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GITS
Upturn stock rating

Global Interactive Technologies, Inc (GITS)

Upturn stock rating
$2.08
Last Close (24-hour delay)
upturn advisory
PASS
  • BUY Advisory
  • SELL Advisory (Profit)​
  • SELL Advisory (Loss)​
  • Profit
  • Loss
  • Pass (Skip investing)
Upturn Stock info Stock price based on last close
*as per simulation
(see disclosures)
Time period over
  • ALL
  • YEAR
  • MONTH
  • WEEK

Upturn Advisory Summary

10/15/2025: GITS (1-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

rating

Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

Analysis of Past Performance

Type Stock
Historic Profit -89.13%
Avg. Invested days 27
Today’s Advisory PASS
Upturn Star Rating upturn star rating icon
Upturn Advisory Performance Upturn Advisory Performance 1.0
Stock Returns Performance Upturn Returns Performance 1.0
Upturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulation Last Close 10/15/2025

Key Highlights

Company Size Small-Cap Stock
Market Capitalization 5.60M USD
Price to earnings Ratio -
1Y Target Price -
Price to earnings Ratio -
1Y Target Price -
Volume (30-day avg) -
Beta -
52 Weeks Range 0.10 - 3.15
Updated Date 05/27/2025
52 Weeks Range 0.10 - 3.15
Updated Date 05/27/2025
Dividends yield (FY) -
Basic EPS (TTM) -

Earnings Date

Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin -
Operating Margin (TTM) 2193.08%

Management Effectiveness

Return on Assets (TTM) -12.82%
Return on Equity (TTM) -16.21%

Valuation

Trailing PE -
Forward PE -
Enterprise Value 11230977
Price to Sales(TTM) -
Enterprise Value 11230977
Price to Sales(TTM) -
Enterprise Value to Revenue 15.52
Enterprise Value to EBITDA -
Shares Outstanding 2640430
Shares Floating 1983596
Shares Outstanding 2640430
Shares Floating 1983596
Percent Insiders 24.78
Percent Institutions 0.35

ai summary icon Upturn AI SWOT

Global Interactive Technologies, Inc

stock logo

Company Overview

overview logo History and Background

As an AI, I do not have enough real-time information to provide a profile of Global Interactive Technologies, Inc., including its history, founding year, significant milestones and evolution. This would require access to proprietary databases.

business area logo Core Business Areas

  • Segment Name 1: As an AI, I do not have enough real-time information to provide the business segments of Global Interactive Technologies, Inc.

leadership logo Leadership and Structure

As an AI, I do not have enough real-time information to provide the leadership team and organizational structure of Global Interactive Technologies, Inc.

Top Products and Market Share

overview logo Key Offerings

  • Product Name 1: As an AI, I do not have enough real-time information to provide the top product or services of Global Interactive Technologies, Inc., including market share and competitors.

Market Dynamics

industry overview logo Industry Overview

As an AI, I do not have enough real-time information to provide a current overview of the industry in which Global Interactive Technologies, Inc. operates.

Positioning

As an AI, I do not have enough real-time information to provide the position of Global Interactive Technologies, Inc. within the industry, including its competitive advantages.

Total Addressable Market (TAM)

As an AI, I do not have enough real-time information to provide the Total Addressable Market value and Global Interactive Technologies, Inc. positioning.

Upturn SWOT Analysis

Strengths

  • As an AI, I do not have enough real-time information to provide the strengths of Global Interactive Technologies, Inc.

Weaknesses

  • As an AI, I do not have enough real-time information to provide the weaknesses of Global Interactive Technologies, Inc.

Opportunities

  • As an AI, I do not have enough real-time information to provide the opportunities of Global Interactive Technologies, Inc.

Threats

  • As an AI, I do not have enough real-time information to provide the threats of Global Interactive Technologies, Inc.

Competitors and Market Share

competitor logo Key Competitors

Competitive Landscape

As an AI, I do not have enough real-time information to evaluate the companyu2019s advantages and disadvantages compared to its competitors.

Growth Trajectory and Initiatives

Historical Growth: As an AI, I do not have enough real-time information to discuss the company's growth trends over the past years.

Future Projections: As an AI, I do not have enough real-time information to provide projections for the company's future growth based on analyst estimates.

Recent Initiatives: As an AI, I do not have enough real-time information to highlight recent strategic initiatives undertaken by Global Interactive Technologies, Inc.

Summary

As an AI, I do not have enough real-time information to provide an appropriate summary of Global Interactive Technologies, Inc.

Peer Comparison

Sources and Disclaimers

Data Sources:

Disclaimers:

The analysis is based on limited available information and should not be considered financial advice. Further research is recommended.

Upturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About Global Interactive Technologies, Inc

Exchange NASDAQ
Headquaters -
IPO Launch date 2024-12-17
CEO, CTO & VP Mr. Taehoon Kim
Sector Communication Services
Industry Internet Content & Information
Full time employees 12
Full time employees 12

Global Interactive Technologies, Inc., through its subsidiary, operates as a technology-driven platform company in South Korea. The company operates Faning, an interactive platform designed to facilitate content discovery, monetization, user-generated content, and deep community engagement among global fandom communities; and Koreavibe.net, a digital media property providing original news content and features dedicated to global K-culture fandoms, attracting substantial viewership through its website and social media channels. The company was formerly known as Hanryu Holdings, Inc. and changed its name to Global Interactive Technologies, Inc. in December 2024. Global Interactive Technologies, Inc. was founded in 2018 and is based in Seoul, South Korea.