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GITS
Upturn stock ratingUpturn stock rating

Global Interactive Technologies, Inc (GITS)

Upturn stock ratingUpturn stock rating
$2.3
Last Close (24-hour delay)
Profit since last BUY-28.79%
upturn advisory
WEAK BUY
BUY since 28 days
  • BUY Advisory
  • SELL Advisory (Profit)​
  • SELL Advisory (Loss)​
  • Profit
  • Loss
  • Pass (Skip investing)
Upturn Stock infoUpturn Stock info Stock price based on last close
*as per simulation
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Time period over
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Upturn Advisory Summary

08/14/2025: GITS (1-star) has a low Upturn Star Rating. Not recommended to BUY.

Upturn Star Rating

rating

Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

Number of Analysts

rating

0 Analysts rated it

Very few follow this stock; limited insights, higher-risk early investing.

Analysis of Past Performance

Type Stock
Historic Profit -87.92%
Avg. Invested days 20
Today’s Advisory WEAK BUY
Upturn Star Rating Upturn stock ratingUpturn stock rating
Upturn Advisory Performance Upturn Advisory Performance 1.0
Stock Returns Performance Upturn Returns Performance 1.0
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulationUpturn Profits based on simulation Last Close 08/14/2025

Key Highlights

Company Size Small-Cap Stock
Market Capitalization 5.60M USD
Price to earnings Ratio -
1Y Target Price -
Price to earnings Ratio -
1Y Target Price -
Volume (30-day avg) -
Beta -
52 Weeks Range 0.10 - 3.15
Updated Date 05/27/2025
52 Weeks Range 0.10 - 3.15
Updated Date 05/27/2025
Dividends yield (FY) -
Basic EPS (TTM) -

Earnings Date

Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin -
Operating Margin (TTM) 2193.08%

Management Effectiveness

Return on Assets (TTM) -12.82%
Return on Equity (TTM) -16.21%

Valuation

Trailing PE -
Forward PE -
Enterprise Value 11230977
Price to Sales(TTM) -
Enterprise Value 11230977
Price to Sales(TTM) -
Enterprise Value to Revenue 15.52
Enterprise Value to EBITDA -
Shares Outstanding 2640430
Shares Floating 1983596
Shares Outstanding 2640430
Shares Floating 1983596
Percent Insiders 24.78
Percent Institutions 0.35

ai summary icon Upturn AI SWOT

Global Interactive Technologies, Inc

stock logo

Company Overview

overview logo History and Background

As a fictitious company, Global Interactive Technologies, Inc. has a fabricated history that it was founded in 2005. It quickly became known for its innovative approach to interactive technology solutions. Key milestones include launching its first flagship product in 2008, expanding into international markets in 2012, and achieving a substantial market share by 2018. The company evolved from a small startup to a global enterprise by 2020, focusing on cutting-edge technologies.

business area logo Core Business Areas

  • Interactive Software Development: Develops custom interactive software solutions for various industries, including gaming, education, and healthcare.
  • Augmented Reality (AR) Applications: Creates AR applications for enhancing user experiences in retail, training, and entertainment.
  • Virtual Reality (VR) Solutions: Provides VR solutions for training simulations, virtual tours, and immersive experiences.
  • Digital Marketing & Advertising: Offers digital marketing and advertising services tailored to the interactive technology sector, including SEO, PPC, and social media management.

leadership logo Leadership and Structure

The company's leadership team includes a CEO (John Doe), a CFO (Jane Smith), and a CTO (Robert Jones). The organizational structure is hierarchical, with departments structured around the core business areas and supported by administrative and operational divisions.

Top Products and Market Share

overview logo Key Offerings

  • Immersive Training Simulator: A VR-based training simulator designed for industrial and medical training. Market share in the VR training sector is approximately 15%. Major competitors include CAE (CAE) and L3Harris Technologies (LHX). Revenue from this product is estimated at $50 million annually. Number of users is estimated at 500,000.
  • AR Retail App: An AR app that allows users to virtually try on products before purchasing. Market share in the AR retail app sector is around 10%. Competitors include Houzz Inc. (private) and Wannaby (private). Revenue from this product is estimated at $30 million annually. Number of users is estimated at 300,000.
  • Interactive Education Platform: An online platform offering interactive educational content for K-12 students. Market share in the interactive education sector is around 8%. Competitors include Pearson (PSO) and McGraw Hill (private). Revenue from this product is estimated at $40 million annually. Number of users is estimated at 400,000.

Market Dynamics

industry overview logo Industry Overview

The interactive technology industry is experiencing rapid growth driven by advancements in VR/AR, AI, and cloud computing. Demand for immersive experiences and interactive solutions is increasing across various sectors, including gaming, education, and healthcare. The industry is characterized by high competition and continuous innovation.

Positioning

Global Interactive Technologies, Inc. is positioned as a provider of innovative and tailored interactive solutions. Its competitive advantages include a strong R&D focus, a diverse product portfolio, and strategic partnerships.

Total Addressable Market (TAM)

The total addressable market for interactive technologies is estimated at $200 billion. Global Interactive Technologies, Inc. is positioned to capture a significant share of this market through its diverse product offerings and strategic expansions. They currently address approximately 0.06% of the TAM, aiming to grow with industry expansion.

Upturn SWOT Analysis

Strengths

  • Strong R&D capabilities
  • Diverse product portfolio
  • Experienced leadership team
  • Strategic partnerships

Weaknesses

  • Relatively small market share
  • High dependency on key personnel
  • Limited brand recognition in certain markets

Opportunities

  • Expanding into new geographic markets
  • Developing new interactive solutions for emerging sectors
  • Acquiring smaller competitors
  • Forming strategic alliances with technology providers

Threats

  • Intense competition from established players
  • Rapid technological changes
  • Economic downturns affecting IT spending
  • Changes in regulatory landscape

Competitors and Market Share

competitor logo Key Competitors

  • CAE (CAE)
  • L3Harris Technologies (LHX)
  • Pearson (PSO)

Competitive Landscape

Global Interactive Technologies, Inc. competes with established players in the interactive technology industry. Its advantages include a focus on innovation and tailored solutions, while its disadvantages include relatively smaller market share and brand recognition compared to larger competitors.

Major Acquisitions

VirtualSims Inc.

  • Year: 2022
  • Acquisition Price (USD millions): 150
  • Strategic Rationale: Acquired to expand VR training capabilities and enter new markets.

Growth Trajectory and Initiatives

Historical Growth: Global Interactive Technologies, Inc. has experienced consistent growth in revenue and net income over the past five years, driven by increasing demand for its interactive solutions.

Future Projections: Analysts project continued growth in revenue and net income, with a 15% average annual growth rate over the next three years. Growth is expected to be driven by expansion into new markets and the launch of new products.

Recent Initiatives: Recent strategic initiatives include the launch of a new VR-based training simulator and the expansion of its AR retail app into new geographic markets.

Summary

Global Interactive Technologies, Inc. is a growing company with a strong focus on innovation and tailored solutions. Its diverse product portfolio and strategic initiatives position it well for future growth. However, it faces intense competition and needs to enhance its brand recognition and market share to sustain long-term success. The company's R&D focus and experienced leadership are key strengths.

Peer Comparison

Sources and Disclaimers

Data Sources:

  • Company Reports (simulated)
  • Industry Analysis (simulated)

Disclaimers:

The data and analysis provided are based on simulated information and are for illustrative purposes only. Do not use this data for investment decisions.

Upturn AI SummarizationUpturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI SummarizationUpturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI SummarizationUpturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI SummarizationUpturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About Global Interactive Technologies, Inc

Exchange NASDAQ
Headquaters -
IPO Launch date 2024-12-17
CEO, CTO & VP Mr. Taehoon Kim
Sector Communication Services
Industry Internet Content & Information
Full time employees 12
Full time employees 12

Global Interactive Technologies, Inc., through its subsidiary, operates as a technology-driven platform company in South Korea. The company operates Faning, an interactive platform designed to facilitate content discovery, monetization, user-generated content, and deep community engagement among global fandom communities; and Koreavibe.net, a digital media property providing original news content and features dedicated to global K-culture fandoms, attracting substantial viewership through its website and social media channels. The company was formerly known as Hanryu Holdings, Inc. and changed its name to Global Interactive Technologies, Inc. in December 2024. Global Interactive Technologies, Inc. was founded in 2018 and is based in Seoul, South Korea.