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Giga Media Ltd (GIGM)



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Upturn Advisory Summary
06/04/2025: GIGM (1-star) is currently NOT-A-BUY. Pass it for now.
1 Year Target Price $0
1 Year Target Price $0
0 | Strong Buy |
0 | Buy |
0 | Hold |
0 | Sell |
0 | Strong Sell |
Analysis of Past Performance
Type Stock | Historic Profit -4.1% | Avg. Invested days 47 | Today’s Advisory PASS |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 15.65M USD | Price to earnings Ratio - | 1Y Target Price 1.5 |
Price to earnings Ratio - | 1Y Target Price 1.5 | ||
Volume (30-day avg) - | Beta 0.27 | 52 Weeks Range 1.26 - 1.80 | Updated Date 06/29/2025 |
52 Weeks Range 1.26 - 1.80 | Updated Date 06/29/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -0.19 |
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -66.74% | Operating Margin (TTM) -112.92% |
Management Effectiveness
Return on Assets (TTM) -5.09% | Return on Equity (TTM) -5.01% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value -19050351 | Price to Sales(TTM) 5.04 |
Enterprise Value -19050351 | Price to Sales(TTM) 5.04 | ||
Enterprise Value to Revenue - | Enterprise Value to EBITDA 7.12 | Shares Outstanding 11052200 | Shares Floating 6203930 |
Shares Outstanding 11052200 | Shares Floating 6203930 | ||
Percent Insiders 45.56 | Percent Institutions 4.68 |
Analyst Ratings
Rating - | Target Price - | Buy - | Strong Buy - |
Buy - | Strong Buy - | ||
Hold - | Sell - | Strong Sell - | |
Strong Sell - |
Upturn AI SWOT
Giga Media Ltd
Company Overview
History and Background
Giga Media Limited (GIGM) was founded in 1998. It initially focused on broadband internet access and online gaming in Asia. Over time, it evolved to become a leading provider of digital entertainment services, primarily focusing on online games and cloud-based solutions.
Core Business Areas
- Online Games: Giga Media develops, publishes, and operates a variety of online games, including massively multiplayer online role-playing games (MMORPGs) and casual games.
- Cloud-Based Solutions: Giga Media offers cloud-based gaming and entertainment platforms, enabling users to access and stream content across various devices.
Leadership and Structure
Information on Giga Media's current leadership and organizational structure is not readily available publicly. Their website and investor relations contacts are the best place to source current information.
Top Products and Market Share
Key Offerings
- Game Name 1: The company's key games drive a substantial portion of its revenue. Specific market share and revenue figures are not publicly available. Competitors include Tencent, NetEase, and Activision Blizzard.
- Market Share (%):
- Cloud gaming: This part of their business seeks to use cloud technology to stream PC games to low-end devices. Specific market share and revenue figures are not publicly available. Competitors include Google Stadia, NVIDIA GeForce Now, and Microsoft Xbox Cloud Gaming
- Market Share (%):
Market Dynamics
Industry Overview
The online gaming industry is experiencing strong growth, driven by increasing internet penetration, the rise of mobile gaming, and the popularity of esports. The cloud gaming industry is also a rapidly expanding market.
Positioning
Giga Media occupies a niche position in the Asian online gaming market, leveraging its established user base and expertise in game development and operation. Their cloud gaming ventures are more challenging due to competition with global tech giants.
Total Addressable Market (TAM)
The TAM for the global gaming market is estimated to be several hundred billion USD annually. Giga Media aims to capture a portion of this market through its online games and cloud gaming platforms, but the exact percentage is unavailable publicly.
Upturn SWOT Analysis
Strengths
- Established presence in Asian online gaming market
- Expertise in game development and operation
- Cloud gaming ventures have the potential for growth
Weaknesses
- Limited brand recognition outside of Asia
- Strong competition in the cloud gaming market
- Reliance on a limited number of key game titles
Opportunities
- Expansion into new geographic markets
- Development of new and innovative game titles
- Partnerships with other gaming and technology companies
Threats
- Intense competition from larger gaming companies
- Changing consumer preferences in gaming
- Regulatory changes in the online gaming industry
Competitors and Market Share
Key Competitors
- TCEHY
- NTES
- ATVI
Competitive Landscape
Giga Media faces intense competition from larger, more established gaming companies with greater resources and broader market reach. It needs to focus on differentiation and innovation to maintain its competitive edge.
Growth Trajectory and Initiatives
Historical Growth: Historical growth trends cannot be determined without access to historical financial data.
Future Projections: Future growth projections are not available without analyst estimates or company guidance.
Recent Initiatives: Recent initiatives are not readily available.
Summary
Based on available information, Giga Media has an established presence in the Asian gaming market but faces stiff competition and a lack of available information. Their cloud gaming ventures could be a growth driver, but they must innovate to compete. The company's financial strength cannot be evaluated without detailed financial reports. Investing in new technologies and expanding its geographical reach is paramount.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Company Website
- Industry Reports
- Market Research Data (Limited Access)
- SEC filings (Limited Access)
Disclaimers:
This analysis is based on limited publicly available information and should not be considered financial advice. Financial data might not be entirely up to date. Market share data is estimated and approximate.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Giga Media Ltd
Exchange NASDAQ | Headquaters - | ||
IPO Launch date 2000-02-18 | Chairman, CEO & CFO Mr. Cheng-Ming Huang | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 87 | Website https://www.gigamedia.com |
Full time employees 87 | Website https://www.gigamedia.com |
GigaMedia Limited, together with its subsidiaries, provides digital entertainment services in Taiwan, Hong Kong, and Macau. The company owns and operates FunTown, a digital entertainment portal that offers mobile and browser-based casual games, as well as provides services such as player clubs, tournaments, avatars, friends and family messenger and online chatting systems, customer service, mobile platform, and customer platform. It also provides MahJong, a traditional Chinese tile-based game; casual card and table games; online card games; and chance-based games, including bingo, lotto, horse racing, Sic-Bo, slots, and other casual games. In addition, the company offers role-playing and sports games, such as Tales Runner, a multi-player online obstacle running game; and Yume 100, a story-based game that targets female players. GigaMedia Limited was founded in 1998 and is headquartered in Taipei, Taiwan.
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