GME official logo GME
GME 1-star rating from Upturn Advisory
GameStop Corp. (GME) company logo

GameStop Corp. (GME)

GameStop Corp. (GME) 1-star rating from Upturn Advisory
$22.95
Last Close (24-hour delay)
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PASS
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  • SELL Advisory (Profit)
  • SELL Advisory (Loss)
  • Profit
  • Loss
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Upturn Stock price based on last close icon Stock price based on last close
*as per simulation
(see disclosures)
Time period over
  • ALL
  • 1Y
  • 1M
  • 1W

Upturn Advisory Summary

12/04/2025: GME (1-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

Upturn 1 star rating for performance

Not Recommended Performance

These Stocks/ETFs, based on Upturn Advisory, consistently fall short of market performance, signaling caution before investing.

Number of Analysts

1 star rating from financial analysts

1 Analysts rated it

Very few follow this stock; limited insights, higher-risk early investing.

1 Year Target Price $13.5

1 Year Target Price $13.5

Analysts Price Target For last 52 week
$13.5 Target price
52w Low $19.93
Current$22.95
52w High $35.81

Analysis of Past Performance

Type Stock
Historic Profit -10.42%
Avg. Invested days 33
Today’s Advisory PASS
Upturn Star Rating upturn star rating icon
Upturn Advisory Performance Upturn Advisory Performance icon 2.0
Stock Returns Performance Upturn Returns Performance icon 1.0
Upturn Profits based on simulation icon Profits based on simulation
Upturn last close icon Last Close 12/04/2025

Key Highlights

Company Size Large-Cap Stock
Market Capitalization 10.28B USD
Price to earnings Ratio 28.69
1Y Target Price 13.5
Price to earnings Ratio 28.69
1Y Target Price 13.5
Volume (30-day avg) 1
Beta -1.27
52 Weeks Range 19.93 - 35.81
Updated Date 12/5/2025
52 Weeks Range 19.93 - 35.81
Updated Date 12/5/2025
Dividends yield (FY) -
Basic EPS (TTM) 0.8

Analyzing Revenue: Products, Geography and Growth

Revenue by Products

Product revenue - Year on Year

Revenue by Geography

Geography revenue - Year on Year

Earnings Date

Report Date 2025-12-09
When After Market
Estimate -0.03
Actual -

Profitability

Profit Margin 9.41%
Operating Margin (TTM) 6.61%

Management Effectiveness

Return on Assets (TTM) 1.14%
Return on Equity (TTM) 7.58%

Valuation

Trailing PE 28.69
Forward PE 36.76
Enterprise Value 6119460694
Price to Sales(TTM) 2.67
Enterprise Value 6119460694
Price to Sales(TTM) 2.67
Enterprise Value to Revenue 1.59
Enterprise Value to EBITDA 36.02
Shares Outstanding 447908690
Shares Floating 408656827
Shares Outstanding 447908690
Shares Floating 408656827
Percent Insiders 8.63
Percent Institutions 39.68

Icon representing Upturn AI-generated SWOT analysis summary Upturn AI SWOT

GameStop Corp.

GameStop Corp.(GME) company logo displayed in Upturn AI summary

Company Overview

Company history and background logo History and Background

GameStop Corp. was founded in 1984 as Babbage's, a software retailer. It grew through acquisitions and became GameStop in 1999, focusing on video game sales, rentals, and trade-ins. It experienced significant fluctuations, including meme stock surges and a shift towards digital sales.

Company business area logo Core Business Areas

  • Retail Sales: Sale of new and pre-owned video game hardware, software, accessories, and collectibles through brick-and-mortar stores and online channels.
  • Digital Sales: Digital game downloads, downloadable content (DLC), and digital currency sales through the GameStop website and partnerships.
  • Collectibles: Sale of pop culture themed products, including toys, apparel, and other merchandise.

leadership logo Leadership and Structure

Ryan Cohen is the current Chairman. The company operates with a traditional corporate structure with a CEO, CFO, and other executive positions. Focus has shifted to e-commerce and blockchain technologies.

Top Products and Market Share

Product Key Offerings logo Key Offerings

  • Market Share (%): Estimated to be between 10% to 15% for video game console sales within their regions
  • Number of Users: Estimated to be a large majority of gamers in the regions they support.
  • Revenue (%): Estimated to be between 20%-30% of overall annual revenue
  • Video Game Consoles: Sale of consoles like PlayStation, Xbox, and Nintendo Switch. Market share varies by console generation. Competitors include Amazon, Best Buy, Walmart, and console manufacturers directly.
  • Market Share (%): Estimated to be between 5% to 10% of overall video game sales.
  • Number of Users: Estimated to be a large majority of gamers in the regions they support.
  • Revenue (%): Estimated to be between 30%-40% of overall annual revenue
  • Video Games: Sale of new and pre-owned physical video game copies. Market share is declining due to the rise of digital downloads. Competitors include digital distribution platforms like Steam, PlayStation Store, Xbox Marketplace, Nintendo eShop, Amazon and BestBuy.
  • Collectibles: Sale of pop culture themed merchandise like toys, apparel, and accessories. Competitors include Amazon, Target, Walmart, and specialized collectible retailers.
  • Market Share (%): Estimated to be between 1% to 5% of the collectables market
  • Number of Users: Estimated to be a large majority of gamers in the regions they support.
  • Revenue (%): Estimated to be between 5%-10% of overall annual revenue

Market Dynamics

industry overview logo Industry Overview

The video game industry is shifting towards digital distribution and subscription services. Physical retail is facing increased competition from online platforms and direct-to-consumer sales. The growth of eSports, cloud gaming, and mobile gaming are also shaping the industry.

Positioning

GameStop Corp. is transitioning from a traditional brick-and-mortar retailer to an e-commerce and digital platform. It is focusing on collectibles, digital sales, and blockchain technologies to adapt to the changing market.

Total Addressable Market (TAM)

The global video game market is estimated at over $200 billion. GameStop Corp. aims to capture a larger share of the digital and collectibles segments.

Upturn SWOT Analysis

Strengths

  • Brand Recognition
  • Loyal Customer Base
  • Extensive Retail Network (though shrinking)
  • Trade-in Program

Weaknesses

  • Reliance on Physical Sales
  • High Operating Costs
  • Declining Foot Traffic
  • Inventory Management Challenges

Opportunities

  • Expansion of Digital Sales
  • Growth of Collectibles Market
  • Partnerships with Gaming Companies
  • Development of Esports and Gaming Events
  • Web3 & NFT initiatives

Threats

  • Digital Distribution Trend
  • Competition from Online Retailers
  • Economic Downturn
  • Changing Consumer Preferences
  • New Gaming Platforms and Technologies

Competitors and Market Share

Key competitor logo Key Competitors

  • AMZN
  • BBY
  • WMT
  • MSFT
  • SONY

Competitive Landscape

GameStop Corp. faces significant competition from larger retailers and digital distribution platforms. Its advantages include brand recognition and a loyal customer base, but it is disadvantaged by its reliance on physical sales and high operating costs.

Growth Trajectory and Initiatives

Historical Growth: Historical growth has been inconsistent, with periods of decline and significant surges driven by external factors.

Future Projections: Future growth projections are uncertain, dependent on the success of the company's transformation efforts.

Recent Initiatives: Recent strategic initiatives include focusing on e-commerce, digital sales, blockchain technology, and cutting costs.

Summary

GameStop is a company in transition, attempting to pivot from traditional retail to e-commerce and digital sales. The company's historical reliance on physical game sales and high operating costs pose significant challenges. Success depends on its ability to adapt to changing consumer preferences and compete with larger online retailers. Significant financial volatility and speculation surround the stock.

Similar Stocks

Sources and Disclaimers

Data Sources:

  • Company Filings
  • Industry Reports
  • Market Research Data
  • Analyst Estimates

Disclaimers:

This analysis is based on available data and estimates and should not be considered financial advice. The video game market is dynamic and subject to change. Financial information is for educational purposes only. Consult a financial professional before making investment decisions.

Information icon for Upturn AI Summarization accuracy disclaimer AI Summarization is directionally correct and might not be accurate.

Information icon for Upturn AI Summarization data freshness disclaimer Summarized information shown could be a few years old and not current.

Information icon warning about Upturn AI Fundamental Rating based on potentially old data Fundamental Rating based on AI could be based on old data.

Information icon warning about potential inaccuracies or hallucinations in Upturn AI-generated summaries AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About GameStop Corp.

Exchange NYSE
Headquaters Grapevine, TX, United States
IPO Launch date 2002-02-13
President, CEO & Executive Chairman Mr. Ryan Cohen
Sector Consumer Cyclical
Industry Specialty Retail
Full time employees 6000
Full time employees 6000

GameStop Corp., a specialty retailer, provides games and entertainment products through its stores and e-commerce platforms in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, and gaming headsets; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It sells collectibles comprising apparel, toys, trading cards, gadgets, and other retail products for pop culture and technology enthusiasts. The company operates stores and e-commerce sites under the GameStop, EB Games, and Micromania brands; and pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.