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GameStop Corp (GME)

Upturn stock ratingUpturn stock rating
$23.1
Last Close (24-hour delay)
upturn advisory
PASS
  • BUY Advisory
  • SELL Advisory (Profit)​
  • SELL Advisory (Loss)​
  • Profit
  • Loss
  • Pass (Skip investing)
Upturn Stock infoUpturn Stock info Stock price based on last close
*as per simulation
(see disclosures)
Time period over
  • ALL
  • YEAR
  • MONTH
  • WEEK

Upturn Advisory Summary

07/10/2025: GME (3-star) is currently NOT-A-BUY. Pass it for now.

Upturn Star Rating

rating

Moderate Performance

These Stocks/ETFs, based on Upturn Advisory, typically align with the market average, offering steady but unremarkable returns.

Number of Analysts

rating

1 Analysts rated it

Very few follow this stock; limited insights, higher-risk early investing.

1 Year Target Price $13.5

1 Year Target Price $13.5

Analysts Price Target For last 52 week
$13.5 Target price
52w Low $18.73
Current$23.1
52w High $35.81

Analysis of Past Performance

Type Stock
Historic Profit -4.48%
Avg. Invested days 35
Today’s Advisory PASS
Upturn Star Rating Upturn stock ratingUpturn stock rating
Upturn Advisory Performance Upturn Advisory Performance 2.0
Stock Returns Performance Upturn Returns Performance 1.0
Upturn Profits based on simulationUpturn Profits based on simulation Profits based on simulation
Upturn Profits based on simulationUpturn Profits based on simulation Last Close 07/10/2025

Key Highlights

Company Size Large-Cap Stock
Market Capitalization 10.37B USD
Price to earnings Ratio 43.75
1Y Target Price 13.5
Price to earnings Ratio 43.75
1Y Target Price 13.5
Volume (30-day avg) 1
Beta -0.65
52 Weeks Range 18.73 - 35.81
Updated Date 07/10/2025
52 Weeks Range 18.73 - 35.81
Updated Date 07/10/2025
Dividends yield (FY) -
Basic EPS (TTM) 0.53

Analyzing Revenue: Products, Geography and Growth

Revenue by Products

Product revenue - Year on Year

Revenue by Geography

Geography revenue - Year on Year

Earnings Date

Report Date -
When -
Estimate -
Actual -

Profitability

Profit Margin 5.67%
Operating Margin (TTM) 3.37%

Management Effectiveness

Return on Assets (TTM) 0.72%
Return on Equity (TTM) 6.62%

Valuation

Trailing PE 43.75
Forward PE 36.76
Enterprise Value 5749728936
Price to Sales(TTM) 2.82
Enterprise Value 5749728936
Price to Sales(TTM) 2.82
Enterprise Value to Revenue 1.57
Enterprise Value to EBITDA 66.47
Shares Outstanding 447336000
Shares Floating 408498568
Shares Outstanding 447336000
Shares Floating 408498568
Percent Insiders 8.61
Percent Institutions 34.55

ai summary icon Upturn AI SWOT

GameStop Corp

stock logo

Company Overview

overview logo History and Background

GameStop Corp. was founded in 1984 as Babbage's, a software retailer. It evolved through mergers and acquisitions, becoming GameStop in 1999. It grew rapidly in the 2000s by acquiring other game retailers before facing disruption from digital downloads.

business area logo Core Business Areas

  • Video Game Hardware and Accessories: Sales of new and pre-owned video game consoles, controllers, headsets, and other accessories.
  • Video Game Software: Sales of new and pre-owned physical and digital video game software.
  • Collectibles: Sales of collectibles, including trading cards, action figures, and apparel.

leadership logo Leadership and Structure

Ryan Cohen serves as the Chairman. The company is organized with a CEO overseeing various departments like merchandising, finance, and technology.

Top Products and Market Share

overview logo Key Offerings

  • Video Game Consoles: Sells consoles from Sony (PlayStation), Microsoft (Xbox), and Nintendo. Market share varies depending on console generation. Competitors include Amazon, Best Buy, Walmart, Target, and direct console manufacturers.
  • Video Game Software: Sells a wide variety of video game titles. Facing increasing competition from digital downloads. Competitors include digital distribution platforms like Steam, PlayStation Store, Xbox Marketplace, and Nintendo eShop.
  • Collectibles: Sells pop culture merchandise, including Funko Pops, apparel, and trading cards. Growing segment with increasing competition. Competitors include specialty retailers like Hot Topic and online marketplaces like Amazon and eBay.

Market Dynamics

industry overview logo Industry Overview

The video game industry is shifting towards digital downloads and cloud gaming. Physical retail is declining, but collectibles are a growing market. There is also more adoption of subscription based models.

Positioning

GameStop is attempting to transform from a physical retailer to a digital-first company. It faces challenges in competing with established digital platforms.

Total Addressable Market (TAM)

The global gaming market is estimated to be hundreds of billions of dollars. GameStop is positioned to capture a portion of this market through digital sales and collectibles, but the overall retail market for physical games is shrinking.

Upturn SWOT Analysis

Strengths

  • Brand recognition
  • Loyalty program
  • Physical store presence
  • Collectible sales growth

Weaknesses

  • Reliance on physical retail
  • Declining video game software sales
  • High debt levels
  • Lack of digital expertise

Opportunities

  • Expansion of digital sales
  • Growth in collectibles market
  • Partnerships with gaming companies
  • E-commerce growth

Threats

  • Digital downloads
  • Competition from online retailers
  • Changing consumer preferences
  • Economic downturns

Competitors and Market Share

competitor logo Key Competitors

  • EBAY
  • AMZN
  • WMT
  • TGT
  • BBY

Competitive Landscape

GameStop faces intense competition from larger retailers and digital platforms. Its competitive advantages include brand recognition and a physical store presence, but it needs to improve its digital capabilities.

Major Acquisitions

None

  • Year: 0
  • Acquisition Price (USD millions): 0
  • Strategic Rationale: None

Growth Trajectory and Initiatives

Historical Growth: Historical growth has been inconsistent with periods of rapid expansion followed by decline.

Future Projections: Future projections are uncertain and depend on the success of the company's transformation strategy. Analyst estimates vary widely.

Recent Initiatives: Recent initiatives include launching a NFT marketplace, expanding its collectibles business, and improving its e-commerce platform.

Summary

GameStop is undergoing a significant transformation to adapt to the changing gaming market. Its strengths lie in its brand and collectibles business, while weaknesses include its reliance on physical retail. The company needs to capitalize on digital opportunities and manage its debt effectively. Overall, its future performance is highly dependent on successful execution of the transformation strategy.

Peer Comparison

Sources and Disclaimers

Data Sources:

  • Company Filings
  • Market Research Reports
  • Analyst Estimates

Disclaimers:

The information provided is for informational purposes only and does not constitute financial advice. Investment decisions should be based on your own research and due diligence.

Upturn AI SummarizationUpturn AI Summarization AI Summarization is directionally correct and might not be accurate.

Upturn AI SummarizationUpturn AI Summarization Summarized information shown could be a few years old and not current.

Upturn AI SummarizationUpturn AI Summarization Fundamental Rating based on AI could be based on old data.

Upturn AI SummarizationUpturn AI Summarization AI-generated summaries may have inaccuracies (hallucinations). Please verify the information before taking action.

About GameStop Corp

Exchange NYSE
Headquaters Grapevine, TX, United States
IPO Launch date 2002-02-13
President, CEO & Executive Chairman Mr. Ryan Cohen
Sector Consumer Cyclical
Industry Specialty Retail
Full time employees 6000
Full time employees 6000

GameStop Corp., a specialty retailer, provides games and entertainment products through its stores and e-commerce platforms in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, and gaming headsets; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It sells collectibles comprising apparel, toys, trading cards, gadgets, and other retail products for pop culture and technology enthusiasts. The company operates stores and e-commerce sites under the GameStop, EB Games, and Micromania brands; and pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.