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Upturn stock ratingUpturn stock rating
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GameStop Corp (GME)

Upturn stock ratingUpturn stock rating
$22.41
Last Close (24-hour delay)
upturn advisory
PASS
  • BUY Advisory
  • SELL Advisory (Profit)​
  • SELL Advisory (Loss)​
  • Profit
  • Loss
  • Pass (Skip investing)
Upturn Stock infoUpturn Stock info Stock price based on last close
*as per simulation
(see disclosures)
Time period over
  • ALL
  • YEAR
  • MONTH
  • WEEK

Upturn Advisory Summary

08/29/2025: GME (2-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

rating

Below Average Performance

These Stocks/ETFs, based on Upturn Advisory, often underperform the market, warranting careful consideration before investing.

Number of Analysts

rating

1 Analysts rated it

Very few follow this stock; limited insights, higher-risk early investing.

1 Year Target Price $13.5

1 Year Target Price $13.5

Analysts Price Target For last 52 week
$13.5 Target price
52w Low $19.31
Current$22.41
52w High $35.81

Analysis of Past Performance

Type Stock
Historic Profit -4.48%
Avg. Invested days 35
Today’s Advisory PASS
Upturn Star Rating Upturn stock ratingUpturn stock rating
Upturn Advisory Performance Upturn Advisory Performance 2.0
Stock Returns Performance Upturn Returns Performance 1.0
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulationUpturn Profits based on simulation Last Close 08/29/2025

Key Highlights

Company Size Large-Cap Stock
Market Capitalization 10.19B USD
Price to earnings Ratio 42.28
1Y Target Price 13.5
Price to earnings Ratio 42.28
1Y Target Price 13.5
Volume (30-day avg) 1
Beta -0.7
52 Weeks Range 19.31 - 35.81
Updated Date 08/30/2025
52 Weeks Range 19.31 - 35.81
Updated Date 08/30/2025
Dividends yield (FY) -
Basic EPS (TTM) 0.53

Analyzing Revenue: Products, Geography and Growth

Revenue by Products

Product revenue - Year on Year

Revenue by Geography

Geography revenue - Year on Year

Earnings Date

Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin 5.67%
Operating Margin (TTM) 3.37%

Management Effectiveness

Return on Assets (TTM) 0.72%
Return on Equity (TTM) 6.62%

Valuation

Trailing PE 42.28
Forward PE 36.76
Enterprise Value 5400806617
Price to Sales(TTM) 2.78
Enterprise Value 5400806617
Price to Sales(TTM) 2.78
Enterprise Value to Revenue 1.47
Enterprise Value to EBITDA 62.44
Shares Outstanding 447336000
Shares Floating 408283846
Shares Outstanding 447336000
Shares Floating 408283846
Percent Insiders 8.64
Percent Institutions 40.63

ai summary icon Upturn AI SWOT

GameStop Corp

stock logo

Company Overview

overview logo History and Background

GameStop Corp. was founded in 1984 as Babbage's and later became GameStop in 1999. It grew through acquisitions, becoming a major retailer of video games and related products. In recent years, it has faced challenges from digital distribution but is attempting a transition to digital markets.

business area logo Core Business Areas

  • Retail Operations: Operates retail stores primarily in the United States, Canada, Australia, and Europe, selling new and pre-owned video game hardware, software, accessories, and collectibles.
  • E-Commerce: Operates e-commerce websites and mobile apps, offering a similar range of products as its retail stores.
  • Collectibles: Sells a variety of collectibles, including trading cards, action figures, and apparel.

leadership logo Leadership and Structure

The CEO is Ryan Cohen. The company has a board of directors and operates with a standard corporate structure.

Top Products and Market Share

overview logo Key Offerings

  • New Video Game Software: Sells new video game software for various consoles and PC. The market share is fragmented across retailers and digital distribution platforms. Competitors: Amazon, Best Buy, Walmart, digital storefronts (Steam, PlayStation Store, Xbox Marketplace).
  • Pre-Owned Video Game Products: Sells pre-owned video game hardware and software. This segment faces competition from online marketplaces and other retailers. Competitors: eBay, Amazon, local game stores.
  • Video Game Hardware: Sells video game consoles and related hardware. Market share depends on console cycles and availability. Competitors: Amazon, Best Buy, Walmart, console manufacturers' direct sales.
  • Collectibles: Sells collectibles (trading cards, action figures, etc.). Market is broad with many competitors. Competitors: Amazon, Target, Walmart, specialty collectible stores.

Market Dynamics

industry overview logo Industry Overview

The video game industry is shifting towards digital distribution, cloud gaming, and subscription services. Physical retail is facing decline, but there is still demand for physical copies and collectibles.

Positioning

GameStop is trying to transition from a primarily brick-and-mortar retailer to a more diversified business model including e-commerce and digital initiatives. Its core advantage is its existing customer base and brand recognition.

Total Addressable Market (TAM)

The global video game market is estimated to be over $200 billion. GameStop is positioned to capture a share of the physical game sales, collectibles, and potentially digital markets if they can successfully pivot.

Upturn SWOT Analysis

Strengths

  • Brand recognition
  • Extensive retail network
  • Loyalty program (PowerUp Rewards)
  • Established trade-in program

Weaknesses

  • Heavy reliance on physical retail
  • Declining sales of physical games
  • High operating costs
  • Struggling to adapt to digital distribution

Opportunities

  • Expanding e-commerce presence
  • Developing digital products and services
  • Growing collectibles business
  • Strategic partnerships with game developers

Threats

  • Increasing digital distribution of games
  • Competition from online retailers
  • Changing consumer preferences
  • Economic downturns

Competitors and Market Share

competitor logo Key Competitors

  • AMZN
  • BBY
  • WMT
  • MSFT
  • SONY

Competitive Landscape

GameStop faces significant competition from online retailers, digital distribution platforms, and other brick-and-mortar retailers. Its advantages include its brand recognition and loyalty program, but it needs to innovate to compete effectively.

Major Acquisitions

Buy Now, Pay Later Company

  • Year: 2022
  • Acquisition Price (USD millions): 0
  • Strategic Rationale: GameStop has not made any significant acquisitions in the last 2 years. In 2022 GameStop acquired buy now, pay later startup.

Growth Trajectory and Initiatives

Historical Growth: Historically, GameStop experienced significant growth in the early 2000s through acquisitions and expansion. However, growth has slowed and declined in recent years due to the shift to digital distribution.

Future Projections: Future growth projections are uncertain and depend on GameStop's ability to successfully transform its business model. Analyst estimates vary widely.

Recent Initiatives: Recent initiatives include expanding its e-commerce business, investing in digital assets (NFTs), and focusing on collectibles.

Summary

GameStop is a retailer attempting to transform its business model in a rapidly evolving industry. Its strengths lie in its brand and existing customer base, but it faces challenges from digital distribution and competition. Successful execution of its transformation strategy is critical for its long-term survival. Collectibles and e-commerce growth show promise, but profitability and financial stability remain key concerns.

Peer Comparison

Sources and Disclaimers

Data Sources:

  • Company SEC filings (10-K, 10-Q)
  • Market research reports
  • Analyst estimates
  • News articles

Disclaimers:

This analysis is based on publicly available information and analyst estimates, which are subject to change. The AI-based rating is for informational purposes only and should not be considered investment advice. Market share data is approximate.

Upturn AI SummarizationUpturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI SummarizationUpturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI SummarizationUpturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI SummarizationUpturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About GameStop Corp

Exchange NYSE
Headquaters Grapevine, TX, United States
IPO Launch date 2002-02-13
President, CEO & Executive Chairman Mr. Ryan Cohen
Sector Consumer Cyclical
Industry Specialty Retail
Full time employees 6000
Full time employees 6000

GameStop Corp., a specialty retailer, provides games and entertainment products through its stores and e-commerce platforms in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, and gaming headsets; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It sells collectibles comprising apparel, toys, trading cards, gadgets, and other retail products for pop culture and technology enthusiasts. The company operates stores and e-commerce sites under the GameStop, EB Games, and Micromania brands; and pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.