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Giga Media Ltd (GIGM)



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Upturn Advisory Summary
08/14/2025: GIGM (1-star) has a low Upturn Star Rating. Not recommended to BUY.
Analysis of Past Performance
Type Stock | Historic Profit -6.59% | Avg. Invested days 40 | Today’s Advisory Consider higher Upturn Star rating |
Upturn Star Rating ![]() ![]() | Upturn Advisory Performance ![]() | Stock Returns Performance ![]() |
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Key Highlights
Company Size Small-Cap Stock | Market Capitalization 15.65M USD | Price to earnings Ratio - | 1Y Target Price 1.5 |
Price to earnings Ratio - | 1Y Target Price 1.5 | ||
Volume (30-day avg) - | Beta 0.27 | 52 Weeks Range 1.26 - 1.80 | Updated Date 06/29/2025 |
52 Weeks Range 1.26 - 1.80 | Updated Date 06/29/2025 | ||
Dividends yield (FY) - | Basic EPS (TTM) -0.19 |
Earnings Date
Report Date - | When - | Estimate - | Actual - |
Profitability
Profit Margin -66.74% | Operating Margin (TTM) -112.92% |
Management Effectiveness
Return on Assets (TTM) -5.09% | Return on Equity (TTM) -5.01% |
Valuation
Trailing PE - | Forward PE - | Enterprise Value -19050351 | Price to Sales(TTM) 5.04 |
Enterprise Value -19050351 | Price to Sales(TTM) 5.04 | ||
Enterprise Value to Revenue - | Enterprise Value to EBITDA 7.12 | Shares Outstanding 11052200 | Shares Floating 6203930 |
Shares Outstanding 11052200 | Shares Floating 6203930 | ||
Percent Insiders 45.56 | Percent Institutions 4.68 |
Upturn AI SWOT
Giga Media Ltd
Company Overview
History and Background
Giga Media Limited was founded in 1998. The company operates in the digital entertainment industry, primarily focusing on online games and digital content distribution in Asia.
Core Business Areas
- Online Games: Development, publishing, and operation of online games, including MMORPGs and casual games.
- Digital Content Distribution: Distribution of digital entertainment content such as movies, music, and e-books through its platform.
- Cloud Gaming Services: Provision of cloud gaming services enabling users to play games without high-end hardware.
Leadership and Structure
Information on leadership and organizational structure is not readily available in general sources.
Top Products and Market Share
Key Offerings
- Fengyun Online: A popular MMORPG developed and operated by Giga Media. Market share and specific user numbers are not readily available. Competitors include Tencent, NetEase, and Perfect World in the Asian MMORPG market.
- iApps: Giga Media's digital content distribution platform. Market share information is limited. Competitors include Apple App Store, Google Play Store, and other regional content platforms.
- GeForce NOW (Taiwan partnership): Distribution and operation of NVIDIA's GeForce NOW cloud gaming service in Taiwan. Competitors include Google Stadia, Microsoft xCloud, and other cloud gaming services.
Market Dynamics
Industry Overview
The digital entertainment industry, particularly online gaming and digital content distribution, is experiencing strong growth, driven by increasing internet penetration and mobile device adoption.
Positioning
Giga Media Ltd. is positioned as a regional player in the Asian digital entertainment market, focusing on online games, content distribution, and cloud gaming services. Its competitive advantage lies in its understanding of the local market and established relationships with content providers.
Total Addressable Market (TAM)
The total addressable market for online gaming and digital content in Asia is estimated to be in the hundreds of billions of dollars. Giga Media Ltd. is positioned to capture a portion of this market through its regional focus and diverse product offerings.
Upturn SWOT Analysis
Strengths
- Established presence in the Asian digital entertainment market
- Strong portfolio of online games
- Partnerships with leading technology providers
- Understanding of local market preferences
Weaknesses
- Limited global reach compared to larger competitors
- Dependence on a few key products
- Potential vulnerability to changing consumer preferences
- Lack of readily available data on financial and operational performance
Opportunities
- Expansion into new Asian markets
- Development of new and innovative digital entertainment products
- Growth of the cloud gaming market
- Increased demand for digital content
Threats
- Intense competition from global players
- Changing regulations and government policies
- Piracy and copyright infringement
- Economic downturn
Competitors and Market Share
Key Competitors
- TCEHY
- NTES
- EA
- ATVI
Competitive Landscape
Giga Media Ltd. faces intense competition from larger, global players in the digital entertainment market. Its advantages include a focus on the Asian market and established partnerships. Disadvantages include limited global reach and dependence on a few key products.
Growth Trajectory and Initiatives
Historical Growth: Historical growth trends cannot be accurately assessed without financial data.
Future Projections: Future growth projections are not available without detailed financial data and analyst estimates.
Recent Initiatives: Giga Media has focused on expanding its cloud gaming services and strengthening its partnerships with content providers in recent years.
Summary
Giga Media, while facing intense competition, maintains a presence in the Asian digital entertainment market through online games, content distribution, and cloud gaming. Its strengths lie in understanding local markets and partnerships. However, limited global reach and dependence on key products pose challenges, so expansion and content diversification are crucial. The company's access to financial information remains a weakness in evaluation.
Peer Comparison
Sources and Disclaimers
Data Sources:
- Company press releases, industry reports, general news sources, and market data aggregators.
Disclaimers:
The information provided is based on publicly available sources and may not be complete or accurate. Financial data is limited, which affects the precision of the analysis. This is not investment advice.
AI Summarization is directionally correct and might not be accurate.
Summarized information shown could be a few years old and not current.
Fundamental Rating based on AI could be based on old data.
AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.
About Giga Media Ltd
Exchange NASDAQ | Headquaters - | ||
IPO Launch date 2000-02-18 | Chairman, CEO & CFO Mr. Cheng-Ming Huang | ||
Sector Communication Services | Industry Electronic Gaming & Multimedia | Full time employees 87 | Website https://www.gigamedia.com |
Full time employees 87 | Website https://www.gigamedia.com |
GigaMedia Limited, together with its subsidiaries, provides digital entertainment services in Taiwan, Hong Kong, and Macau. The company owns and operates FunTown, a digital entertainment portal that offers mobile and browser-based casual games, as well as provides services such as player clubs, tournaments, avatars, friends and family messenger and online chatting systems, customer service, mobile platform, and customer platform. It also provides MahJong, a traditional Chinese tile-based game; casual card and table games; online card games; and chance-based games, including bingo, lotto, horse racing, Sic-Bo, slots, and other casual games. In addition, the company offers role-playing and sports games, such as Tales Runner, a multi-player online obstacle running game; and Yume 100, a story-based game that targets female players. GigaMedia Limited was founded in 1998 and is headquartered in Taipei, Taiwan.

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