux transactions.
- Advertising & Partnerships: Roblox generates revenue through advertising and partnerships with brands, integrating them into experiences and offering virtual items. This includes virtual events, concerts, and brand activations within the Roblox ecosystem.
Leadership and Structure
David Baszucki is the CEO and Chairman of Roblox Corporation. The company has a traditional hierarchical structure with departments focused on engineering, product development, marketing, finance, and user safety.
Top Products and Market Share
Key Offerings
- Roblox Client: The main application where users access and play games. The platform boasts over 70 million daily active users, and the competitors in this space include Minecraft (MSFT) and Fortnite (Epic Games, private). Market share data is difficult to pinpoint precisely, but Roblox is estimated to be a dominant player in the user-created gaming platform market.
- Roblox Studio: The free game development toolset that allows users to create and publish games on the platform. There are limited alternatives to this as its tightly controlled by Roblox. This is a core element of the platform ecosystem.
- Robux: Virtual currency that allows players to purchase items and access experiences within the platform. This is a direct competitor to currencies in similar games and the overall monetization model within the gaming ecosystem.
Market Dynamics
Industry Overview
The gaming industry is rapidly evolving, with the metaverse and user-generated content gaining prominence. The industry is highly competitive, with established players and emerging technologies shaping its direction. Mobile gaming, in particular, contributes significantly to the growth of the industry.
Positioning
Roblox positions itself as a leading metaverse platform, empowering creators and fostering a vibrant community. Its competitive advantages lie in its massive user base, accessible development tools, and robust virtual economy.
Total Addressable Market (TAM)
The metaverse TAM is projected to reach hundreds of billions of dollars within the next decade. Roblox is strongly positioned to capture a significant share of this market by focusing on its core user base and enhancing creator tools.
Upturn SWOT Analysis
Strengths
- Large and Engaged User Base
- Strong Creator Community
- Robust Virtual Economy
- Accessible Development Tools
- First Mover Advantage in the Metaverse
Weaknesses
- Content Moderation Challenges
- Dependence on Young User Base
- Monetization Pressure on Creators
- Safety Concerns Regarding Virtual Interactions
- High Infrastructure Costs
Opportunities
- Expanding into New Geographies
- Increasing Creator Monetization
- Developing More Immersive Experiences
- Forming Strategic Partnerships with Brands
- Integrating New Technologies like VR/AR
Threats
- Increased Competition from Established Gaming Companies
- Changing User Preferences
- Regulatory Scrutiny Regarding User Safety
- Economic Downturn Impacting Consumer Spending
- Negative Publicity from Content Incidents
Competitors and Market Share
Key Competitors
- MSFT
- MTCH
- TTWO
Competitive Landscape
Roblox's competitive advantages include its massive user base, strong creator community, and accessible development tools. However, it faces competition from established gaming companies with larger budgets and more established intellectual properties. Competitors like Microsoft with Minecraft present a significant challenge.
Major Acquisitions
Guilded
- Year: 2021
- Acquisition Price (USD millions):
- Strategic Rationale: Acquired to expand communication and community-building tools within the Roblox ecosystem, targeting a more mature user base.
Growth Trajectory and Initiatives
Historical Growth: Roblox has experienced significant growth in user base and revenue over the past years, fueled by the increasing popularity of the metaverse and user-generated content. DAUs and bookings have consistently grown, especially during the pandemic.
Future Projections: Analyst estimates project continued growth for Roblox, driven by expansion into new markets, increased creator monetization, and the development of more immersive experiences.
Recent Initiatives: Recent initiatives include the launch of new creator tools, partnerships with major brands, and expansion into international markets. Roblox is also investing in improving content moderation and user safety.
Summary
Roblox is a leading metaverse platform with a strong user base and robust creator community. However, it faces challenges related to content moderation, user safety, and competition. The platform's future growth depends on its ability to expand into new markets, increase creator monetization, and develop more immersive experiences. Overall, Roblox is well-positioned but faces important challenges.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Company Filings
- Industry Reports
- Analyst Estimates
Disclaimers:
The information provided is for informational purposes only and should not be considered financial advice. Market share data is estimated and may vary.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Roblox Corp
Exchange NYSE | Headquaters San Mateo, CA, United States | ||
IPO Launch date 2021-03-10 | Founder, President, CEO & Chairman of the Board Mr. David Baszucki | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 2474 | Website https://corp.roblox.com |
Full time employees 2474 | Website https://corp.roblox.com |
Roblox Corporation operates an immersive platform for connection and communication in the United States and internationally. It offers Roblox Client, an application that allows users to explore 3D experience; Roblox Studio, a free toolset that allows developers and creators to build, publish, and operate 3D experiences and other content; and Roblox Cloud, which provides services and infrastructure that power the platform. Roblox Corporation was incorporated in 2004 and is headquartered in San Mateo, California.
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