GIGM
GIGM 1-star rating from Upturn Advisory

Giga Media Ltd (GIGM)

Giga Media Ltd (GIGM) 1-star rating from Upturn Advisory
$1.47
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Upturn Advisory Summary

01/09/2026: GIGM (1-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

Upturn 1 star rating for performance

Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

Analysis of Past Performance

Type Stock
Historic Profit 0.26%
Avg. Invested days 47
Today’s Advisory PASS
Upturn Star Rating upturn star rating icon
Upturn Advisory Performance Upturn Advisory Performance icon 2.0
Stock Returns Performance Upturn Returns Performance icon 1.0
Upturn Profits based on simulation icon Profits based on simulation
Upturn last close icon Last Close 01/09/2026
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Key Highlights

Company Size Small-Cap Stock
Market Capitalization 15.65M USD
Price to earnings Ratio -
1Y Target Price 1.5
Price to earnings Ratio -
1Y Target Price 1.5
Volume (30-day avg) -
Beta 0.27
52 Weeks Range 1.26 - 1.80
Updated Date 06/29/2025
52 Weeks Range 1.26 - 1.80
Updated Date 06/29/2025
Dividends yield (FY) -
Basic EPS (TTM) -0.19
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Earnings Date

Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin -66.74%
Operating Margin (TTM) -112.92%

Management Effectiveness

Return on Assets (TTM) -5.09%
Return on Equity (TTM) -5.01%

Valuation

Trailing PE -
Forward PE -
Enterprise Value -19050351
Price to Sales(TTM) 5.04
Enterprise Value -19050351
Price to Sales(TTM) 5.04
Enterprise Value to Revenue -
Enterprise Value to EBITDA 7.12
Shares Outstanding 11052200
Shares Floating 6203930
Shares Outstanding 11052200
Shares Floating 6203930
Percent Insiders 45.56
Percent Institutions 4.68

Icon representing Upturn AI-generated SWOT analysis summary Upturn AI SWOT

Giga Media Ltd

Giga Media Ltd(GIGM) company logo displayed in Upturn AI summary

Company Overview

Company history and background logo History and Background

Giga Media Ltd. (GIGA) is a Taiwan-based company that has undergone significant transformations since its inception. Originally focused on IT products and services, the company has pivoted multiple times, with its most recent significant shift towards the digital content and advertising sector. Founded in 1998, Giga Media has experienced periods of rapid growth and also faced challenges in adapting to market changes. Its evolution reflects a broader trend of Asian tech companies seeking to diversify and expand their reach in the global digital landscape.

Company business area logo Core Business Areas

  • Digital Content and Advertising: Giga Media's primary focus is on providing digital content and advertising solutions. This includes developing and operating online gaming platforms, e-commerce services, and other digital lifestyle applications. The company aims to monetize these platforms through advertising, in-app purchases, and subscription services.
  • Media and Entertainment: Within its digital segment, Giga Media engages in the media and entertainment sector, particularly through its online gaming operations. This involves developing, publishing, and distributing games across various platforms.

leadership logo Leadership and Structure

Information on Giga Media Ltd.'s current leadership team and detailed organizational structure is not readily available in public, English-language sources. As a publicly traded company, it would have a board of directors and executive management responsible for its operations and strategic direction.

Top Products and Market Share

Product Key Offerings logo Key Offerings

  • Online Gaming Platforms: Giga Media develops and operates various online gaming platforms. Specific titles and their market share are not precisely detailed, but the company targets the broader online gaming market, which is highly competitive. Key competitors in the general online gaming space include Tencent (TCEHY), NetEase (NTES), and many smaller independent studios. Revenue from these platforms is driven by in-game purchases and advertising.
  • E-commerce and Digital Services: The company also offers e-commerce and other digital lifestyle services, aiming to build an ecosystem of interconnected digital offerings. Market share in these diverse segments is not publicly specified. Competitors would vary widely depending on the specific niche, ranging from large e-commerce giants like Alibaba (BABA) to specialized digital service providers.

Market Dynamics

industry overview logo Industry Overview

Giga Media operates within the rapidly evolving digital content, online gaming, and digital advertising industries. These sectors are characterized by high growth potential, intense competition, and a constant need for innovation and adaptation to new technologies and consumer preferences. The global digital advertising market is massive, driven by the shift from traditional media to online channels. The online gaming market is also experiencing sustained growth, fueled by mobile gaming and esports.

Positioning

Giga Media aims to position itself as a provider of engaging digital content and advertising solutions. Its competitive advantages may lie in its ability to adapt to market shifts, its existing user base, and its understanding of the Asian digital consumer. However, it faces significant challenges from established global players with larger resources and brand recognition.

Total Addressable Market (TAM)

The TAM for the digital content, online gaming, and digital advertising markets is in the hundreds of billions of dollars globally. Giga Media is positioned as a niche player within this vast market, primarily focusing on specific segments and geographies, particularly in Asia. Its ability to capture a significant share of this TAM depends on its strategic execution and competitive differentiation.

Upturn SWOT Analysis

Strengths

  • Adaptability and historical experience in pivoting business models.
  • Potential understanding of the Asian digital consumer market.
  • Diversified digital offerings beyond a single product.

Weaknesses

  • Limited brand recognition and global reach compared to major competitors.
  • Reliance on evolving digital trends, which can lead to instability.
  • Potentially smaller financial resources for R&D and marketing.
  • Lack of publicly detailed and consistently strong financial performance.

Opportunities

  • Growth in emerging digital markets and online gaming adoption.
  • Strategic partnerships and collaborations.
  • Expansion into new digital content formats and platforms.
  • Leveraging data analytics for personalized user experiences and advertising.

Threats

  • Intense competition from global tech giants and established gaming companies.
  • Rapid technological changes requiring continuous investment and adaptation.
  • Regulatory changes impacting the digital advertising and gaming industries.
  • Economic downturns affecting consumer spending on digital entertainment and services.

Competitors and Market Share

Key competitor logo Key Competitors

  • Tencent Holdings Ltd. (TCEHY)
  • NetEase, Inc. (NTES)
  • Activision Blizzard, Inc. (ATVI) (now part of Microsoft - MSFT)
  • Electronic Arts Inc. (EA)
  • Take-Two Interactive Software, Inc. (TTWO)
  • Alphabet Inc. (GOOGL) (for advertising)
  • Meta Platforms, Inc. (META) (for advertising)

Competitive Landscape

Giga Media operates in highly competitive markets dominated by much larger players with significant financial resources, established brands, and vast user bases. Its advantages would be its agility and potential niche focus, but it faces disadvantages in scale, marketing budget, and brand recognition. The digital advertising space is particularly dominated by tech giants like Google and Meta.

Growth Trajectory and Initiatives

Historical Growth: Giga Media's historical growth trajectory has been characterized by diversification and strategic pivots rather than steady, linear expansion. The company has sought growth by entering and exiting various technology and digital media sectors. This has led to periods of significant growth when a new venture gained traction, but also periods of stagnation or decline when ventures did not meet expectations.

Future Projections: Future growth projections for Giga Media are highly dependent on the success of its current digital content and advertising strategies. Analyst estimates are not widely publicized for this specific stock. Growth would likely be tied to the performance of its online gaming platforms and its ability to attract and monetize users in the digital advertising space.

Recent Initiatives: Recent strategic initiatives likely involve strengthening its online gaming portfolio, exploring new digital content verticals, and optimizing its digital advertising platforms. The company may also be focused on partnerships and collaborations to expand its market reach and service offerings.

Summary

Giga Media Ltd. is a company with a history of strategic pivots, currently focused on digital content and advertising, including online gaming. While it operates in high-growth sectors, its market share is minuscule compared to major global competitors. Its strengths lie in adaptability, but significant weaknesses include limited brand recognition and resources. Opportunities exist in emerging markets, but threats from intense competition and rapid technological change are substantial. The company needs to demonstrate consistent profitability and a clear, sustainable growth strategy to gain investor confidence.

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Sources and Disclaimers

Data Sources:

  • Company filings (e.g., SEC filings for historical data)
  • Financial news and analysis websites
  • Industry reports on digital content, gaming, and advertising markets
  • General internet search for company information

Disclaimers:

This JSON output is a compilation of publicly available information and general industry knowledge. It is not intended as investment advice. Financial data and market share figures are estimates and may not be fully up-to-date or precise. Investors should conduct their own due diligence and consult with a qualified financial advisor before making any investment decisions. Information regarding Giga Media Ltd. is less readily available in English-language financial media compared to larger US-listed companies.

Information icon for Upturn AI Summarization accuracy disclaimer AI Summarization is directionally correct and might not be accurate.

Information icon for Upturn AI Summarization data freshness disclaimer Summarized information shown could be a few years old and not current.

Information icon warning about Upturn AI Fundamental Rating based on potentially old data Fundamental Rating based on AI could be based on old data.

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About Giga Media Ltd

Exchange NASDAQ
Headquaters -
IPO Launch date 2000-02-18
Chairman, CEO & CFO Mr. Cheng-Ming Huang
Sector Communication Services
Industry Electronic Gaming & Multimedia
Full time employees 87
Full time employees 87

GigaMedia Limited, together with its subsidiaries, provides digital entertainment services in Taiwan, Hong Kong, and Macau. The company owns and operates FunTown, a digital entertainment portal that offers mobile and browser-based casual games, as well as provides services such as player clubs, tournaments, avatars, friends and family messenger and online chatting systems, customer service, mobile platform, and customer platform. It also provides MahJong, a traditional Chinese tile-based game; casual card and table games; online card games; and chance-based games, including bingo, lotto, horse racing, Sic-Bo, slots, and other casual games. In addition, the company offers role-playing and sports games, such as Tales Runner, a multi-player online obstacle running game; and Yume 100, a story-based game that targets female players. GigaMedia Limited was founded in 1998 and is headquartered in Taipei, Taiwan.